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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-07-15
CGE: Fix some errors in the pathfinder setup
Paul Gilbert
2011-07-15
CGE: Fix for all the game objects being draggable
Paul Gilbert
2011-07-14
CGE: In progress work on pathfinder
Paul Gilbert
2011-07-13
CGE: Split pathfinding related code into walk.cpp
Paul Gilbert
2011-07-13
CGE: Implemented Bitmap::xShow method
Paul Gilbert
2011-07-13
CGE: Fix array size in Spike class constructor
Paul Gilbert
2011-07-13
CGE: Fixed initialising of _shadow that was crashing the intro sequence
Paul Gilbert
2011-07-13
CGE: Rename some constants
Strangerke
2011-07-13
CGE: add a new SNPOST to fix the function pointer issue
Strangerke
2011-07-12
CGE: Fixed a previously commented adding of mouse object to show queue
Paul Gilbert
2011-07-12
CGE: Fix ProgName method to handle extensions without a leading period
Paul Gilbert
2011-07-12
CGE: More bugfixes for memory leaks
Paul Gilbert
2011-07-12
CGE: Fixed several memory leaks of main objects
Paul Gilbert
2011-07-12
CGE: Removed redundant disable/enable calls
Paul Gilbert
2011-07-12
CGE: Fixed a memory leak with Sprite::setSeq
Paul Gilbert
2011-07-12
CGE: Converted SprExt::_Seq to use dynamically allocated data
Paul Gilbert
2011-07-12
CGE: Suppress isVga() and memType()
Strangerke
2011-07-12
CGE: Implement snGhost by splitting _m field in two. Some cleanup.
Strangerke
2011-07-11
CGE: Reverted last commit due to extra memory leaks
Paul Gilbert
2011-07-11
CGE: Standardised Sprite::seq on always allocating/freeing data
Paul Gilbert
2011-07-10
CGE: Fix cursor to show on-screen once the game starts
Paul Gilbert
2011-07-10
CGE: More fixes for free/delete[] mismatches
Paul Gilbert
2011-07-10
CGE: Bugfix for correctly flagging key release
Paul Gilbert
2011-07-10
CGE: Bugfixes for some crashes
Paul Gilbert
2011-07-10
CGE: Fixed the display of text in the name entry dialog
Paul Gilbert
Whilst the 'melting' effect of entered text was very amusing, it did need to be fixed.
2011-07-10
CGE: A few more fixes for memory leaks identified by Valgrind
Paul Gilbert
2011-07-10
CGE: Fix Valgrind identified errors
Paul Gilbert
2011-07-10
CGE: Removed some accidentally added debugging statements
Paul Gilbert
2011-07-10
CGE: Fixed more free/delete[] mismatches identified by Valgrind
Paul Gilbert
2011-07-10
CGE: Fix several allocation mismatches and Valgrind issues
Paul Gilbert
2011-07-10
CGE: Added extra event processing call to fix non-responsiveness when ↵
Paul Gilbert
running under Valgrind
2011-07-10
CGE: Fixed compiler warning
Paul Gilbert
2011-07-10
CGE: Removed the definition of the now unused SavTab structure
Paul Gilbert
2011-07-10
CGE: Changed Sprite::contract to always destroy the sprite array
Paul Gilbert
2011-07-10
CGE: Created PocLight class to encapsulate the LI sprite array
Paul Gilbert
2011-07-10
CGE: Create Spike class to encapsulate the SP spite array
Paul Gilbert
2011-07-10
CGE: Created a CavLight class to encapsulate the PR sprite array
Paul Gilbert
2011-07-10
CGE: Mouse MC sprite array into the Mouse class
Paul Gilbert
2011-07-10
CGE: Created a HorizLine stub class to hold the HL sprite array
Paul Gilbert
2011-07-10
CGE: Moved MB sprite array into Square class
Paul Gilbert
2011-07-10
CGE: Implemented code for saving games, removing the need for the SavTab array
Paul Gilbert
2011-07-09
CGE: replace the 2 memcpy previously used by a memmove
Strangerke
(thanks eriktorbjorn for pointing that out)
2011-07-09
CGE: Cleanup: rename a couple of forgotten class members
Strangerke
2011-07-09
CGE: replace some 'tricky replicate lines' memcpy by two, in order to avoid ↵
Strangerke
overlapping
2011-07-08
CGE: Rename Mouse class
Strangerke
2011-07-07
CGE: Remove unused variable
eriktorbjorn
2011-07-07
CGE: Remove "bitmaps" files
Strangerke
2011-07-07
Merge remote-tracking branch 'origin/master' into soltys_wip2
Alyssa Milburn
2011-07-07
CGE: Some cleanup: Move some static functions to CGEEngine, remove ↵
Strangerke
parameters to GetText, rename members of SavTab
2011-07-07
CGE: Cleanup and renaming. Also move some static and global functions to ↵
Strangerke
CGEEngine.
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