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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-06-10
SHERLOCK: Split up image file classes into their own file
Paul Gilbert
2015-06-10
SHERLOCK: Split up font handling into a new Fonts surface base class
Paul Gilbert
2015-06-10
SHERLOCK: adjust coordinates of images in intro
Martin Kiewitz
2015-06-10
Merge branch 'master' of github.com:scummvm/scummvm
Martin Kiewitz
2015-06-10
SHERLOCK: free midi music buffer
Martin Kiewitz
2015-06-10
SHERLOCK: Fix tiny memory leak
Torbjörn Andersson
2015-06-10
SHERLOCK: 3DO intro: implement fade from white
Martin Kiewitz
2015-06-10
SHERLOCK: 3DO intro: implement fade in/out/merge
Martin Kiewitz
2015-06-10
SHERLOCK: adjust "early following morning" coords
Martin Kiewitz
2015-06-10
SCUMM: Fix bug #6592 SCUMM: ZAK - Read Ticket is too fast to read.
Kirben
2015-06-10
SHERLOCK: Add RT map data loading
Paul Gilbert
2015-06-08
SHERLOCK: events delay quit event
Martin Kiewitz
2015-06-08
SHERLOCK: Don't skip rest of intro when skipping DOS EA logo
Torbjörn Andersson
2015-06-08
SHERLOCK: 3DO: add 3DO EA Splash screen
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO: play EA intro movie
Martin Kiewitz
2015-06-08
SHERLOCK: Fix checkSprite() regression from FIXED_INT_MULTIPLIER
Torbjörn Andersson
2015-06-08
SHERLOCK: adjust music play code (file extension)
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO: add delay right at the intro start
Martin Kiewitz
2015-06-08
SHERLOCK: add music + sync to 3DO intro
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO: add comment about ccbFlag bit 5
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO intro screen clear added
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO intro cels added (+scream +note)
Martin Kiewitz
2015-06-08
SHERLOCK: 3do cel uncompressed fix, adjust city
Martin Kiewitz
2015-06-08
SHERLOCK: 3DO cel decoding support
Martin Kiewitz
2015-06-08
SHERLOCK: Remove redundant game check from ScalpelMap
Paul Gilbert
2015-06-08
SHERLOCK: Add virtual destructors to Map classes
Paul Gilbert
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-08
SHERLOCK: bit of work on 3DO graphic resources
Martin Kiewitz
2015-06-08
SHERLOCK: Fix comment typo
Torbjörn Andersson
2015-06-07
SHERLOCK: Beginnings of Map descendent classes
Paul Gilbert
2015-06-07
SHERLOCK: Move Scalpel scene enum to scalpel_scene.h
Paul Gilbert
2015-06-07
SHERLOCK: Fix loadWalk checks against WALK_LIB_NAMES
Paul Gilbert
2015-06-07
SHERLOCK: Fix cmdSetNPCInfoLine
Paul Gilbert
2015-06-07
SHERLOCK: Fix cmdWalkToCoords
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-08
SHERLOCK: Silence GCC warning
Torbjörn Andersson
2015-06-07
SHERLOCK: Fix Scalpel bug when picking up paper
Paul Gilbert
2015-06-08
SHERLOCK: Add missing check for the rightmost limit in adjustSprite
Filippos Karapetis
2015-06-07
SHERLOCK: Fix loading of character walk sequence data
Paul Gilbert
2015-06-08
SHERLOCK: More differences implemented for RT's loadJournalFile
Filippos Karapetis
2015-06-07
SHERLOCK: Add missing OP_END_TEXT_WINDOW opcode
Paul Gilbert
2015-06-07
SHERLOCK: Fix mistakes in opcode lists
Paul Gilbert
2015-06-07
SHERLOCK: Clean up EA logo animation
Torbjörn Andersson
2015-06-07
SHERLOCK: Fix animation speed in EA logo
Torbjörn Andersson
2015-06-07
SHERLOCK: Implement more differences in loadJournalFile for Rose Tattoo
Filippos Karapetis
2015-06-07
SHERLOCK: Implement some differences in loadJournalFile for Rose Tattoo
Filippos Karapetis
2015-06-07
SHERLOCK: Fix for switching speakers
Paul Gilbert
2015-06-07
SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIER
Filippos Karapetis
2015-06-07
SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementation
Filippos Karapetis
2015-06-07
SHERLOCK: Implement the "dumpfile" debugger command
Filippos Karapetis
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