Age | Commit message (Collapse) | Author |
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This fixes several scaling related problems in QFG4 and SQ6
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This fixes the sliders in QFG4 without introducing any regressions,
as the objects are still drawn on screen using the per-frame adjusted
coordinates
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Added some comments to make it more readable. Switched usage of a temporary buffer and a double memcpy with a memmove.
Also fixed a potential out-of-bounds write, thanks to LordHoto.
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(let the FM-Towns version load up and run without errors/crashes)
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ENGINES: Honor the default to 1x flag for OpenGL modes
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Done with:
git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
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This was forgotten to adapt in e016e7dfc2b1e3cdb39c01d81c5a34eee66a277b.
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Patch from #3599990 "CONFIGURE: Equate amd64 with x86_64".
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This is necessary for newer firmware support.
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The MUNT debug messages are called from an audio callback, which is not allowed to
update the screen, as per the OSystem documentation in common/system.h:401
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This avoids showing warnings in the intro of FOTAQ when using the MT-32 emulator
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Thanks to DrMcCoy for looking over this.
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New IFFDecoder
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handled by IFFDecoder now
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This also fixes a palette glitch when trying to interrupt during
a fade. (The old image would flash before the room changed. It's
possible other such glitches still exist here, but if so they're
much less obvious than that one was.)
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