Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-02 | Array corrections | Travis Howell | |
svn-id: r15381 | |||
2004-10-02 | Add/correct opcode | Travis Howell | |
svn-id: r15380 | |||
2004-10-02 | Add a few opcodes for pajama3 | Travis Howell | |
svn-id: r15379 | |||
2004-10-02 | That was duplicate | Travis Howell | |
svn-id: r15378 | |||
2004-10-01 | Add/correct opcode | Travis Howell | |
svn-id: r15377 | |||
2004-10-01 | Remove Blue's HE games again. Smacker is used there. | Eugene Sandulenko | |
svn-id: r15376 | |||
2004-10-01 | Add couple other HE games and make Blue's birthday demo show intro. It dies | Eugene Sandulenko | |
on opcode 2d, though. svn-id: r15375 | |||
2004-10-01 | Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing) | Max Horn | |
svn-id: r15374 | |||
2004-10-01 | Workaround for bug #1035739 (SMUSH: Ugly palette change when video finishes) | Max Horn | |
svn-id: r15373 | |||
2004-10-01 | Patch #896096 (Restoring last selected game selection) with some personal ↵ | Max Horn | |
modifications svn-id: r15372 | |||
2004-10-01 | Smooth scrolling seems to work very well, so I am promoting it now from ↵ | Max Horn | |
hack-status to a fully official feature ;-) svn-id: r15371 | |||
2004-10-01 | Use the SilentSound class for sfx/speech when sound output is not possible. | Joost Peters | |
This should fix the hangs where the game waits for sfx/speech to finish in these cases. svn-id: r15370 | |||
2004-10-01 | Definately Palettes. | Travis Howell | |
Update HE todo. svn-id: r15369 | |||
2004-10-01 | Ooops | Travis Howell | |
svn-id: r15368 | |||
2004-10-01 | Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug ↵ | Max Horn | |
#1036707 (COMI: Subtitles positioned incorrect) svn-id: r15367 | |||
2004-10-01 | cleanup | Max Horn | |
svn-id: r15366 | |||
2004-10-01 | Set up file paths to handle the differences between the file layout of the | Torbjörn Andersson | |
Windows and Linux versions. (TODO: Handle game detection.) Added preliminary support for the P2_A.aif file that the Linux version uses, where the Windows version uses p2_a.voc. Someone will have to verify the actual format of it, and we have a silly bug in playVoice() which will have to be fixed before things work properly. svn-id: r15365 | |||
2004-09-30 | constness | Gregory Montoir | |
svn-id: r15364 | |||
2004-09-30 | rewrote drawStripHE ; although it's less efficient than the previous ↵ | Gregory Montoir | |
version, it should fix all the invalid mem read accesses reported by valgrind svn-id: r15363 | |||
2004-09-30 | Whitespace | Max Horn | |
svn-id: r15362 | |||
2004-09-30 | Not quite right. | Travis Howell | |
svn-id: r15361 | |||
2004-09-30 | Add missing case code. | Travis Howell | |
svn-id: r15360 | |||
2004-09-30 | Add extra cases/stubs | Travis Howell | |
svn-id: r15359 | |||
2004-09-30 | Add stub | Travis Howell | |
svn-id: r15358 | |||
2004-09-30 | Oooops | Travis Howell | |
svn-id: r15357 | |||
2004-09-30 | Add some extra cases/opcodes for lost/smaller. | Travis Howell | |
Add work around for paths svn-id: r15356 | |||
2004-09-30 | Actually always stored in index | Travis Howell | |
svn-id: r15355 | |||
2004-09-30 | Change to warnings for now. | Travis Howell | |
svn-id: r15354 | |||
2004-09-30 | roomVars rises to 256 is some HE games. | Travis Howell | |
svn-id: r15353 | |||
2004-09-30 | Number of local scripts is no longer constant | Travis Howell | |
svn-id: r15352 | |||
2004-09-29 | cleanup | Max Horn | |
svn-id: r15351 | |||
2004-09-29 | cleanup | Max Horn | |
svn-id: r15350 | |||
2004-09-29 | Hack to work around bug #1037052 | Max Horn | |
svn-id: r15349 | |||
2004-09-29 | Add caser | Travis Howell | |
svn-id: r15348 | |||
2004-09-29 | Found a nice website with info on the Zak C64 disk format; added this to the ↵ | Max Horn | |
TODO, might help any interested parties... svn-id: r15347 | |||
2004-09-29 | Correct string for temp save/load, original load/save screens now displays ↵ | Travis Howell | |
in HE 71+ games. svn-id: r15346 | |||
2004-09-29 | Use FM-TOWNS consistently | Max Horn | |
svn-id: r15345 | |||
2004-09-29 | FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see ↵ | Max Horn | |
also common/util.cpp) svn-id: r15344 | |||
2004-09-29 | Should only copy data, not tag/size. | Travis Howell | |
svn-id: r15343 | |||
2004-09-29 | Update HE issues | Travis Howell | |
svn-id: r15342 | |||
2004-09-29 | Leave disabled | Travis Howell | |
svn-id: r15341 | |||
2004-09-29 | Check for negative width/height | Max Horn | |
svn-id: r15340 | |||
2004-09-28 | Argh, didn't mean to commit this | Max Horn | |
svn-id: r15339 | |||
2004-09-28 | Removed some unneeded #includes | Max Horn | |
svn-id: r15338 | |||
2004-09-28 | One further cleanup -- make use of Common::Point assignment operator | Max Horn | |
svn-id: r15337 | |||
2004-09-28 | Cleanup, add some comments to ScummEngine::areBoxesNeighbours | Max Horn | |
svn-id: r15336 | |||
2004-09-28 | Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places) | Max Horn | |
svn-id: r15335 | |||
2004-09-28 | cleanup | Gregory Montoir | |
svn-id: r15334 | |||
2004-09-28 | use the return value of getZPlanes rather that directly accessing _numZBuffer | Gregory Montoir | |
svn-id: r15333 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 |