aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2007-01-31Added check to skip drawing hotspots in layer 1 if their skip flag is setPaul Gilbert
2007-01-31Added script methods needed for leaving the dungeonPaul Gilbert
2007-01-31reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in handl...Gregory Montoir
2007-01-30got rid of codec37/codec47 init/deinit methods, cleanupGregory Montoir
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
2007-01-30Rearranged detection table and clarified some entries.Eugene Sandulenko
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-30minor simplificationGregory Montoir
2007-01-30added deinitialisation of codecs at the end of smush playback. This allows to...Gregory Montoir
2007-01-30unused buffer variableGregory Montoir
2007-01-30added calls to SmushPlayer::getFont() to prevent accessing non-initialised Sm...Gregory Montoir
2007-01-30warningsGregory Montoir
2007-01-30added checks to prevent crash if no datafiles can be found, also fixed a typoGregory Montoir
2007-01-30Update platforms for French versions of pajama and putttime.Travis Howell
2007-01-30Add French version of DOTT and Sam & Max. for Macintosh.Travis Howell
2007-01-30Add French version of Pajama Sam 1 for Macintosh.Travis Howell
2007-01-30Add French version of Putt-Putt Travels Through Time for Macintosh.Travis Howell
2007-01-30Moved Gob engine to AdvancedDetector.Eugene Sandulenko
2007-01-30- Fixed bug with single ID detectionEugene Sandulenko
2007-01-30Moved Touche engine to AdvancedDetector.Eugene Sandulenko
2007-01-30Removed Unicode from some fanmade game titles.Eugene Sandulenko
2007-01-29Added Gold Rush 3.5 md5sumStuart George
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
2007-01-29cleanupJohannes Schickel
2007-01-29cleanupMax Horn
2007-01-29Changed computation of _nextTop in v7/v8 games to represent an absolute y-coo...Gregory Montoir
2007-01-29Changed debug message on unknown opcode to a warning.Johannes Schickel
2007-01-29Implements opcode 0xFFAA ('Reset Brandon's sprite')Johannes Schickel
2007-01-29little fix for fm-towns sfx.Johannes Schickel
2007-01-29- adds support for FM-Towns SFX (thanks to Florian Kagerer for his source)Johannes Schickel
2007-01-29Added a proper workaround for the race condition in the script when opening t...Sven Hesse
2007-01-29- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)Sven Hesse
2007-01-29Add French version of Simon the Sorcerer 2 (Windows CD)Travis Howell
2007-01-28Gregory's patch for bug #1645653 ("MSVC71 BUILD: Latest SVN doesn't compile").Johannes Schickel
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
2007-01-28Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ...Max Horn
2007-01-28Fix crash on PalmOS due to out of memoryChris Apers
2007-01-28Added French/Atari ST version of Elvira 1 and 2Chris Apers
2007-01-28OoopsSven Hesse
2007-01-28Return a default value in the const-variant of HashMap::getVal, instead of as...Max Horn
2007-01-28- Fixed the Adlib data uglinessSven Hesse
2007-01-28Pass objects by (const) ref instead of value; only set game description in th...Max Horn
2007-01-28Always set gameid & description in a GameDescriptor (somewhat more future pro...Max Horn
2007-01-28Add more paramteres to AdvancedDetector. Not used yet.Eugene Sandulenko
2007-01-28Fix regression which prevented to run games specified only in command lineEugene Sandulenko
2007-01-28Reintroduced non-static gameid() and description(), by popular(?) demand.Marcus Comstedt
2007-01-27Fix typo spotted by clone2727Eugene Sandulenko
2007-01-27DetectedGameList -> GameList.Marcus Comstedt
2007-01-27Made gameid() and description() const.Marcus Comstedt
2007-01-27Oops. Revert accidental commitEugene Sandulenko