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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-09-06
FULLPIPE: Started work on intro
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement copy constructor for StaticANIObject
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed scene object sorting
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CGameLoader::applyPicAniInfos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix Movement::gotoLastFrame()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Movement::gotoNextFrame()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Movement::gotoLastFrame() and Movement::setDynamicPhaseIn...
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Movement::initStatics()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement MessageQueue::sendNextCommand()
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed ExCommand::handleMessage()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix CGameVar::addSubVar()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename some CGameLoader members
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateScreen()
Eugene Sandulenko
2013-09-06
FULLPIPE: main loop stub
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement stubs for ModalObject
Eugene Sandulenko
2013-09-06
FULLPIPE: Renamed gameobj.h to constants.h
Eugene Sandulenko
2013-09-06
FULLPIPE: Removed all garbage from constants list and added include guards
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented CGameLoader::gotoScene()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement StaticANIObject::draw()
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed loadGam() and CGameLoader()
Eugene Sandulenko
2013-09-06
FULLPIPE: Moved debug code to loadAllScenes()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement FullpipeEngine::initCursors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented StaticANIObject::countMovements()
Eugene Sandulenko
2013-09-06
FULLPIPE: Moved all engine initialization functions to init.cpp
Eugene Sandulenko
2013-09-06
FULLPIPE: Finished stubbing loadGam()
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on loadGam()
Eugene Sandulenko
2013-09-06
FULLPIPE: Moved Messge class to messages.cpp
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename messagequeue.* to messages.*
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
Eugene Sandulenko
2013-09-06
FULLPIPE: Started Statics drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Second part of scene drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed initial scene drawing. Scene bg is shown
Eugene Sandulenko
2013-09-06
FULLPIPE: First part of scene drawing code
Eugene Sandulenko
2013-09-06
FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior Manager
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on Scene switcher
Eugene Sandulenko
2013-09-06
FULLPIPE: More message handler-related functions
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on sceneSwitcher. MessageHandler
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stubs for input system
Eugene Sandulenko
2013-09-06
FULLPIPE: Several methods for motion controller
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher.
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher()
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for scene switcher.
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued scene drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
Eugene Sandulenko
2013-09-06
FULLPIPE: Beginning of scene drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Refactored putDibRB to a human-readable state.
Eugene Sandulenko
2013-09-06
FULLPIPE: Split drawing of different image types. Optimize putDibCB
Eugene Sandulenko
2013-09-06
FULLPIPE: Proper parameters for screen blitting
Eugene Sandulenko
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