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2014-01-21FULLPIPE: Complete sceneHandler38_animateAlcoholics()Eugene Sandulenko
2014-01-21Merge pull request #413 from AReim1982/masterDavid Turner
2014-01-21BUILD: Auto detect taskbar support.Johannes Schickel
2014-01-21BUILD: Rename libunity support variable to "USE_UNITY" instead of "USE_TASKBA...Johannes Schickel
2014-01-21WINTERMUTE: Enable Wintermute by default.Einar Johan Trøan Sømåen
2014-01-21FULLPIPE: Started implementation of sceneHandler38_animateAlcoholics()Eugene Sandulenko
2014-01-21FULLPIPE: Implement sceneHandler38_propose()Eugene Sandulenko
2014-01-21FULLPIPE: Implement sceneHandler38_point()Eugene Sandulenko
2014-01-21FULLPIPE: Implement sceneHandler38_hammerKick()Eugene Sandulenko
2014-01-21WII: Implement changes needed by DevKitPPC R26 and laterAReim1982
2014-01-21WINTERMUTE: Avoid using Graphics::copyFrom to copy FMV-frames.Einar Johan Trøan Sømåen
2014-01-21WINTERMUTE: Special-case FMV-handling to not fill the screen with background ...Einar Johan Trøan Sømåen
2014-01-21WINTERMUTE: Fix bug that prevented the opaque and binary blit speedups from w...Einar Johan Trøan Sømåen
2014-01-19FULLPIPE: Implement sceneHandler38_tryTakeBottle() and postHammerKick()Eugene Sandulenko
2014-01-19FULLPIPE: Implement sceneHandler38_drink()Eugene Sandulenko
2014-01-19FULLPIPE: Implement sceneHandler38()Eugene Sandulenko
2014-01-19FULLPIPE: Implement scene38_setBottleState()Eugene Sandulenko
2014-01-19FULLPIPE: Plug scene38 inEugene Sandulenko
2014-01-19FULLPIPE: Initial code for scene38Eugene Sandulenko
2014-01-18NEVERHOOD: Add a todo in the readme related to engine dataStrangerke
2014-01-18MORTEVIELLE: Enable engine by defaultStrangerke
2014-01-18CONFIGURE: Disable taskbar integration for Dreamcast.D G Turner
2014-01-18FULLPIPE: Silence GCC warnings.Torbjörn Andersson
2014-01-18FULLPIPE: Renames in scene37. This completes the sceneEugene Sandulenko
2014-01-18FULLPIPE: Implement sceneHandler37_updateRing()Eugene Sandulenko
2014-01-18FULLPIPE: Plug scene37 inEugene Sandulenko
2014-01-18FULLPIPE: Implement sceneHandler37_setRingsState()Eugene Sandulenko
2014-01-18FULLPIPE: Implement sceneHandler37()Eugene Sandulenko
2014-01-18FULLPIPE: Implement scene37_updateCursor()Eugene Sandulenko
2014-01-18FULLPIPE: Plug scene37 inEugene Sandulenko
2014-01-18FULLPIPE: Initial code for scene37Eugene Sandulenko
2014-01-18KYRA: Slight formatting fix.Johannes Schickel
2014-01-18SCUMM: Fix some GCC warnings.Johannes Schickel
2014-01-18KYRA: Make pointers to VQAHeader constTorbjörn Andersson
2014-01-18KYRA: Restructure the VQA decoder, as suggested by clone2727Torbjörn Andersson
2014-01-18KYRA: Let the VQA decoder draw directly to the backendTorbjörn Andersson
2014-01-18KYRA: Rewrite the VQA decoder, using the VideoDecoder classesTorbjörn Andersson
2014-01-17VIDEO: Fix a typo in the include guardMatthew Hoops
2014-01-17VIDEO: Add MJPEG supportMatthew Hoops
2014-01-17Merge pull request #417 from digitall/STACK_fixesJohannes Schickel
2014-01-17VIDEO: Rename the Motion JPEG decoder to JPEG to better reflect its purposeMatthew Hoops
2014-01-17NEWS: Fix order of games/enginesMatthew Hoops
2014-01-17NEWS: Mention HE save changesMatthew Hoops
2014-01-17Merge pull request #366 from clone2727/he-saves-target-nameclone2727
2014-01-17MORTEVIELLE: Some refactoring in ActionStrangerke
2014-01-17MORTEVIELLE: rename a variableStrangerke
2014-01-17FULLPIPE: Enable scene35Eugene Sandulenko
2014-01-17FULLPIPE: Renames in scene35. This completes the sceneEugene Sandulenko
2014-01-17FULLPIPE: Implement sceneHandler35_genFlies()Eugene Sandulenko
2014-01-17MORTEVIELLE: Remove unused structure and an obsolete commentStrangerke