Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-10 | SHERLOCK: Split up image file classes into their own file | Paul Gilbert | |
2015-06-10 | SHERLOCK: Split up font handling into a new Fonts surface base class | Paul Gilbert | |
This will be needed for Rose Tattoo, which needs to be able to write text to arbitrary surfaces | |||
2015-06-10 | SHERLOCK: adjust coordinates of images in intro | Martin Kiewitz | |
done via screenshot comparison to match the original interpreter | |||
2015-06-10 | Merge branch 'master' of github.com:scummvm/scummvm | Martin Kiewitz | |
2015-06-10 | SHERLOCK: free midi music buffer | Martin Kiewitz | |
2015-06-10 | SHERLOCK: Fix tiny memory leak | Torbjörn Andersson | |
2015-06-10 | SHERLOCK: 3DO intro: implement fade from white | Martin Kiewitz | |
2015-06-10 | SHERLOCK: 3DO intro: implement fade in/out/merge | Martin Kiewitz | |
2015-06-10 | SHERLOCK: adjust "early following morning" coords | Martin Kiewitz | |
2015-06-10 | SCUMM: Fix bug #6592 SCUMM: ZAK - Read Ticket is too fast to read. | Kirben | |
2015-06-10 | SHERLOCK: Add RT map data loading | Paul Gilbert | |
2015-06-08 | SHERLOCK: events delay quit event | Martin Kiewitz | |
2015-06-08 | SHERLOCK: Don't skip rest of intro when skipping DOS EA logo | Torbjörn Andersson | |
This is how the original works, as far as I can tell. | |||
2015-06-08 | SHERLOCK: 3DO: add 3DO EA Splash screen | Martin Kiewitz | |
2015-06-08 | SHERLOCK: 3DO: play EA intro movie | Martin Kiewitz | |
2015-06-08 | SHERLOCK: Fix checkSprite() regression from FIXED_INT_MULTIPLIER | Torbjörn Andersson | |
I think these 100 should be FIXED_INT_MULTIPLIER, which was changed to 1000 recently to accomodate for The Case of the Rose Tattoo. Bizarrely, the noticeable regression from this was that the first few paragraphs of the journal (referencing events in the intro) were not recorded. I trust someone will let me know if I got it wrong. | |||
2015-06-08 | SHERLOCK: adjust music play code (file extension) | Martin Kiewitz | |
2015-06-08 | SHERLOCK: 3DO: add delay right at the intro start | Martin Kiewitz | |
2015-06-08 | SHERLOCK: add music + sync to 3DO intro | Martin Kiewitz | |
2015-06-08 | SHERLOCK: 3DO: add comment about ccbFlag bit 5 | Martin Kiewitz | |
2015-06-08 | SHERLOCK: 3DO intro screen clear added | Martin Kiewitz | |
2015-06-08 | SHERLOCK: 3DO intro cels added (+scream +note) | Martin Kiewitz | |
2015-06-08 | SHERLOCK: 3do cel uncompressed fix, adjust city | Martin Kiewitz | |
- uncompressed data is still DWORD aligned - fixes "copyright EA" cel - adjusted city scene coordinates | |||
2015-06-08 | SHERLOCK: 3DO cel decoding support | Martin Kiewitz | |
2015-06-08 | SHERLOCK: Remove redundant game check from ScalpelMap | Paul Gilbert | |
2015-06-08 | SHERLOCK: Add virtual destructors to Map classes | Paul Gilbert | |
2015-06-08 | SHERLOCK: Move Scalpel map code to ScalpelMap | Paul Gilbert | |
2015-06-08 | SHERLOCK: bit of work on 3DO graphic resources | Martin Kiewitz | |
2015-06-08 | SHERLOCK: Fix comment typo | Torbjörn Andersson | |
2015-06-07 | SHERLOCK: Beginnings of Map descendent classes | Paul Gilbert | |
2015-06-07 | SHERLOCK: Move Scalpel scene enum to scalpel_scene.h | Paul Gilbert | |
2015-06-07 | SHERLOCK: Fix loadWalk checks against WALK_LIB_NAMES | Paul Gilbert | |
2015-06-07 | SHERLOCK: Fix cmdSetNPCInfoLine | Paul Gilbert | |
2015-06-07 | SHERLOCK: Fix cmdWalkToCoords | Paul Gilbert | |
2015-06-07 | SHERLOCK: Refactoring, cleanup, and fixes for savegame code | Paul Gilbert | |
2015-06-08 | SHERLOCK: Silence GCC warning | Torbjörn Andersson | |
2015-06-07 | SHERLOCK: Fix Scalpel bug when picking up paper | Paul Gilbert | |
2015-06-08 | SHERLOCK: Add missing check for the rightmost limit in adjustSprite | Filippos Karapetis | |
2015-06-07 | SHERLOCK: Fix loading of character walk sequence data | Paul Gilbert | |
2015-06-08 | SHERLOCK: More differences implemented for RT's loadJournalFile | Filippos Karapetis | |
2015-06-07 | SHERLOCK: Add missing OP_END_TEXT_WINDOW opcode | Paul Gilbert | |
2015-06-07 | SHERLOCK: Fix mistakes in opcode lists | Paul Gilbert | |
2015-06-07 | SHERLOCK: Clean up EA logo animation | Torbjörn Andersson | |
Since I don't know the TsAGE engine, it's possible that this could be done in some better way, but I think it's still an improvement over the old code. | |||
2015-06-07 | SHERLOCK: Fix animation speed in EA logo | Torbjörn Andersson | |
The slowness of the animation was caused by a misunderstanding of _counter vs frame counter. The nextFrame() function is called every two frames, so when the cases were set up five frames apart, they were actually advancing the animation once every ten frames. | |||
2015-06-07 | SHERLOCK: Implement more differences in loadJournalFile for Rose Tattoo | Filippos Karapetis | |
2015-06-07 | SHERLOCK: Implement some differences in loadJournalFile for Rose Tattoo | Filippos Karapetis | |
2015-06-07 | SHERLOCK: Fix for switching speakers | Paul Gilbert | |
2015-06-07 | SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIER | Filippos Karapetis | |
2015-06-07 | SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementation | Filippos Karapetis | |
This also adds some code missing from the Serrated Scalpel implementation | |||
2015-06-07 | SHERLOCK: Implement the "dumpfile" debugger command | Filippos Karapetis | |
This can help us debug resources bundled within LIB files |