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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-05-05
MADS: Some renaming in scene8xx and scene804, implement scene 807
Strangerke
2014-05-05
MADS: Implement scene 711
Strangerke
2014-05-05
MADS: Add initial files for Rex scene group 6
Filippos Karapetis
2014-05-05
MADS: Implement scene 707
Strangerke
2014-05-05
MADS: Add scene 7xx
Strangerke
2014-05-04
MADS: Fix immediate crashes in new fadeToGrey logic
Paul Gilbert
2014-05-04
MADS: Further gcc compilation fixes
Paul Gilbert
2014-05-04
MADS: Fix gcc warnings
Paul Gilbert
2014-05-04
MADS: Implemented remainder of fadeToGrey
Paul Gilbert
2014-05-04
MADS: Implement scene 502
Strangerke
2014-05-04
MADS: Implement scene 5xx ancestor
Strangerke
2014-05-04
MADS: Implement scene 322
Strangerke
2014-05-04
MADS: Remove optional parameters in scene213
Strangerke
2014-05-04
MADS: Implement scene 213
Strangerke
2014-05-04
MADS: Fix for scene loading in teleporter scenes
Paul Gilbert
2014-05-04
MADS: In progress greyscale fading for picking up inventory items
Paul Gilbert
2014-05-04
MADS: Implement scene 409, first try of Teleporter implementation
Strangerke
2014-05-04
MADS: More naming for scene 208
Filippos Karapetis
2014-05-04
MADS: Replace some magic values in scene 208 with their enums
Filippos Karapetis
2014-05-04
MADS: Replace some more article magic numbers with their enum
Filippos Karapetis
2014-05-04
MADS: Replace some more magic values for inventory items and actions
Filippos Karapetis
2014-05-04
MADS: Clean up the Rex object IDs a bit
Filippos Karapetis
2014-05-04
MADS: Add enums for some magic numbers in Nebular scene group 2
Filippos Karapetis
2014-05-04
MADS: Sprites aren't always cleared properly - add a FIXME
Filippos Karapetis
2014-05-04
MADS: Fix a bug in SequenceList::scan()
Filippos Karapetis
This resolves the FIXME in SpriteSets::remove()
2014-05-04
MADS: Add synchronize in scene 401 and 402
Strangerke
2014-05-04
MADS: Add a FIXME for scene 109
Filippos Karapetis
2014-05-04
MADS: Fix bugs in SpriteSets::remove()
Filippos Karapetis
This fixes several crashes when sprites get erased, like for example in death animations
2014-05-04
MADS: Fix several logic bugs in scenes 102, 109 and 212
Filippos Karapetis
2014-05-04
MADS: Add a sanity check in DynamicHotspots::remove()
Filippos Karapetis
Fixes a crash when loading outside the hut
2014-05-03
MADS: Reorganise Nebular dialog methods
Paul Gilbert
2014-05-03
MADS: Maintain inventory ordering in savegames
Paul Gilbert
2014-05-03
MADS: Default to first inventory item after loading a savegame
Paul Gilbert
2014-05-03
MADS: Savegames are now working
Paul Gilbert
2014-05-03
MADS: Implement scene 413
Strangerke
2014-05-02
MADS: Misc savegame fixes and added meta query info
Paul Gilbert
2014-05-03
MADS: Implement scene 411
Strangerke
2014-05-01
MADS: Add some further savegame loading logic
Paul Gilbert
2014-05-01
MADS: Implemented more savegame synchronization
Paul Gilbert
2014-05-02
MADS: sub70C52 is setMotion
Filippos Karapetis
2014-05-02
MADS: Add a sanity check in MADSAction::set()
Filippos Karapetis
2014-05-01
MADS: Fix palette corruption when playing animations
Paul Gilbert
2014-05-01
MADS: Implement scene 410
Strangerke
2014-05-01
MADS: Implement scene 408
Strangerke
2014-05-01
MADS: Implement scene 407
Strangerke
2014-05-01
MADS: Add scene 406
Strangerke
2014-05-01
MADS: Fix actions being triggered at the end of animation sequences
Paul Gilbert
2014-05-01
MADS: Default game to impossible difficulty by default
Paul Gilbert
2014-05-01
MADS: Implement scene 405
Strangerke
2014-04-30
MADS: Further fix for using items on objects
Paul Gilbert
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