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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-11-12
ZVISION: Lead code of all controls to the same style
Marisa-Chan
2014-11-12
ZVISION: Fix delays with halveDelay option
Marisa-Chan
2014-11-12
ZVISION: Make menu bar fully enabled after changelocation called
Marisa-Chan
2014-11-12
ZVISION: Add call of inventory cycling for Nemesis
Marisa-Chan
2014-11-12
ZVISION: Passive borders check for tilt and panorama for changelocation
Marisa-Chan
2014-11-12
ZVISION: Implement code for pan from keyboard and mouse
Marisa-Chan
2014-11-12
ZVISION: Implement method for getting panorama reverse flag
Marisa-Chan
2014-11-12
ZVISION: Implement keyboard hotkeys
Marisa-Chan
2014-11-12
ZVISION: Implement Easter eggs and debug cheats
Marisa-Chan
2014-11-12
ZVISION: Implement method for visual output of some info
Marisa-Chan
2014-11-12
ZVISION: Implement methods for get state of menu items
Marisa-Chan
2014-11-12
ZVISION: Use ifQuit for menu bars
Marisa-Chan
2014-11-12
ZVISION: Implement quit function with reminder
Marisa-Chan
2014-11-12
ZVISION: Implement function for convertion of scummvm KeyCode to win vkKey
Marisa-Chan
2014-11-12
ZVISION: Make strings const in functions declaration
Marisa-Chan
2014-11-12
ZVISION: Fix code style in save_manager.h
Marisa-Chan
2014-11-12
ZVISION: Fix incorrect usage of Common::String::format
Marisa-Chan
2014-11-12
ZVISION: Nemesis and GI has difference in set_partial_screen color mask
Marisa-Chan
2014-11-12
ZVISION: Hide mouse cursor while streamvideo is working
Marisa-Chan
2014-11-12
ZVISION: Implement missing action - cursor
Marisa-Chan
2014-11-12
ZVISION: Implement ZeroPoint for panorama renderer
Marisa-Chan
2014-11-12
ZVISION: Fix rlf backward seek and rename class field
Marisa-Chan
2014-11-09
PRINCE: Double animation of bird after 'throw a rock' mini-game fix
lukaslw
2014-11-09
SCI: Phantasmagoria actually outputs 630x450 now
Martin Kiewitz
2014-11-09
SCI: some more work on 480x300 mac support
Martin Kiewitz
2014-11-09
PRINCE: playSample() - split to sound and speech types to correct volume sett...
lukaslw
2014-11-09
PRINCE: canLoadGameStateCurrently() - to check if loading is allowed
lukaslw
2014-11-09
PRINCE: canSaveGameStateCurrently() - check conditions when you can't save th...
lukaslw
2014-11-09
PRINCE: Add loading during startup and syncSoundSettings features
lukaslw
2014-11-09
PRINCE: Allow RTL engine feature
lukaslw
2014-11-09
PRINCE: Allow to skip intro animation with LMB
lukaslw
2014-11-08
PRINCE: showLogo() - allow to skip logo animation or quit game during it
lukaslw
2014-11-08
PRINCE: Silence last comparison warning in gcc
lukaslw
2014-11-08
PRINCE: Silence signed and unsigned comparison warnings in gcc
lukaslw
2014-11-08
PRINCE: Fix double loading of variaTxt.dat file in init()
lukaslw
2014-11-08
PRINCE: Reduce pause() and pause2() to one function and rename it to pausePri...
lukaslw
2014-11-08
PRINCE: Implement pauseEngineIntern() - pause and resume music in GMM
lukaslw
2014-11-08
ZVISION: Change comments of not implemented actions
Marisa-Chan
2014-11-08
ZVISION: Implement action:restore_game
Marisa-Chan
2014-11-08
ZVISION: Implement action:preferences
Marisa-Chan
2014-11-08
ZVISION: Implement action:menu_bar_enable
Marisa-Chan
2014-11-08
ZVISION: Implement action:flush_mouse_events
Marisa-Chan
2014-11-08
ZVISION: Implement action:dissolve
Marisa-Chan
2014-11-08
ZVISION: Implement action:disable_venus and action:set_venus
Marisa-Chan
2014-11-08
ZVISION: Implement action:delay_render
Marisa-Chan
2014-11-08
ZVISION: Implement action:animunload
Marisa-Chan
2014-11-07
GROOVIE: Do not play audio in V2 games when only one frame is shown
Filippos Karapetis
2014-11-07
ZVISION: Implement action:rotate_to
Marisa-Chan
2014-11-07
ZVISION: Now setBackgroundPosition must care about statekey value
Marisa-Chan
2014-11-07
ZVISION: Add missing methods definition
Marisa-Chan
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