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AgeCommit message (Expand)Author
2005-04-09Correct stack list order.Travis Howell
2005-04-09Moved the GFX_ constants to sdl-common.h, where they belong.Max Horn
2005-04-09A common platform alias for 'Windows' is 'win'Max Horn
2005-04-09Removed unnecessary includes.Torbjörn Andersson
2005-04-09Fixed typo in comment.Torbjörn Andersson
2005-04-09Simplify the substResFileName system a bitMax Horn
2005-04-09Add flObject lock/unlock support for HE games.Travis Howell
2005-04-09Fix check of the return value of findLocalObjectSlot() in loadFlObject()Max Horn
2005-04-09rewrite for hePalettes.Travis Howell
2005-04-09minor corrections and cleanupGregory Montoir
2005-04-09Add comment to TODOTravis Howell
2005-04-09Add opcode for chase, playable now.Travis Howell
2005-04-09Add opcode stub for chaseTravis Howell
2005-04-09Correct arguments order, works now.Travis Howell
2005-04-09Correct arguments order, works now.Travis Howell
2005-04-09Add missing bit of HE code.Travis Howell
2005-04-09I really need _substResFileNameIndex passed into ScummEngine constructor.Eugene Sandulenko
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
2005-04-09o Put numerous debug messages to deeper level and removed othersEugene Sandulenko
2005-04-08Actor layering only matches in freddicoveTravis Howell
2005-04-08Set size of sprite fieldsTravis Howell
2005-04-08load/save sprite data in HE90+ games.Travis Howell
2005-04-08updatePaweł Kołodziejski
2005-04-08fixed compilation and warningsPaweł Kołodziejski
2005-04-08fixed warningPaweł Kołodziejski
2005-04-08Change some iMuseDigital debug messagesMax Horn
2005-04-08Add NES platformEugene Sandulenko
2005-04-08Patch from Quietust.Eugene Sandulenko
2005-04-08Add HE itemTravis Howell
2005-04-08OoopsTravis Howell
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
2005-04-08OoopsTravis Howell
2005-04-08A few off by 1's.Travis Howell
2005-04-08Change from Quietust:Travis Howell
2005-04-08Set array dataTravis Howell
2005-04-08Add missing palette cpy.Travis Howell
2005-04-08HE99+ games store the base name is array 129, which is set on startup.Travis Howell
2005-04-07Patch from Quietust:Eugene Sandulenko
2005-04-07OoopsTravis Howell
2005-04-07Whitespace. (Yes, I'm bored. :-)Torbjörn Andersson
2005-04-07Move palette functionsTravis Howell
2005-04-07Correct palPtrTravis Howell
2005-04-07WhitespaceTorbjörn Andersson
2005-04-07Original games ignored this index data.Travis Howell
2005-04-07Original games ignored this index data.Travis Howell
2005-04-07Split readMAXS between HE versionsTravis Howell
2005-04-07Move hePalettes allocation to HE99.Travis Howell
2005-04-07*** empty log message ***Travis Howell
2005-04-07The reverse actor layering only applies to pajama3Travis Howell
2005-04-07Add WIP on hePalette.Travis Howell