aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2004-10-02Array correctionsTravis Howell
svn-id: r15381
2004-10-02Add/correct opcodeTravis Howell
svn-id: r15380
2004-10-02Add a few opcodes for pajama3Travis Howell
svn-id: r15379
2004-10-02That was duplicateTravis Howell
svn-id: r15378
2004-10-01Add/correct opcodeTravis Howell
svn-id: r15377
2004-10-01Remove Blue's HE games again. Smacker is used there.Eugene Sandulenko
svn-id: r15376
2004-10-01Add couple other HE games and make Blue's birthday demo show intro. It diesEugene Sandulenko
on opcode 2d, though. svn-id: r15375
2004-10-01Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)Max Horn
svn-id: r15374
2004-10-01Workaround for bug #1035739 (SMUSH: Ugly palette change when video finishes)Max Horn
svn-id: r15373
2004-10-01Patch #896096 (Restoring last selected game selection) with some personal ↵Max Horn
modifications svn-id: r15372
2004-10-01Smooth scrolling seems to work very well, so I am promoting it now from ↵Max Horn
hack-status to a fully official feature ;-) svn-id: r15371
2004-10-01Use the SilentSound class for sfx/speech when sound output is not possible.Joost Peters
This should fix the hangs where the game waits for sfx/speech to finish in these cases. svn-id: r15370
2004-10-01Definately Palettes.Travis Howell
Update HE todo. svn-id: r15369
2004-10-01OoopsTravis Howell
svn-id: r15368
2004-10-01Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug ↵Max Horn
#1036707 (COMI: Subtitles positioned incorrect) svn-id: r15367
2004-10-01cleanupMax Horn
svn-id: r15366
2004-10-01Set up file paths to handle the differences between the file layout of theTorbjörn Andersson
Windows and Linux versions. (TODO: Handle game detection.) Added preliminary support for the P2_A.aif file that the Linux version uses, where the Windows version uses p2_a.voc. Someone will have to verify the actual format of it, and we have a silly bug in playVoice() which will have to be fixed before things work properly. svn-id: r15365
2004-09-30constnessGregory Montoir
svn-id: r15364
2004-09-30rewrote drawStripHE ; although it's less efficient than the previous ↵Gregory Montoir
version, it should fix all the invalid mem read accesses reported by valgrind svn-id: r15363
2004-09-30WhitespaceMax Horn
svn-id: r15362
2004-09-30Not quite right.Travis Howell
svn-id: r15361
2004-09-30Add missing case code.Travis Howell
svn-id: r15360
2004-09-30Add extra cases/stubsTravis Howell
svn-id: r15359
2004-09-30Add stubTravis Howell
svn-id: r15358
2004-09-30OooopsTravis Howell
svn-id: r15357
2004-09-30Add some extra cases/opcodes for lost/smaller.Travis Howell
Add work around for paths svn-id: r15356
2004-09-30Actually always stored in indexTravis Howell
svn-id: r15355
2004-09-30Change to warnings for now.Travis Howell
svn-id: r15354
2004-09-30roomVars rises to 256 is some HE games.Travis Howell
svn-id: r15353
2004-09-30Number of local scripts is no longer constantTravis Howell
svn-id: r15352
2004-09-29cleanupMax Horn
svn-id: r15351
2004-09-29cleanupMax Horn
svn-id: r15350
2004-09-29Hack to work around bug #1037052Max Horn
svn-id: r15349
2004-09-29Add caserTravis Howell
svn-id: r15348
2004-09-29Found a nice website with info on the Zak C64 disk format; added this to the ↵Max Horn
TODO, might help any interested parties... svn-id: r15347
2004-09-29Correct string for temp save/load, original load/save screens now displays ↵Travis Howell
in HE 71+ games. svn-id: r15346
2004-09-29Use FM-TOWNS consistentlyMax Horn
svn-id: r15345
2004-09-29FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see ↵Max Horn
also common/util.cpp) svn-id: r15344
2004-09-29Should only copy data, not tag/size.Travis Howell
svn-id: r15343
2004-09-29Update HE issuesTravis Howell
svn-id: r15342
2004-09-29Leave disabledTravis Howell
svn-id: r15341
2004-09-29Check for negative width/heightMax Horn
svn-id: r15340
2004-09-28Argh, didn't mean to commit thisMax Horn
svn-id: r15339
2004-09-28Removed some unneeded #includesMax Horn
svn-id: r15338
2004-09-28One further cleanup -- make use of Common::Point assignment operatorMax Horn
svn-id: r15337
2004-09-28Cleanup, add some comments to ScummEngine::areBoxesNeighboursMax Horn
svn-id: r15336
2004-09-28Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)Max Horn
svn-id: r15335
2004-09-28cleanupGregory Montoir
svn-id: r15334
2004-09-28use the return value of getZPlanes rather that directly accessing _numZBufferGregory Montoir
svn-id: r15333
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332