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2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
svn-id: r7489
2003-05-13cleanupMax Horn
svn-id: r7488
2003-05-13cleanupMax Horn
svn-id: r7487
2003-05-13fixed more illegal var access in COMIMax Horn
svn-id: r7486
2003-05-13renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no ↵Max Horn
(known) VAR_SAVELOAD_SCRIPT value for V8) svn-id: r7485
2003-05-13Patch #736861: SDL/GL: AdvMame3xMax Horn
svn-id: r7484
2003-05-12changed some internal structures, added support for true MT32 (though not ↵Robert Göffringmann
yet used by main prog) svn-id: r7483
2003-05-12added method to detect which midi driver will be createdRobert Göffringmann
svn-id: r7482
2003-05-12swapped talkPosX and talkPosY (they were misnamed); factored out some ↵Max Horn
duplicate code in string.cpp; VC warning fix in smush_player.cpp svn-id: r7481
2003-05-12cleanup (fixes another VC warning, too ;-)Max Horn
svn-id: r7480
2003-05-12fixed another VC warningMax Horn
svn-id: r7479
2003-05-12made hasCharsetMask return a bool (fixes VC compilation warnings)Max Horn
svn-id: r7478
2003-05-12m$vc++ gave hundreds of constant-truncation-warnings because of this one...Robert Göffringmann
svn-id: r7477
2003-05-12added a hack to draw z masks onto the screen (useful to debug potential z ↵Max Horn
masking bugs, like bug #724685) svn-id: r7476
2003-05-12fixed illegal var access in V7/V8 gamesMax Horn
svn-id: r7475
2003-05-12synced with releaseMax Horn
svn-id: r7474
2003-05-12modified akos / 'old' costume (charset) masking code to a) match each other; ↵Max Horn
also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) svn-id: r7473
2003-05-12fix regression in MI1 (and possibly others)Max Horn
svn-id: r7472
2003-05-12Updated code segmentationChris Apers
svn-id: r7471
2003-05-12Add Auto reset optionChris Apers
svn-id: r7470
2003-05-12Add Auto reset optionChris Apers
svn-id: r7469
2003-05-12Cleanup, add CTRL+q shortcutChris Apers
svn-id: r7468
2003-05-12CleanupChris Apers
svn-id: r7467
2003-05-12make x11 backend actually compile again, seems to cry about xshmputimage ↵Jonathan Gray
when I try to run it however svn-id: r7466
2003-05-12make subsections of credits ordered alphabeticallyJonathan Gray
svn-id: r7465
2003-05-12RewriteJames Brown
svn-id: r7464
2003-05-11match restMax Horn
svn-id: r7461
2003-05-11The new (Jornada 820 inspired) GDI rendering crashes on a Jornada 680 - ↵Nicolas Bacca
further investigation needed. For the moment I'll leave both, define NEW_GAPI_CODE if you want to compile a version (HPC ARM) for the Jornada 820 svn-id: r7460
2003-05-11correct versionJonathan Gray
svn-id: r7457
2003-05-11Fix key mapping bug (hello SF mail server)Nicolas Bacca
svn-id: r7456
2003-05-11Fix icon pathNicolas Bacca
svn-id: r7455
2003-05-11COMI and Jornada 820 fixesNicolas Bacca
svn-id: r7454
2003-05-11Update build revision and help fileNicolas Bacca
svn-id: r7453
2003-05-11Rewrite GDI rendering for Jornada 820, COMI fxesNicolas Bacca
svn-id: r7451
2003-05-11Update missing functions for HPC buildsNicolas Bacca
svn-id: r7450
2003-05-11got permission from Endy ;)Oliver Kiehl
svn-id: r7449
2003-05-11no tabs pleaseMax Horn
svn-id: r7440
2003-05-11clarificationMax Horn
svn-id: r7438
2003-05-11missing periodMax Horn
svn-id: r7436
2003-05-11Alt is the save-key, not shiftTore Anderson
svn-id: r7435
2003-05-11correction: V2 mask decompression works 100% correct. We just ignore it.Max Horn
svn-id: r7430
2003-05-11cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work ↵Max Horn
properly, though) svn-id: r7429
2003-05-11cleanupMax Horn
svn-id: r7428
2003-05-11more V2 'char coord' fixesMax Horn
svn-id: r7427
2003-05-10walkbox & putActor coords in V2 are in 'character coordinates' - x has to ↵Max Horn
multiplied by 8 and y by 2 svn-id: r7426
2003-05-10work around some illegal var access' in COMI/V8 - there are more, but I am ↵Max Horn
not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value? svn-id: r7425
2003-05-10fixed object drawing state handling for V2 games (this shouldn't cause any ↵Max Horn
regressions in newer games) svn-id: r7424
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵Max Horn
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423
2003-05-10cleaned up / fixed some V2 state stuffMax Horn
svn-id: r7422
2003-05-10fixed the way redrawBGStrip invokes drawBitmap -> this makes the office ↵Max Horn
scene in the Zak intro show up correctly (again thanks to MadMoose for the clue that lead to the right solution :-) svn-id: r7421