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2011-05-13SCUMM: Rename resTypeFromId -> nameOfResTypeMax Horn
2011-05-13SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ...Max Horn
2011-05-13TSAGE: Fix warning when compiling in release modeMax Horn
2011-05-13SCUMM: Add a Resource class, refactor res code around itMax Horn
2011-05-13SCUMM: Tweak sound res syncingMax Horn
2011-05-13SCUMM: Document resource usage count / expiry a little bitMax Horn
2011-05-13SCUMM: Remove obsolete TODOMax Horn
2011-05-13SCUMM: Rename ResTypeData::tag to _tag, get rid of ResTypeData::nameMax Horn
2011-05-13SCUMM: Rename ResTypeData::num to _numMax Horn
2011-05-13SCUMM: Get rid of the MemBlkHeader hackMax Horn
2011-05-13SCUMM: Clean up ResourceManager initializationMax Horn
2011-05-13SCUMM: Rename saveLoadResource to loadResourceOLD, remove unused save code in itMax Horn
2011-05-13SCUMM: Document and cleanup resource type modeMax Horn
2011-05-13SCUMM: Refactor how resource (types) are srepresentedMax Horn
2011-05-13SCUMM: Move class ResourceManager to its own headerMax Horn
2011-05-13SCUMM: Unify & extend index block related debug messagesMax Horn
2011-05-13SCUMM: Print SCUMM & HE version when starting a game in deug modeMax Horn
2011-05-13SCUMM: Move tmsk code into its own Gdi subclassMax Horn
2011-05-13SCI: Marked the sanity check inside processWorkList() as a workaroundmd5
2011-05-13SCI: Added workarounds for bug #3292251, instead of patching the scriptmd5
2011-05-12MOHAWK: Implement Mechanical opcodes 101, 103 and 202. Singing Bird.Bastien Bouclet
2011-05-12SCI: Fixed bugs #3299458 and #3295849md5
2011-05-12SCI: Fix signature of script patch qfg3DialogCrash (bug #3300241)Tarek Soliman
2011-05-12SCI: Added a warning for SCI0 games like in bug #3297881md5
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-11CREATE_PROJECT: Only copy necessary data files in postbuild scriptLittleboy
2011-05-11NSIS: Add option to not include data files in the installer (they are now inc...Littleboy
2011-05-11CONFIGURE: Fix creation of the NSIS installer when building out of treeLittleboy
2011-05-11LASTEXPRESS: Implement last part of inventory handlingLittleboy
2011-05-11TSAGE: Don't show cursor after restoring a game if a cut-scene is now activePaul Gilbert
2011-05-11TSAGE: Added missing code for loading scene regions in the CD/FW versions of ...Paul Gilbert
2011-05-11TSAGE: Bugfix to show cursor after restoring a savegamePaul Gilbert
2011-05-11TSAGE: Bugfix for Flesh-eaters moving too fast in Scene #5100Paul Gilbert
2011-05-11TSAGE: Completely remove the resetting of _scrollFollower. It needs to be mai...Paul Gilbert
2011-05-11TSAGE: Fix animation of Quinn and Seeker approaching cave in Scene #5000Paul Gilbert
2011-05-11TSAGE: Rework parts of the cursor code to better match the originalPaul Gilbert
2011-05-11TSAGE: Further fix for resetting _scrollFollowerPaul Gilbert
2011-05-11TSAGE: Reset the Globals::_scrollFollower to NULL when a scene endsPaul Gilbert
2011-05-10LASTEXPRESS: Implement item selection and scene loadingLittleboy
2011-05-10LASTEXPRESS: Implement highlight of inventory itemsLittleboy
2011-05-10LASTEXPRESS: Draw portrait non-highlighted in Inventory::show()Littleboy
2011-05-10LASTEXPRESS: Add button pressed state for inventory handlingLittleboy
2011-05-10LASTEXPRESS: Implement skeleton code for selected item and inventory selectionLittleboy
2011-05-10TSAGE: Fix a glitch in setCursor()strangerke
2011-05-10COMMON: Always prefer GCC 4.x versions of READ_UINT*/WRITE_UINT*Max Horn
2011-05-10TSAGE: Adjusted scaling process to fix scaling image to a 1x1 pixel in Scene ...Paul Gilbert
2011-05-10TINSEL: Cleanup reel saving codeMax Horn
2011-05-10TINSEL: Remove unnecessary castsMax Horn
2011-05-10AUDIO: Change byte data tables to type AdLibInstrumentMax Horn
2011-05-10TSAGE: Standardised on checks for showing the Save and Restore dialogsPaul Gilbert