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2013-10-02WINTERMUTE: Fix regression in ticketingWillem Jan Palenstijn
This caused a crash when pressing 'New Game' in the Black Circle demo. Regression from 544e4a2f49630cecbf06fe5b1e11bdbab1bdb281.
2013-10-02GUI: Do not return current input on cancel in PredictiveDialog.Johannes Schickel
Returning the currently displayed input when you click cancel is confusing behavior in my eyes.
2013-10-02GUI: Initialize PredictiveDialog::_predictiveResult.Johannes Schickel
This fixes garbage output when canceling the predictive dialog in AGI when nothing was entered.
2013-10-02GUI: Clean up calloc use in PredictiveDialog.Johannes Schickel
Instead of manually multiplying the entry count with the entry size we simply use both parameters of calloc as intended now.
2013-10-02GUI: Fix compilation with clang and C++11.Johannes Schickel
newDictLine is allocated with calloc in line 856 thus there is no need to initialize any entry.
2013-10-02WINTERMUTE: Handle invalid file access in Carol Reed 6: Black CircleFilippos Karapetis
2013-10-01AVALANCHE: some more work on variablesStrangerke
2013-10-01AVALANCHE: more work on variablesStrangerke
2013-10-01WINTERMUTE: Clean up byte/char casts in loading/parsingWillem Jan Palenstijn
2013-10-01WINTERMUTE: Fix broken uint32/ulong castWillem Jan Palenstijn
2013-10-01AVALANCHE: Remove verbosity related to the use of Magics enumStrangerke
2013-10-01AVALANCHE: More work on variablesStrangerke
2013-10-01AVALANCHE: Remove useless variable, move variables to dialogsStrangerke
2013-10-01FULLPIPE: Implement MovGraph::addObject()Eugene Sandulenko
2013-10-01FULLPIPE: Unk2 -> MGMEugene Sandulenko
2013-10-01AVALANCHE: Set private some more variablesStrangerke
2013-10-01AGI: Skip words starting with digits that are filed under 'a' in the dictionary.Willem Jan Palenstijn
The fan game SQ0 does this (for '7up', among others), and this caused us to skip all words starting with an 'a'. Bug #3615061.
2013-10-01Merge pull request #402 from wjp/wme_renderingWillem Jan Palenstijn
WINTERMUTE: Speed up rendering
2013-10-01AVALANCHE: Rename getIcon() to drawIcon(), move it to Graphics from Dialogs, ↵uruk
implement it. Repair Dialogs::scrollModeDialogue().
2013-10-01AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and ↵uruk
getRandomNumber() calls.
2013-10-01AVALANCHE: Move drawSign() from Dialogs to Graphics. Implement it.uruk
2013-10-01WINTERMUTE: Fix up doxygen commentWillem Jan Palenstijn
2013-10-01AVALANCHE: Move some more variables out of AvalancheStrangerke
2013-10-01AVALANCHE: Rename _scrollNum to improve readibilityStrangerke
2013-10-01AVALANCHE: _scrollNum is now a C indexStrangerke
2013-10-01AVALANCHE: Move _scroll and _scrollNum to Dialogs. Remove a useless variableStrangerke
2013-10-01AVALANCHE: More refactoringStrangerke
2013-09-30TSAGE: R2R startup palette cleanup and fix for using sciene lab terminalPaul Gilbert
2013-10-01NEVERHOOD: Split some more sprites from their respective scenesFilippos Karapetis
This splits modules 2400, 2500 and 2600
2013-10-01AVALANCHE: Move several variables to make them privateStrangerke
2013-10-01FULLPIPE: Fix compilation with MSVCFilippos Karapetis
Return a fake value for functions that are supposed to return a boolean value
2013-10-01NEVERHOOD: Split some more sprites from their respective scenesFilippos Karapetis
This splits modules 2700, 2900 and 3000
2013-10-01FULLPIPE: Fix compiler warnings (for good)Eugene Sandulenko
2013-09-30Merge branch 'master' into wme_renderingWillem Jan Palenstijn
2013-09-30WINTERMUTE: Add displayTiled function to replace repeatLastDrawWillem Jan Palenstijn
This avoids queueing many tickets for a UITiledImage, replacing them by a single tiled ticket.
2013-09-30AVALANCHE: Remove various dead variables and associated codeStrangerke
2013-09-30AVALANCHE: Little refactoring in backgroundStrangerke
2013-09-30MORTEVIELLE: Remove unused variableEugene Sandulenko
2013-09-30WINTERMUTE: Fix compiler warningsEugene Sandulenko
2013-09-30GUI: Fix compiler warningEugene Sandulenko
2013-09-30MOHAWK: Fix compiler warningEugene Sandulenko
2013-09-30AVALANCHE: Implement keyboard control in Dialogs::scrollModeDialogue().uruk
2013-09-30Merge branch 'refac'Einar Johan Trøan Sømåen
Conflicts: engines/wintermute/graphics/transparent_surface.cpp engines/wintermute/graphics/transparent_surface.h
2013-09-30WINTERMUTE: Use ; and not , to separate delete and new.Einar Johan Trøan Sømåen
2013-09-30WINTERMUTE: Formatting with Astyle (UIButton, UIEdit, UIObject, UIWindow, ↵Einar Johan Trøan Sømåen
TransparentSurface)
2013-09-30WINTERMUTE: Formatting (Clean up extra whitespace in UIObject).Einar Johan Trøan Sømåen
2013-09-30WINTERMUTE: Constify some getters in TransparentSurface, UIObject and UIWindowEinar Johan Trøan Sømåen
2013-09-30WINTERMUTE: Remove almost unused _colorMod fieldWillem Jan Palenstijn
The one actual use of this left-over variable was a bug breaking at least menu text color in Chivalry when dirty rects were disabled.
2013-09-30AVALANCHE: Remove bytefields, which are set but never usedStrangerke
2013-09-30AVALANCHE: Rename getFlag(), change _roomTime to uint32Strangerke