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2016-01-25I18N: Always search engine files in lexical order.Johannes Schickel
2016-01-25I18N: Update POTFILES.Johannes Schickel
Powered by: grep -rl '_s("\|_("' | sort | uniq And afterwards some manual processing to strip out engine specific files and to make it match our order in POTFILES.
2016-01-25I18N: Update German translationrootfather
This updates the German language file. Two SCI related strings are added, one string that was not entirely clear is updated and fixed. de_DE.po is now based on scummvm.pot as of commit 94207fbfb7a9090280c93f199a006e400aef6c24.
2016-01-25LAB: Wait for the end of sound effects when they are played in Diff files. ↵Strangerke
Fixes toilet noises.
2016-01-25LAB: Add a workaround to load the right file in rooms 121 & 122 (Dos and ↵Strangerke
Windows)
2016-01-25LAB: Do not crash the DOS version in case of missing file as some files are ↵Strangerke
known to be missing in the original
2016-01-24LAB: Add a workaround for DOS version using long filenamesStrangerke
2016-01-24I18N: Update translations.datEugene Sandulenko
2016-01-24I18N: Updated Russian translationEugene Sandulenko
2016-01-24I18N: Update Ukrainian translationEugene Sandulenko
2016-01-24I18N: Update Hungarian translation. Patch #1621Eugene Sandulenko
2016-01-24GUI: Move PredicitveDialog enums inside class declaration.Johannes Schickel
2016-01-24GUI: Fix pointer formatting in ThemeEngine.cpp.Johannes Schickel
2016-01-24GUI: Use "button" instead of "btn" in variable names.Johannes Schickel
2016-01-24GUI: Reduce scope of variable in PredictiveDialog::processButton.Johannes Schickel
2016-01-24GUI: Fix typo in comment in predictivedialog.cpp.Johannes Schickel
2016-01-24GUI: Improve naming of PredictiveDialog's members.Johannes Schickel
2016-01-24GUI: Make PredictiveDialog::_btns a fixed size array.Johannes Schickel
2016-01-24GUI: Add constructor instead of duplicating initialization.Johannes Schickel
2016-01-24GUI: Improve variable naming in PredictiveDialog.Johannes Schickel
2016-01-24GUI: Set PredictiveDialog's debug output to level 5+.Johannes Schickel
2016-01-24GUI: Only use image for delete when applicable in PredictiveDialog.Johannes Schickel
2016-01-24GUI: Formatting fixes in predictivedialog.cpp.Johannes Schickel
2016-01-24I18N: Regenerate the translations data fileThierry Crozat
2016-01-24I18N: Update french translationThierry Crozat
2016-01-24I18N: Update scummvm.pot and merge changes into po filesThierry Crozat
This adds translations for two strings in the SCI engine.
2016-01-24I18N: Update German language filerootfather
This updates the German language file to .pot revision ee3e40abc18acd685bb15832fca8f49fc0150b22.
2016-01-24LAB: Remove testing flag on the Amiga version, set it as unsupportedStrangerke
2016-01-24LAB: Fix DOS filename in speciallocksStrangerke
2016-01-23LAB: Mark all versions as testingFilippos Karapetis
2016-01-23LAB: Move mouse code in interfaceOn, for consistency with interfaceOffFilippos Karapetis
2016-01-22PARALLACTION: Clarify source for the binary blobEugene Sandulenko
2016-01-22SCI32: PQ4 seems to support high resolution tooMartin Kiewitz
2016-01-22SCI: add user option for high resolution graphicsMartin Kiewitz
Instead of choosing Windows as platform, users can now also simply click this option for Gabriel Knight 1 + King's Quest 6 Defaults to high resolution graphics
2016-01-22COMMON: Add another GUIO game option flag.Johannes Schickel
We still can only display 7 options in our GUI though. Blame m_kiewitz if anybody runs into that issue now. He wanted this.
2016-01-21COMMON: Use spaces for beautifying formatting.Johannes Schickel
2016-01-21AGI: Give a nicer error message on invalid render mode.Johannes Schickel
2016-01-21I18N: Update scummvm.pot.Johannes Schickel
2016-01-21COMMON: Allow translation of PC-98 render modes.Johannes Schickel
2016-01-21COMMON: Use our standard FM-TOWNS spelling for render modes.Johannes Schickel
2016-01-21COMMON: Add render modes for Apple IIgs and Atari ST.Johannes Schickel
On request of m_kiewitz who wants to use it for AGI.
2016-01-20SCI: Fix SCI32 hires detection making PQ4 unusably slowColin Snover
2016-01-20SCI: Fix SCI32 kPalVary subops 1, 4, 5, 7, 8, 9 using wrong indexesColin Snover
2016-01-19AGI: fix Apple IIgs sound invalid memory accessMartin Kiewitz
check curInstrument pointer inside midiNoteOff also improving readability a bit by cleanup
2016-01-19AGI: reverse Apple IIgs stereo cleanupMartin Kiewitz
2016-01-19AGI: reverse stereo for Apple IIgs + cleanupMartin Kiewitz
According to Apple IIgs emulator and recorded music on Apple IIgs, it seems that stereo was reversed. Melody in games seems to be playing on left channel and not on the right one.
2016-01-18MADS: Extra conversation dialog setupPaul Gilbert
2016-01-18AGI: fix Apple IIgs sound code + cleanupMartin Kiewitz
fixes several crash possibilities including uninitialized .chn
2016-01-17MADS: Fix loading of conversation dialog messagesPaul Gilbert
2016-01-17MADS: Beginnings of loading Phantom-style dialogsPaul Gilbert