Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-26 | increase mt-32 sysex delay to prevent buffer overflow (see FR#1393726) | Willem Jan Palenstijn | |
svn-id: r27731 | |||
2007-06-26 | Fix saving & restoring with AGI256 and AGI256-2 games. | Kari Salminen | |
(Should save, restore and use decodePicture's agi256-parameter correctly now). svn-id: r27730 | |||
2007-06-26 | Move to the correct file offset when using compressed sounds in ITE | Filippos Karapetis | |
svn-id: r27729 | |||
2007-06-26 | Cleanup of the GP2X port to fix compile issues (and the odd warning). | John Willis | |
svn-id: r27728 | |||
2007-06-26 | Update GP2X configure rules to support the new ARM ASM SMUSH code. | John Willis | |
svn-id: r27726 | |||
2007-06-26 | Explicitly mention the bug we work around (makes it a lot easier to deal ↵ | Max Horn | |
with the workaround code in the future if necessary) svn-id: r27725 | |||
2007-06-26 | Fix FLAC support for speech in Broken Sword 1. | Travis Howell | |
svn-id: r27723 | |||
2007-06-26 | Add FLAC support for speech in Broken Sword 1. | Travis Howell | |
svn-id: r27721 | |||
2007-06-25 | Add workaround for Gold Rush intro skipping bug #1737343. | Kari Salminen | |
svn-id: r27719 | |||
2007-06-25 | Fix for a stupid typo in yesterdays sound fill tweak. | Robin Watts | |
This fixes bug 1743016. Thanks to erictorbjorn and md5 for pointing me at it. svn-id: r27718 | |||
2007-06-25 | Improvements to the SAGA compressed sound support | Filippos Karapetis | |
svn-id: r27717 | |||
2007-06-25 | Put a comment in its correct location | Filippos Karapetis | |
svn-id: r27716 | |||
2007-06-25 | Removed obsolete code for setting transparent debugging console colors. | Kari Salminen | |
svn-id: r27714 | |||
2007-06-25 | Add support for compressed sound effects, digital music and speech to the ↵ | Filippos Karapetis | |
SAGA engine svn-id: r27713 | |||
2007-06-25 | Added entries for ITE compressed files to the detector. IHNM is not added ↵ | Filippos Karapetis | |
yet, as it needs more testing svn-id: r27712 | |||
2007-06-25 | Unified GfxMgr::putPixelsA-function's priority info handling. | Kari Salminen | |
svn-id: r27710 | |||
2007-06-25 | Added a workaround for bug #1726130 ("WEEN: Long delay in the intro") | Sven Hesse | |
svn-id: r27709 | |||
2007-06-25 | Adding info for Goblins 3 Mac (supplied by fac76 in #1742716) | Sven Hesse | |
svn-id: r27708 | |||
2007-06-25 | Fix priority screen showing when using AGI256 or AGI256-2. | Kari Salminen | |
svn-id: r27707 | |||
2007-06-25 | Updated NEWS | Max Horn | |
svn-id: r27702 | |||
2007-06-25 | Patch #1742050: "GUI: Enlarge some labels in the themes" | Eugene Sandulenko | |
svn-id: r27701 | |||
2007-06-25 | Fix bug #1742561: "GUI: Missaligned text" | Eugene Sandulenko | |
svn-id: r27700 | |||
2007-06-25 | Patch from bugreport #1742561: "GUI: Missaligned text" | Eugene Sandulenko | |
svn-id: r27699 | |||
2007-06-25 | Patch #1742574: "GUI: Unify "Default" options text" | Eugene Sandulenko | |
svn-id: r27698 | |||
2007-06-24 | some configure reorg | Max Horn | |
svn-id: r27697 | |||
2007-06-24 | Not necessary to have a LINUPY hack in the GP2x backend | Max Horn | |
svn-id: r27696 | |||
2007-06-24 | Use keycodes instead of the (bad) ascii code for function keys in the DC backend | Max Horn | |
svn-id: r27695 | |||
2007-06-24 | Update the WinCE makefile to use the USE_ARM_SMUSH_ASM define to enable | Robin Watts | |
the ARM version of Codec47 from Smush. svn-id: r27694 | |||
2007-06-24 | Small tweak to the readBuffer routines of sound/audiostream.cpp; by counting a | Robin Watts | |
variable down we save 1 cycle per sample copied (at least) on most architectures. svn-id: r27693 | |||
2007-06-24 | Remove useless startPlay override from ProtrackerStream | Max Horn | |
svn-id: r27692 | |||
2007-06-24 | Renamed add_flag_to_config_mk_if_no to add_to_config_mk_if_no and changed ↵ | Max Horn | |
the comment on it; got rid of _mak_asm_arm_rate & _mak_asm_arm_smush again svn-id: r27691 | |||
2007-06-24 | Mod code cleanup | Max Horn | |
svn-id: r27690 | |||
2007-06-24 | Update credits | Max Horn | |
svn-id: r27687 | |||
2007-06-24 | should be smush not codec47 | Paweł Kołodziejski | |
svn-id: r27686 | |||
2007-06-24 | added arm assembly from patch #1742112 for codec47. (and really build arm ↵ | Paweł Kołodziejski | |
code this time) svn-id: r27685 | |||
2007-06-23 | Made changeCharacter restore the previous open Archive after completing its ↵ | Nicola Mettifogo | |
duties: this fixes known crash when mini-Dino activates robot, and possibly many unknown others. svn-id: r27684 | |||
2007-06-23 | Now clipping frame # to avoid crashes because of bad behavior of game scripts. | Nicola Mettifogo | |
svn-id: r27683 | |||
2007-06-23 | Add a couple of casts from int to (Common:KeyCode) in the WinCE specific code. | Robin Watts | |
2 of the 4 casts are lifted from the standard sdl/events.cpp file. The other 2 (casting the results of mapKeyCE before assigning to event.kbd.keycode look correct to me too, but might bear double checking. svn-id: r27680 | |||
2007-06-23 | Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState) | Sven Hesse | |
svn-id: r27679 | |||
2007-06-23 | More cleanup | Max Horn | |
svn-id: r27678 | |||
2007-06-23 | Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMI | Max Horn | |
svn-id: r27677 | |||
2007-06-23 | Tweaks to WinCE makefile. | Robin Watts | |
The choice of which libraries to use (zlib, tremorce, mad, mpeg2 etc) is now made by a single define per library towards the top of the makefile. Given that developers tend to have different options selected on their local builds, hopefully this will minimise the changes on aubsequent svn updates. svn-id: r27676 | |||
2007-06-23 | Reworked the SCUMM input code even more: Merged various code paths and ↵ | Max Horn | |
streamlined stuff; as a consequence, e.g. talkstop works in V0-V2 games, too; but also regressions may turn up. Also don't rely on Common::ASCII_F1 etc. values to compute SCUMM specific key codes svn-id: r27675 | |||
2007-06-23 | Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made ↵ | Max Horn | |
no sense at all. If this breaks something, please contact me so that we can properly fix it together svn-id: r27674 | |||
2007-06-23 | Simplify code: Since processInput() always overwrite the value of lastKeyHit ↵ | Max Horn | |
if KEY_ALL_SKIP is seen, we can never encounter KEY_ALL_SKIP at this spot svn-id: r27673 | |||
2007-06-23 | Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ↵ | Max Horn | |
mainmenu, talkstop, pause, cutsceneExit; this simplifies and clarifies the code, and ensures consistent game behavior svn-id: r27672 | |||
2007-06-23 | Added GOB FIXME | Max Horn | |
svn-id: r27671 | |||
2007-06-23 | Changed BASS to use more KEYCODEs | Max Horn | |
svn-id: r27670 | |||
2007-06-23 | Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keys | Sven Hesse | |
svn-id: r27669 | |||
2007-06-23 | Converted LURE code to use KEYCODEs | Max Horn | |
svn-id: r27668 |