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2006-11-09Closing bug #1593768 (Logical and should probably be bitwise and)Sven Hesse
svn-id: r24667
2006-11-09oops add comment about german floppy version details againJohannes Schickel
svn-id: r24666
2006-11-09- switches to Common::AdvancedDetectorJohannes Schickel
- non md5 based detector removed (for now) svn-id: r24665
2006-11-09Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchantEugene Sandulenko
center" svn-id: r24664
2006-11-09Add debugger command, to allow object flag vlaues to be altered.Travis Howell
svn-id: r24663
2006-11-09Fix bug #1592914 - SIMON1: Crash in Dwarf CaveTravis Howell
svn-id: r24662
2006-11-08Remove slipped in debug outputEugene Sandulenko
svn-id: r24661
2006-11-08Fix crashes with new BG incrustation code.Eugene Sandulenko
svn-id: r24660
2006-11-08Fix bug #1579776: "FW: Save does not work properly"Eugene Sandulenko
svn-id: r24659
2006-11-08The theme browser will now search through the bundle resource directory on ↵Oystein Eftevaag
OS X, fixing bug [ 1592294 ] MACOSX: Cannot Switch Back to Modern Theme svn-id: r24658
2006-11-08Changed the default instrument from "no instrument at all" to "the firstTorbjörn Andersson
instrument in the instrument bank". It looks like Elvira 1 and 2 play music without selecting any instruments first on some channels. This should fix bug #1582389. svn-id: r24657
2006-11-08Fix bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game"Eugene Sandulenko
svn-id: r24656
2006-11-08Fix bug #1592006: "IMUSE: Typo in sysex_scumm.cpp ?"Eugene Sandulenko
svn-id: r24655
2006-11-07cleanupGregory Montoir
svn-id: r24654
2006-11-07simplified SRLE decoding, cleanupGregory Montoir
svn-id: r24653
2006-11-07Disabled an undocumented workaround for a supposed bug in FOAMax Horn
svn-id: r24652
2006-11-07fix (un)signedness warningsMax Horn
svn-id: r24651
2006-11-07cleanupMax Horn
svn-id: r24650
2006-11-07Fixed regression caused by recent debug console cleanup. The key stroke thatTorbjörn Andersson
invoked the debug console would repeat after the console was closed. Another example why keyboard repeat should be centralized, I guess... svn-id: r24649
2006-11-07Only set up / tear down the custom cursor if _useCursor is true.Torbjörn Andersson
svn-id: r24648
2006-11-07The modern theme sets its own cursor, which makes it responsible for restoringTorbjörn Andersson
the old one afterwards. svn-id: r24647
2006-11-07Fix restarting game in Elvira 2Travis Howell
svn-id: r24646
2006-11-06Fix restarting game in Elvira 1Travis Howell
svn-id: r24645
2006-11-06some fixes, some cleanupGregory Montoir
svn-id: r24644
2006-11-06added SRLE handler, cleanupGregory Montoir
svn-id: r24643
2006-11-06cleanupJohannes Schickel
svn-id: r24642
2006-11-06Portability fix for some platforms.Eugene Sandulenko
svn-id: r24641
2006-11-06Add inherit code for earlier gamesTravis Howell
svn-id: r24640
2006-11-06CleanupTravis Howell
svn-id: r24639
2006-11-06Add support for HE CUP demos based on cyx's standalone player.Eugene Sandulenko
svn-id: r24636
2006-11-06Predictive input for AGI engine. To Do:Eugene Sandulenko
- Multitap - scummvm.ini-based dictionary path - speedup dictionary loading svn-id: r24635
2006-11-06Add contain code differences between earlier gamesTravis Howell
svn-id: r24634
2006-11-06Split draw code for earlier games, to prevent regressions for nowTravis Howell
svn-id: r24633
2006-11-06System mouse code no longer requiredTravis Howell
svn-id: r24632
2006-11-06Fix mouse palette in WWTravis Howell
svn-id: r24631
2006-11-06The clear timers script only exists in Simon1Travis Howell
svn-id: r24630
2006-11-05Fix mouse glitch regression, due to code re-arrangeTravis Howell
svn-id: r24629
2006-11-05various fixesGregory Montoir
svn-id: r24628
2006-11-05enabled MIDI volume changesGregory Montoir
svn-id: r24627
2006-11-05CleanupTravis Howell
svn-id: r24626
2006-11-05Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value ↵Travis Howell
is correct svn-id: r24625
2006-11-05Only read a single item, in doTable opcodeTravis Howell
svn-id: r24624
2006-11-05Added display of the two special between room animations: falling down the ↵Paul Gilbert
chute and hiding in the barrel svn-id: r24623
2006-11-05Add inital load/save code changes for earlier games and cleanupTravis Howell
svn-id: r24622
2006-11-05Improve debug output of video scriptTravis Howell
svn-id: r24621
2006-11-05TypoTravis Howell
svn-id: r24620
2006-11-05Music is disabled when under water in Elvira 1Travis Howell
svn-id: r24619
2006-11-05removed unneeded opcodesGregory Montoir
svn-id: r24618
2006-11-05added basic MIDI playbackGregory Montoir
svn-id: r24617
2006-11-05SO_ROOM_INTENSITY isn't used by SCUMM V1 - 4 gamesTravis Howell
svn-id: r24616