Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This resolves the FIXME in scene 109
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This should make it clear that -1 is used for disable.
|
|
|
|
This required a small amount of extra code changes to ensure that
_debugMode is kept in sync when the debugger is used to change the
level.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This previously required a code change and recompile to enable.
It can now be enabled or disabled at runtime using the "image_dump"
debug flag.
|
|
|
|
|
|
|
|
|
|
|
|
This is now set by --debugflags=vga_script rather than -d 5, though
it will still require a debug level greater than 0.
|
|
This flag is used to enable dumping of subroutine scripts at start.
|
|
This is now set by --debugflags=script rather than -d 4, though
it will still require a debug level greater than 0.
|
|
|
|
This is now set by --debugflags=vga_opcode rather than -d 3, though it
will still require a debug level greater than 0.
|
|
This is now set by --debugflags=opcode rather than -d 2, though it will
still require a debug level greater than 0.
|
|
|