Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-06 | MADS: Implement scene 503 | Strangerke | |
2014-05-06 | SYMBIAN: Updated Symbian support, help text | anotherguest | |
2014-05-06 | MADS: Implement scene 501 | Strangerke | |
2014-05-06 | FULLPIPE: Implement MovGraph::shuffleTree() | Eugene Sandulenko | |
2014-05-06 | MADS: Index and document all Dragonsphere scenes | Filippos Karapetis | |
2014-05-06 | MADS: Index and document all Phantom scenes | Filippos Karapetis | |
2014-05-06 | MADS: Fix loading of V2 hotspots | Filippos Karapetis | |
2014-05-06 | MADS: Fix scene loading for V2 games | Filippos Karapetis | |
2014-05-06 | MADS: Restore accidentally reverted code | Filippos Karapetis | |
2014-05-06 | MADS: Document all game scenes, and allow entering unimplemented scenes | Filippos Karapetis | |
This way, it's possible to enter all scenes for debugging purposes. Also, this avoids the scene reordering during development. Scenes 708 and 806 have been removed, as they don't exist | |||
2014-05-06 | MADS: Add a sanity check to scene 413 | Filippos Karapetis | |
2014-05-06 | MADS: Add a sanity check for color 255 | Filippos Karapetis | |
This is used in scene 752 | |||
2014-05-05 | MADS: Fix teleporter booths to show booth code as 4 digits | Paul Gilbert | |
2014-05-05 | MADS: Fix code display in Teleporter room | Strangerke | |
2014-05-05 | MADS: Implement scene6XX::setPlayerSpritesPrefix and scene6xx::sceneEntrySound | Strangerke | |
2014-05-05 | MADS: Some renaming in scene8xx and scene804, implement scene 807 | Strangerke | |
2014-05-05 | MADS: Implement scene 711 | Strangerke | |
2014-05-05 | MADS: Add initial files for Rex scene group 6 | Filippos Karapetis | |
2014-05-05 | MADS: Implement scene 707 | Strangerke | |
2014-05-05 | NEVERHOOD: Fix memory leak from static data loading. | D G Turner | |
This is occurring due to duplicate entry ids, which should probably not be present. | |||
2014-05-05 | FULLPIPE: Complete MovGraph::findClosestLink() implementation | Eugene Sandulenko | |
2014-05-05 | NEVERHOOD: Fix memory leak in BaseSurface | Torbjörn Andersson | |
I hope this will help the memory leak reported as part of bug #6513 but my computer isn't quite up to the task of doing any extensive Valgrind testing. | |||
2014-05-05 | MADS: Add scene 7xx | Strangerke | |
2014-05-05 | FULLPIPE: Started MovGraph::findClosestLink() implementation | Eugene Sandulenko | |
2014-05-04 | MADS: Fix immediate crashes in new fadeToGrey logic | Paul Gilbert | |
2014-05-04 | MADS: Further gcc compilation fixes | Paul Gilbert | |
2014-05-04 | MADS: Fix gcc warnings | Paul Gilbert | |
2014-05-04 | MADS: Implemented remainder of fadeToGrey | Paul Gilbert | |
2014-05-04 | MADS: Implement scene 502 | Strangerke | |
2014-05-04 | MADS: Implement scene 5xx ancestor | Strangerke | |
2014-05-04 | MADS: Implement scene 322 | Strangerke | |
2014-05-04 | MADS: Remove optional parameters in scene213 | Strangerke | |
2014-05-04 | NEVERHOOD: Fixed off-by-one error in getTextIndex3() | Torbjörn Andersson | |
This is the same fix that was applied to getKloggsTextIndex() some time ago. It restores a missing Willie nonsense letter. While I haven't actually verified for myself that this letter appears in the original game, it is referenced in Wikipedia's article about Absalom. | |||
2014-05-04 | NEVERHOOD: Fixed one of the issues in #6513 | Torbjörn Andersson | |
The getKloggsTextIndex() function would return 40 twice in a row when wrapping around. This caused one of Willie's nonsense letters to appear instead, since they're supposed to trigger when getTextIndex1() returns the same result more than once. The same bug also appeared (and has been fixed) in getTextIndex3(), but there it just caused the same nonsense letter to appear twice. | |||
2014-05-04 | MADS: Implement scene 213 | Strangerke | |
2014-05-04 | MADS: Fix for scene loading in teleporter scenes | Paul Gilbert | |
2014-05-04 | MADS: In progress greyscale fading for picking up inventory items | Paul Gilbert | |
2014-05-04 | MADS: Implement scene 409, first try of Teleporter implementation | Strangerke | |
2014-05-04 | MOHAWK: Add missing comma | Matthew Hoops | |
2014-05-04 | ZVISION: Small cleanup. | Johannes Schickel | |
2014-05-04 | ZVISION: Fix out of bounds access. | Johannes Schickel | |
2014-05-04 | MADS: More naming for scene 208 | Filippos Karapetis | |
2014-05-04 | MADS: Replace some magic values in scene 208 with their enums | Filippos Karapetis | |
2014-05-04 | MADS: Replace some more article magic numbers with their enum | Filippos Karapetis | |
2014-05-04 | MADS: Replace some more magic values for inventory items and actions | Filippos Karapetis | |
2014-05-04 | MADS: Clean up the Rex object IDs a bit | Filippos Karapetis | |
2014-05-04 | MADS: Add enums for some magic numbers in Nebular scene group 2 | Filippos Karapetis | |
2014-05-04 | MADS: Sprites aren't always cleared properly - add a FIXME | Filippos Karapetis | |
2014-05-04 | MADS: Fix a bug in SequenceList::scan() | Filippos Karapetis | |
This resolves the FIXME in SpriteSets::remove() | |||
2014-05-04 | FULLPIPE: Implement MovGraph2::freeItems() | Eugene Sandulenko | |