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2010-01-24SCI: changing white to be 255 for amiga all the time (works for our ↵Martin Kiewitz
interpreter) - fixes mouse cursor on amiga sci1 games svn-id: r47522
2010-01-24SCI: fixing amiga mapping for colors 0 and 15, those are hardcoded like ↵Martin Kiewitz
everywhere else svn-id: r47521
2010-01-24SCI: self drawn stuff on amiga uses ega palette, we need to match it onto ↵Martin Kiewitz
currently used amiga palette (fixes user interface colors for amiga sci1 games) svn-id: r47520
2010-01-24Cine: executePlayerInput: Operation Stealth: Fix target object name not ↵Kari Salminen
disappearing when passing over an empty area with a verb already chosen. svn-id: r47519
2010-01-24Cine: executePlayerInput: Fix broken Y-movement in Operation Stealth (D'oh! ↵Kari Salminen
Copy-pasted X to where Y was meant :-P). - Hopefully NOW things should work without r33872! svn-id: r47518
2010-01-24Cine: executePlayerInput: Add TODO about investigating why some buttons ↵Kari Salminen
don't work currently. svn-id: r47517
2010-01-24Cine: executePlayerInput: Revert r33872 as things should work without it now.Kari Salminen
With the latest changes to executePlayerInput we should now be able to free the girl at the bottom of the ocean without the r33872. The commit log from r33872 was: "Fix for bugging moving at the bottom of the ocean when trying to free the girl from the ropes and swimming to the surface. Some global variables related to mouse position weren't being updated in executePlayerInput, now they are and things seem to work. Also enables moving in the labyrinth arcade sequence at the palace." svn-id: r47516
2010-01-24Cine: executePlayerInput: Add makeActionMenu-part to keyboard handling and a ↵Kari Salminen
couple of TODOs for Operation Stealth. - NOTE: This doesn't seem to work correctly yet. My current guess is that it has to do with how some keyboard events are handled in cine/main_loop.cpp's processEvent-function and some in cine/various.cpp's executePlayerInput. svn-id: r47515
2010-01-24SCI: handle intensity calls for amiga the same way as we handle palette ↵Martin Kiewitz
animation (abort instead of process) svn-id: r47514
2010-01-24Cine: executePlayerInput: Implement moving using keyboard for Operation Stealth.Kari Salminen
svn-id: r47513
2010-01-24Cine: executePlayerInput: Implement 'A player command is given, left mouse ↵Kari Salminen
button is down, right mouse button is up'-case for Operation Stealth. - Also changed a do-while -loop into a while-loop as it should be for both FW and OS according to disassembly. svn-id: r47512
2010-01-24SCI: Fix list control scrolling in Jones EGA and VGA.Walter van Niftrik
svn-id: r47511
2010-01-24Cine: executePlayerInput: Fix 'No player command is given, left mouse button ↵Kari Salminen
is down, right mouse button is up'-case for Operation Stealth. svn-id: r47510
2010-01-24Cine: executePlayerInput: Fix 'left and right mouse buttons are up'-case for ↵Kari Salminen
Operation Stealth. svn-id: r47509
2010-01-24Cine: executePlayerInput: Combine 'left mouse button is up, right mouse ↵Kari Salminen
button is down'-cases into one code part. Additionally: - Operation Stealth specific: Make makeActionMenu() use canUseOnItemTable. This would seem to be the correct way according to disassembly (Although there is of course a possibility that I have overlooked some part of the code). svn-id: r47508
2010-01-24Cine: executePlayerInput: Name used keys in switch-clause (F1-F10, Ins, Del).Kari Salminen
svn-id: r47507
2010-01-24SCI: CleanupWalter van Niftrik
svn-id: r47506
2010-01-24Cine: executePlayerInput: Combine mouse handling plus a few other things.Kari Salminen
- Combines mouse position and button state fetching from two branches (allowPlayerInput / !allowPlayerInput) into a single loop with a little more exotic while-clause. NOTE! Added manageEvents-call into the unified version although there was no manageEvents-call in one of the versions that was combined. Tested a little and didn't seem to matter, but hopefully won't cause any regressions! - Limit first possible 'renderer->setCommand(commandBuffer)' call to Future Wars only (Checked with FW & OS disassembly). - Combined all cases of 'left and right mouse buttons are down' into a single if-clause (All those cases call makeSystemMenu). svn-id: r47505
2010-01-24Fixed warning.Torbjörn Andersson
svn-id: r47504
2010-01-24Cine: Document branches in executePlayerInput and remove dead code ↵Kari Salminen
(if-clauses that are always true or always false). svn-id: r47503
2010-01-24Cine: Cleanup (Use an enumeration for mouse button states rather than values ↵Kari Salminen
1 and 2). svn-id: r47502
2010-01-24LOL: save/load menu speed upFlorian Kagerer
svn-id: r47501
2010-01-24SCI: Fix left aligning and centering in kFormat.Walter van Niftrik
svn-id: r47500
2010-01-24Fix indentationJordi Vilalta Prat
svn-id: r47499
2010-01-24Always memset the newly malloc'ed argument memory to 0 inside kFormatFilippos Karapetis
svn-id: r47498
2010-01-24Added missing documentation for the new music related commands introduced in ↵Filippos Karapetis
rev. 47475 svn-id: r47497
2010-01-24Replaced CHECK_OVERFLOW1 with assertsFilippos Karapetis
svn-id: r47496
2010-01-24SCI: supporting .used bit 1 in palettes (force direct palette setting) and ↵Martin Kiewitz
clipping palette intensity results fixes fade in/out in sq5 intro (some timing problems remain) svn-id: r47495
2010-01-24Silenced two more trivial cppcheck warnings.Torbjörn Andersson
svn-id: r47493
2010-01-23Reorder params to Audio::makeRawMemoryStreamMax Horn
svn-id: r47492
2010-01-23Add headerArnaud Boutonné
svn-id: r47491
2010-01-23Oups, I missed a second copyright string Arnaud Boutonné
svn-id: r47490
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal ↵Arnaud Boutonné
property paragraph) svn-id: r47489
2010-01-23Header modifications. Add standard header parts and properties.Arnaud Boutonné
svn-id: r47488
2010-01-23Headers - Add URL in properties so it's displayed properly in the headerArnaud Boutonné
svn-id: r47487
2010-01-23Some more header modificationsArnaud Boutonné
svn-id: r47486
2010-01-23Added some skeleton code for kPalVary()Filippos Karapetis
svn-id: r47485
2010-01-23kSetSynonyms is really parser related, but it's an empty function in games ↵Filippos Karapetis
without a parser svn-id: r47484
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms) - The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser svn-id: r47483
2010-01-23Cleanup. (And along with it add some additional asserts).Johannes Schickel
svn-id: r47482
2010-01-23Fix build broken with r47480.Johannes Schickel
svn-id: r47481
2010-01-23Separated the parser codeFilippos Karapetis
svn-id: r47480
2010-01-23Paranoia change: add some explicit terminating 0 after some strncpy uses.Johannes Schickel
svn-id: r47479
2010-01-23Tools - Replace some more headers by standard headersArnaud Boutonné
svn-id: r47478
2010-01-23Amiga SCI1 games had signed sound data. Fixes PQ3 AmigaFilippos Karapetis
svn-id: r47477
2010-01-23Tools - Use standard headerArnaud Boutonné
svn-id: r47476
2010-01-23Added song manipulation debug commands: songinfo, startsound, togglesound ↵Filippos Karapetis
and stopallsounds. is_sample now works with the new sound code svn-id: r47475
2010-01-23Disabled the unused resource loading code for the unsupported QT MIDI ↵Filippos Karapetis
format, used in the Mac version of IHNM svn-id: r47474
2010-01-23Get rid of FLAG_LOOPMax Horn
svn-id: r47473
2010-01-23Get rid of deprecated makeRawDiskStream variants; rename deprecated ↵Max Horn
makeRawMemoryStream variant to makeRawMemoryStream_OLD; adapt some code to this change svn-id: r47472