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2008-12-04Fix for GUI compile error described in bug #2387217 "WINCE: SVN trunk ↵Johannes Schickel
compilation broken". svn-id: r35235
2008-12-04Fix for bug #2388270 "[Wii/GC] Unable to build SVN rev.35233".Johannes Schickel
svn-id: r35234
2008-12-04Made readLineIntern() return a zero-length string when no printable text is ↵Nicola Mettifogo
read out of a script. This makes life easier for the parser, and also makes the introduction fully viewable. svn-id: r35233
2008-12-04Some changes which will hopefully fix bug #2387217 - "WINCE: SVN trunk ↵Filippos Karapetis
compilation broken". I've done the changes based on the corresponding SDL backend functions. Please verify that everything is working correctly, as I don't have a WinCE device to test this svn-id: r35232
2008-12-04Last Dynasty video mode switching (and removing a debug output)Sven Hesse
svn-id: r35231
2008-12-04A few more GobOpcodes that jump to the space shooter + fudging the result to ↵Sven Hesse
something not resulting in a non-quitable state svn-id: r35230
2008-12-03Get rid of readLine_OLD for goodMax Horn
svn-id: r35229
2008-12-03reworked bud tucker demo detectionGregory Montoir
svn-id: r35228
2008-12-03Preliminary support for extra data and scripts in video files (urgh, this is ↵Sven Hesse
so...vile). Used in The Last Dynasty, which now plays a bit further (the video sequences, at least) svn-id: r35227
2008-12-03Changed readLine_OLD() to readLine_NEW(). I guess both this and the previousTorbjörn Andersson
readLine() change could be more robust, but at least it should be no worse than it was before. svn-id: r35226
2008-12-03The "sound" debug command now works correctly in DW2Filippos Karapetis
svn-id: r35225
2008-12-03Converted the credits scroller to use readLine_NEW() instead of readLine_OLD().Torbjörn Andersson
svn-id: r35224
2008-12-03Removed unused variable.Torbjörn Andersson
svn-id: r35223
2008-12-03- Added back the English V1 CD version of DW1 (with *.gra files)Filippos Karapetis
- Added the US version of DW2 - Added placeholders for the Hebrew, Hungarian and Japanese versions of DW2 (not sure if they're correct) svn-id: r35222
2008-12-03Applied wjpalenstijn's patch to fix bug #2111826 - "DRASCULA: Inserting save ↵Filippos Karapetis
game names lags" svn-id: r35221
2008-12-03Make sure that savegame names are 0-terminatedFilippos Karapetis
svn-id: r35220
2008-12-03Added Groovie creditsJordi Vilalta Prat
svn-id: r35219
2008-12-03Replaced remaining usages of readLine_OLD with readLine.Nicola Mettifogo
svn-id: r35218
2008-12-03Simplify line reading with the simpler readLine(), instead of readLine_NEWFilippos Karapetis
svn-id: r35217
2008-12-03Simplify line reading with the simpler readLine(), instead of readLine_NEWFilippos Karapetis
svn-id: r35216
2008-12-03Fix compiler warningMax Horn
svn-id: r35215
2008-12-03cleanupMax Horn
svn-id: r35214
2008-12-03readLine_OLD -> readLine_NEWFilippos Karapetis
svn-id: r35213
2008-12-03readLine_OLD -> readLine_NEWFilippos Karapetis
svn-id: r35212
2008-12-02DW2: Add support for the Italian/Spanish releaseJordi Vilalta Prat
svn-id: r35211
2008-12-02Added detection for the French version of DW2, as described in the forumsFilippos Karapetis
svn-id: r35210
2008-12-02Apparently, constraining the number of mixing samples to be divisible by 4 ↵Sven Hesse
is too strict, so I'm changing readBufferTinsel6() around a bit to allow for any number of samples (at the cost of adding 2 variables and a bit complexity ;)) svn-id: r35209
2008-12-02add missing _curFrame reset to 0Gregory Montoir
svn-id: r35208
2008-12-02- Set the maximum number of save games in DW1 and DW2 to 100, up from 30Filippos Karapetis
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet) svn-id: r35207
2008-12-02Should fix compilation on BE machines.Johannes Schickel
svn-id: r35206
2008-12-02Disabled the workaround to skip the title screens of DW1 for now, as it can ↵Filippos Karapetis
cause crashes with certain versions of the game svn-id: r35205
2008-12-02Added entry for Discworld 2 to the New Games sectionPaul Gilbert
svn-id: r35204
2008-12-01News update: Ender stepping down as project leadMax Horn
svn-id: r35202
2008-12-01Fixed compilation.Johannes Schickel
svn-id: r35200
2008-12-01Got rid of Stream::readLine_OLD calls in two places (mostly untested, please ↵Max Horn
check/test for regressions) svn-id: r35198
2008-12-01Updated the MSVC project files for the new files in tinsel2Filippos Karapetis
svn-id: r35197
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-11-30T7G: Reset origin at end of video: should fix seg fault after losing the ↵Henry Bush
microscope puzzle. Plus cleanup bitflag debugging. svn-id: r35195
2008-11-30T7G: Stop errorString from printing script positionHenry Bush
svn-id: r35194
2008-11-30Fixed some looping MIDI sound effects.Johannes Schickel
svn-id: r35193
2008-11-30Fixed sysEx buffer sizes.Johannes Schickel
svn-id: r35192
2008-11-30fixed listSaves orderingGregory Montoir
svn-id: r35191
2008-11-30queen doesn't use target name for savestate files (amiga & dos versions use ↵Gregory Montoir
the same savegame data) svn-id: r35190
2008-11-30enabled tucker engine by default, since game should be completable with itGregory Montoir
svn-id: r35189
2008-11-30added detection entries and charset selection for german versionGregory Montoir
svn-id: r35188
2008-11-30enabled subtitlesGregory Montoir
svn-id: r35187
2008-11-30Updated the MSVC project files of the kyra engineFilippos Karapetis
svn-id: r35186
2008-11-30It's unnecessary to use strlen() just to find out if a string is empty or not.Torbjörn Andersson
svn-id: r35185
2008-11-30Mention Kyra MIDI support in NEWS file.Johannes Schickel
svn-id: r35184
2008-11-30Added MIDI SFX Map, fixes SFX in HoF.Johannes Schickel
svn-id: r35181