Age | Commit message (Collapse) | Author |
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This should fix compilation on mingw64
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(see comment in items_lol.cpp)
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This fixes bug #3310782. However, as I was unable to get the games working in
a Mac emulator, this is an educated guess at this point.
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Tested only on Linux, but hopefully this is sufficiently
portable to support the other POSIX platforms.
Using fork/exec instead of the simpler 'system' to avoid quoting issues
and depending on specific shell features to handle a missing xdg-open
gracefully.
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This should correctly handle re-enabling the cursor when restoring savegames.
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For some unknown reason, the CD version introduced a one pixel Y difference for dialogs.
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This matches what was done in the Ringworld CD version
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the CD version of ringworld)
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This should pacify buildbot. Somehow on my system, it does not need it, though.
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There are some unit tests to verify that this works correctly.
There is a small chance that this causes regressions in weird setups.
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This fixes linker problems with the unit tests on Mac OS X. it is also
"more proper" to use the high-level FSNode API. StdioStream is a
(relatively) low-level wrapper intended for use inside of backends only.
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It's not only against our coding guidelines, but also breaks running the
mutex test multiple times. It may or may not also be responsible for a
MSVC9 build failure reported on IRC.
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This is preparation for multiple video and audio tracks
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The struct wasn't being zeroed out, a regression from b22ca4ff.
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