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AgeCommit message (Expand)Author
2014-11-12ZVISION: Lead code of all controls to the same styleMarisa-Chan
2014-11-12ZVISION: Fix delays with halveDelay optionMarisa-Chan
2014-11-12ZVISION: Make menu bar fully enabled after changelocation calledMarisa-Chan
2014-11-12ZVISION: Add call of inventory cycling for NemesisMarisa-Chan
2014-11-12ZVISION: Passive borders check for tilt and panorama for changelocationMarisa-Chan
2014-11-12ZVISION: Implement code for pan from keyboard and mouseMarisa-Chan
2014-11-12ZVISION: Implement method for getting panorama reverse flagMarisa-Chan
2014-11-12ZVISION: Implement keyboard hotkeysMarisa-Chan
2014-11-12ZVISION: Implement Easter eggs and debug cheatsMarisa-Chan
2014-11-12ZVISION: Implement method for visual output of some infoMarisa-Chan
2014-11-12ZVISION: Implement methods for get state of menu itemsMarisa-Chan
2014-11-12ZVISION: Use ifQuit for menu barsMarisa-Chan
2014-11-12ZVISION: Implement quit function with reminderMarisa-Chan
2014-11-12ZVISION: Implement function for convertion of scummvm KeyCode to win vkKeyMarisa-Chan
2014-11-12ZVISION: Make strings const in functions declarationMarisa-Chan
2014-11-12ZVISION: Fix code style in save_manager.hMarisa-Chan
2014-11-12ZVISION: Fix incorrect usage of Common::String::formatMarisa-Chan
2014-11-12ZVISION: Nemesis and GI has difference in set_partial_screen color maskMarisa-Chan
2014-11-12ZVISION: Hide mouse cursor while streamvideo is workingMarisa-Chan
2014-11-12ZVISION: Implement missing action - cursorMarisa-Chan
2014-11-12ZVISION: Implement ZeroPoint for panorama rendererMarisa-Chan
2014-11-12ZVISION: Fix rlf backward seek and rename class fieldMarisa-Chan
2014-11-09PRINCE: Double animation of bird after 'throw a rock' mini-game fixlukaslw
2014-11-09SCI: Phantasmagoria actually outputs 630x450 nowMartin Kiewitz
2014-11-09SCI: some more work on 480x300 mac supportMartin Kiewitz
2014-11-09PRINCE: playSample() - split to sound and speech types to correct volume sett...lukaslw
2014-11-09PRINCE: canLoadGameStateCurrently() - to check if loading is allowedlukaslw
2014-11-09PRINCE: canSaveGameStateCurrently() - check conditions when you can't save th...lukaslw
2014-11-09PRINCE: Add loading during startup and syncSoundSettings featureslukaslw
2014-11-09PRINCE: Allow RTL engine featurelukaslw
2014-11-09PRINCE: Allow to skip intro animation with LMBlukaslw
2014-11-08PRINCE: showLogo() - allow to skip logo animation or quit game during itlukaslw
2014-11-08PRINCE: Silence last comparison warning in gcclukaslw
2014-11-08PRINCE: Silence signed and unsigned comparison warnings in gcclukaslw
2014-11-08PRINCE: Fix double loading of variaTxt.dat file in init()lukaslw
2014-11-08PRINCE: Reduce pause() and pause2() to one function and rename it to pausePri...lukaslw
2014-11-08PRINCE: Implement pauseEngineIntern() - pause and resume music in GMMlukaslw
2014-11-08ZVISION: Change comments of not implemented actionsMarisa-Chan
2014-11-08ZVISION: Implement action:restore_gameMarisa-Chan
2014-11-08ZVISION: Implement action:preferencesMarisa-Chan
2014-11-08ZVISION: Implement action:menu_bar_enableMarisa-Chan
2014-11-08ZVISION: Implement action:flush_mouse_eventsMarisa-Chan
2014-11-08ZVISION: Implement action:dissolveMarisa-Chan
2014-11-08ZVISION: Implement action:disable_venus and action:set_venusMarisa-Chan
2014-11-08ZVISION: Implement action:delay_renderMarisa-Chan
2014-11-08ZVISION: Implement action:animunloadMarisa-Chan
2014-11-07GROOVIE: Do not play audio in V2 games when only one frame is shownFilippos Karapetis
2014-11-07ZVISION: Implement action:rotate_toMarisa-Chan
2014-11-07ZVISION: Now setBackgroundPosition must care about statekey valueMarisa-Chan
2014-11-07ZVISION: Add missing methods definitionMarisa-Chan