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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2016-02-14
WAGE: Implement highlighting one line selection
Eugene Sandulenko
2016-02-14
WAGE: Fix text coordinate calculation
Eugene Sandulenko
2016-02-14
WAGE: Fix end of selection calculation
Eugene Sandulenko
2016-02-14
WAGE: Fix regression leading to a crash
Eugene Sandulenko
2016-02-14
WAGE: Fix text end marking
Eugene Sandulenko
2016-02-14
WAGE: Fixes to selection highlighting
Eugene Sandulenko
2016-02-14
WAGE: First attempt to draw partial highlights
Eugene Sandulenko
2016-02-14
WAGE: Mark full lines of selected text
Eugene Sandulenko
2016-02-14
WAGE: Hid more debug messages
Eugene Sandulenko
2016-02-14
WAGE: Hid debug message deeper
Eugene Sandulenko
2016-02-14
WAGE: Removed another leftover warning
Eugene Sandulenko
2016-02-14
WAGE: Remove leftover debug message
Eugene Sandulenko
2016-02-14
WAGE: Rename function to CamelCase
Eugene Sandulenko
2016-02-14
WAGE: Fix formatting
Eugene Sandulenko
2016-02-14
WAGE: Fixed typo in game name
Eugene Sandulenko
2016-02-14
WAGE: Show warning for missing functionality
Eugene Sandulenko
2016-02-14
WAGE: Further work on console selection
Eugene Sandulenko
2016-02-14
WAGE: Calculate click position in text
Eugene Sandulenko
2016-02-14
WAGE: Started text selection implementation
Eugene Sandulenko
2016-02-14
WAGE: Rename mouse event processor to add clarity
Eugene Sandulenko
2016-02-14
WAGE: Make shortcuts functional
Eugene Sandulenko
2016-02-14
WAGE: Initial code for shortcuts
Eugene Sandulenko
2016-02-14
WAGE: Fix regression with commands menu
Eugene Sandulenko
2016-02-14
WAGE: Remove redundant operation
Eugene Sandulenko
2016-02-14
WAGE: Better processing of direction abbreviations
Eugene Sandulenko
2016-02-14
WAGE: Fix crashes during direction change
Eugene Sandulenko
2016-02-14
WAGE: FIx crash in amot
Eugene Sandulenko
2016-02-14
WAGE: Fix crash in Deep Angst, when border is beyond the screen
Eugene Sandulenko
2016-02-14
WAGE: Drop language and platform for WAGE games
Eugene Sandulenko
2016-02-14
WAGE: Added Deep Angst detection
Eugene Sandulenko
2016-02-14
WAGE: Added ZikTuria detection
Eugene Sandulenko
2016-02-14
WAGE: Added detection for Zoony
Eugene Sandulenko
2016-02-14
WAGE: Use extra as game name for generic games
Eugene Sandulenko
2016-02-14
WAGE: Put less significant games to generic target
Eugene Sandulenko
2016-02-14
WAGE: Implement WageEngine::setMenu()
Eugene Sandulenko
2016-02-14
WAGE: Refactor commands menu creation
Eugene Sandulenko
2016-02-14
WAGE: Implement getMagicalObjects()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleAttack()
Eugene Sandulenko
2016-02-14
WAGE: Implement attackHit()
Eugene Sandulenko
2016-02-14
WAGE: Some renames
Eugene Sandulenko
2016-02-14
WAGE: Get rid of Common::String import
Eugene Sandulenko
2016-02-14
WAGE: Implement handleOfferCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement tryAttack()
Eugene Sandulenko
2016-02-14
WAGE: Implement decrementUses()
Eugene Sandulenko
2016-02-14
WAGE: Implement performHealingMagic()
Eugene Sandulenko
2016-02-14
WAGE: Implement performMove()
Eugene Sandulenko
2016-02-14
WAGE: Unstub redrawScene()
Eugene Sandulenko
2016-02-14
WAGE: Implement getValidMoveDirections()
Eugene Sandulenko
2016-02-14
WAGE: Added missing messages
Eugene Sandulenko
2016-02-14
WAGE: Moved all interaction-related methods from script.cpp to combat.cpp
Eugene Sandulenko
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