Age | Commit message (Collapse) | Author |
|
|
|
ANDROIDSDL: set default gfx_mode to 2x
|
|
|
|
|
|
This solves a game bug, that also happens when using the original
interpreter, during the time where Brutus and Bruno meet at the
shooting range.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This fixes a bug in the synchronisation of the save files to the cloud when
the timestamps file contains entries for files that do no longer exist. In such
a case the synchronisation would fail.
|
|
Those outdated resize events are sent from SDL_DestroyWindow when the
window is fullscreen and doesn't have the SDL_WINDOW_FULLSCREEN_DESKTOP
flag (thus Surface SDL is not affected). Switching resolutions in fullscreen, or
switching from fullscreen to windowed will therefore cause a resize event to
be received with the former fullscreen resolution after we have already setup
the window to use the new resolution. If we don't ignore this event we end up
with a texture size and a window size that are not consistent and for example
see only a part of the texture (if the old resolution is bigger than the new one.
|
|
|
|
|
|
|
|
|
|
|
|
constructor
|
|
|
|
|
|
Hopefully all ports we have support LL constants. Otherwise we will
have to find a different way to fix this.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|