Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-20 | LURE: Enable the optional use of TTS to read descriptions as a narrator | neuromancer | |
2019-12-20 | DIRECTOR: LINGO: Added debugging lines for GLR parser | Eugene Sandulenko | |
2019-12-20 | DIRECTOR: LINGO: Fix matching local arguments while parsing | Eugene Sandulenko | |
2019-12-20 | DIRECTOR: LINGO: Match local arguments during parsing | Eugene Sandulenko | |
2019-12-20 | DIRECTOR: LINGO: Added more granularity to definition parse state | Eugene Sandulenko | |
2019-12-20 | KYRA: (EOB/PC98) - remove unused variable | athrxx | |
2019-12-20 | AUDIO: (FLUIDSYNTH) - limit config.h include to builds that need it | athrxx | |
makes life a bit more convenient for some MSVC users (or at least for me) | |||
2019-12-20 | KYRA: (EOB2/FM-TOWNS) - fix minor color glitch | athrxx | |
- in nightmare sequence in dungeon level -4 - can not always be noticed | |||
2019-12-20 | KYRA: (EOB/PC98) - fix music mute setting | athrxx | |
(this has to be done a bit different for PC-98, since - unlike the other currently supported platforms - PC-98 has ingame music) | |||
2019-12-20 | DIRECTOR: LINGO: Improved debug output | Eugene Sandulenko | |
2019-12-20 | MUTATIONOFJB: Fix Unused Variable Compiler Warning | D G Turner | |
2019-12-20 | BLADERUNNER: replace c_long with explicit c_int32 (#1982) | Niv Baehr | |
* BLADERUNNER: replace long with explicit int32 * BLADERUNNER: add executable permissions to scripts | |||
2019-12-19 | GLK: ADRIFT: Fix Unused Constant Compiler Warning | D G Turner | |
2019-12-19 | FULLPIPE: Remove Unused Private Members from Sound Class | D G Turner | |
These cause warnings from Clang when -Wunused-private-field is set. Was initially unsure if this class was saved as it was a subclass of MemoryObject, but changing this appears to be safe as the save method is not implemented in any case. | |||
2019-12-19 | WINTERMUTE: Refactor UIEdit::handleKeypress() | lolbot-iichan | |
This fixes https://bugs.scummvm.org/ticket/11033 Removed checking printable property for system keys. Refactored whole function to make it a bit more readable. Reference implementations: https://github.com/retrowork/wmelite/blob/master/src/UIEdit.cpp#L724 https://github.com/retrowork/Wintermute-Engine/blob/master/src/engine_core/wme_base/UIEdit.cpp#L708 | |||
2019-12-19 | WINTERMUTE: Handle isCurrentPrintable property for WME 1.x and WME Lite | lolbot-iichan | |
1. Moved KEYCODE_SPACE to "alphanumeric or punctuation" group. 2. Splited "else" into before and after WME_LITE. | |||
2019-12-19 | DIRECTOR: LINGO: Make 'method {identifier}' as a single token. | Eugene Sandulenko | |
This lets avoid clashes with method names matching built-ins. | |||
2019-12-19 | GLK: ARCHETYPE: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-12-19 | TRAVIS: Really Fix OSX Builder with CCache | D G Turner | |
2019-12-19 | TRAVIS: Fix OSX Builder Syntax | D G Turner | |
2019-12-19 | TRAVIS: Use CCache for OSX Builder | D G Turner | |
The OSX builder keeps failing with timeouts and thus notifying false positives of build errors. This was not using ccache to speed up the build, so am trying to implement usage of this. | |||
2019-12-19 | GLK: FROTZ: Fix Missing Default Switch Case | D G Turner | |
This is flagged by GCC if -Wswitch-default is enabled. | |||
2019-12-18 | DIRECTOR: LINGO: Fix crash for commandless menu items | Eugene Sandulenko | |
2019-12-18 | DIRECTOR: LINGO: Remove unnecessary global references | Eugene Sandulenko | |
2019-12-18 | DIRECTOR: LINGO: Properly process dontPassEvent flag | Eugene Sandulenko | |
2019-12-18 | DIRECTOR: LINGO: Rename dontPassEvent and simplify code | Eugene Sandulenko | |
2019-12-18 | DIRECTOR: LINGO: b_nothing was implemented awhile ago | Eugene Sandulenko | |
2019-12-18 | DIRECTOR: LINGO: Process specific event in sprite script for D3 | Eugene Sandulenko | |
2019-12-18 | DIRECTOR: LINGO: Hid more noise warnings | Eugene Sandulenko | |
2019-12-18 | GRAPHICS: MACGUI: HHid MacText debug output deeper. | Eugene Sandulenko | |
2019-12-18 | KYRA: fix broken builds (now for real?) | athrxx | |
2019-12-18 | KYRA: - fix broken builds | athrxx | |
2019-12-18 | AUDIO: fix AmigaOS build | athrxx | |
2019-12-18 | KYRA: (EOB/PC98) - minor sfx code tweak | athrxx | |
The original adds a delay after track 28. | |||
2019-12-18 | KYRA: (EOB/PC98) - fix dialogue button glitch | athrxx | |
Don't use y-coords from LOL-PC98 (which are all 4/8 aligned due to its use of the text mode instead of graphics mode) | |||
2019-12-18 | KYRA: (Amiga) - minor code reduction | athrxx | |
(eliminate some duplicate code for dirty rect handling) | |||
2019-12-18 | KYRA: (EOB) - minor sequence code cleanup | athrxx | |
2019-12-18 | KYRA: (EOB) - add lines lost during rebase | athrxx | |
Seems that I accidently removed some of digitall's changes while rebasing (I moved that particular code block to a new function). | |||
2019-12-18 | NEWS: mention support of EOB1/PC98 | athrxx | |
2019-12-18 | KYRA: (EOB/PC98) - adapt character stats page layout | athrxx | |
The PC98 version has as slightly different layout for the character stats page. | |||
2019-12-18 | KYRA: cleanup screen class destruction | athrxx | |
Object now destructs cleanly even before init() has been called. This has no practical relevance, but should be fixed nonetheless. | |||
2019-12-18 | KYRA: (EOB/PC98) - fix original save file loading | athrxx | |
2019-12-18 | KYRA: (EOB/PC98) - implement ending sequence | athrxx | |
(The PC-98 version has its own unique ending sequence) | |||
2019-12-18 | KYRA: (EOB/PC98) - fix character generator glitches | athrxx | |
2019-12-18 | KYRA: (EOB/PC98) - text displayer color fix | athrxx | |
2019-12-18 | KYRA: (EOB/PC98) - fix keymap | athrxx | |
(unlike LOL/PC98 we have the same key codes as in the DOS version) | |||
2019-12-18 | KYRA: (EOB/PC98) - fix preferences menu | athrxx | |
2019-12-18 | KYRA: (EOB/PC98) - fix Japanese text display | athrxx | |
2019-12-18 | GRAPHICS: implement left sided shadowing for SJIS font | athrxx | |
The current shadow mode draws a shadow on the right side of the character. This allows drawing one on the left. Adapt LOOM/PCE accordingly. | |||
2019-12-18 | KYRA: (EOB/PC98) - fix level block drawing | athrxx | |