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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-01-18
PS2: modular IRX drivers loading
Max Lingua
2014-01-18
PS2: enhanced Makefile.ps2 (incl. modules & debug)
Max Lingua
2014-01-18
PS2: snprintf hack to fix scumm.plg
Max Lingua
2014-01-18
PS2: removed plugins cksum deps on build time
Max Lingua
2014-01-18
PS2: removed plugins cksum deps on build time
Max Lingua
2014-01-18
PS2: beautified & simplified version on screen
Max Lingua
2014-01-18
PS2: beautified & simplified version on screen
Max Lingua
2014-01-18
configure: enhanced PS2 support
Max Lingua
2014-01-18
Makefile.common: added QUIET_CC
Max Lingua
2014-01-18
PS2: commented out unused Gs2dScreen::tvMode
Max Lingua
2014-01-18
PS2: use createPixelFormat for overlay format
Max Lingua
2014-01-18
PS2: renamed animThread -> playAnim to avoid shadowing
Max Lingua
2014-01-18
PS2: Ps2Pad::initPad added case STAT_NONE
Max Lingua
2014-01-18
PS2: fixed tabs and alignment
Max Lingua
2014-01-18
PS2: added missing casts
Max Lingua
2014-01-18
PS2: used C++ const_cast<...> where appropriate
Max Lingua
2014-01-18
PS2: cleaned cast (X*) -> (X *)
Max Lingua
2014-01-18
NEVERHOOD: Add a todo in the readme related to engine data
Strangerke
2014-01-18
MORTEVIELLE: Enable engine by default
Strangerke
2014-01-18
CONFIGURE: Disable taskbar integration for Dreamcast.
D G Turner
2014-01-18
FULLPIPE: Silence GCC warnings.
Torbjörn Andersson
2014-01-18
FULLPIPE: Renames in scene37. This completes the scene
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37_updateRing()
Eugene Sandulenko
2014-01-18
FULLPIPE: Plug scene37 in
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37_setRingsState()
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37()
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement scene37_updateCursor()
Eugene Sandulenko
2014-01-18
FULLPIPE: Plug scene37 in
Eugene Sandulenko
2014-01-18
FULLPIPE: Initial code for scene37
Eugene Sandulenko
2014-01-18
KYRA: Slight formatting fix.
Johannes Schickel
2014-01-18
SCUMM: Fix some GCC warnings.
Johannes Schickel
2014-01-18
KYRA: Make pointers to VQAHeader const
Torbjörn Andersson
2014-01-18
KYRA: Restructure the VQA decoder, as suggested by clone2727
Torbjörn Andersson
2014-01-18
KYRA: Let the VQA decoder draw directly to the backend
Torbjörn Andersson
2014-01-18
KYRA: Rewrite the VQA decoder, using the VideoDecoder classes
Torbjörn Andersson
2014-01-17
VIDEO: Fix a typo in the include guard
Matthew Hoops
2014-01-17
VIDEO: Add MJPEG support
Matthew Hoops
2014-01-17
Merge pull request #417 from digitall/STACK_fixes
Johannes Schickel
2014-01-17
VIDEO: Rename the Motion JPEG decoder to JPEG to better reflect its purpose
Matthew Hoops
2014-01-17
NEWS: Fix order of games/engines
Matthew Hoops
2014-01-17
NEWS: Mention HE save changes
Matthew Hoops
2014-01-17
Merge pull request #366 from clone2727/he-saves-target-name
clone2727
2014-01-17
MORTEVIELLE: Some refactoring in Action
Strangerke
2014-01-17
MORTEVIELLE: rename a variable
Strangerke
2014-01-17
FULLPIPE: Enable scene35
Eugene Sandulenko
2014-01-17
FULLPIPE: Renames in scene35. This completes the scene
Eugene Sandulenko
2014-01-17
FULLPIPE: Implement sceneHandler35_genFlies()
Eugene Sandulenko
2014-01-17
MORTEVIELLE: Remove unused structure and an obsolete comment
Strangerke
2014-01-17
CGE: Further alignment fixes to Bitmap class.
D G Turner
2014-01-16
TONY: Cleanup (don't compare pointer with false).
Johannes Schickel
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