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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2007-01-31
Added check to skip drawing hotspots in layer 1 if their skip flag is set
Paul Gilbert
2007-01-31
Added script methods needed for leaving the dungeon
Paul Gilbert
2007-01-31
reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in handl...
Gregory Montoir
2007-01-30
got rid of codec37/codec47 init/deinit methods, cleanup
Gregory Montoir
2007-01-30
eplaced platform-specific game features with common platform setting.
Eugene Sandulenko
2007-01-30
Rearranged detection table and clarified some entries.
Eugene Sandulenko
2007-01-30
- Changed _soundFlags and implemented "compositions"
Sven Hesse
2007-01-30
minor simplification
Gregory Montoir
2007-01-30
added deinitialisation of codecs at the end of smush playback. This allows to...
Gregory Montoir
2007-01-30
unused buffer variable
Gregory Montoir
2007-01-30
added calls to SmushPlayer::getFont() to prevent accessing non-initialised Sm...
Gregory Montoir
2007-01-30
warnings
Gregory Montoir
2007-01-30
added checks to prevent crash if no datafiles can be found, also fixed a typo
Gregory Montoir
2007-01-30
Update platforms for French versions of pajama and putttime.
Travis Howell
2007-01-30
Add French version of DOTT and Sam & Max. for Macintosh.
Travis Howell
2007-01-30
Add French version of Pajama Sam 1 for Macintosh.
Travis Howell
2007-01-30
Add French version of Putt-Putt Travels Through Time for Macintosh.
Travis Howell
2007-01-30
Moved Gob engine to AdvancedDetector.
Eugene Sandulenko
2007-01-30
- Fixed bug with single ID detection
Eugene Sandulenko
2007-01-30
Moved Touche engine to AdvancedDetector.
Eugene Sandulenko
2007-01-30
Removed Unicode from some fanmade game titles.
Eugene Sandulenko
2007-01-29
Added Gold Rush 3.5 md5sum
Stuart George
2007-01-29
Now AdvancedDetector could use single ID per engine. Also it can suggest
Eugene Sandulenko
2007-01-29
cleanup
Johannes Schickel
2007-01-29
cleanup
Max Horn
2007-01-29
Changed computation of _nextTop in v7/v8 games to represent an absolute y-coo...
Gregory Montoir
2007-01-29
Changed debug message on unknown opcode to a warning.
Johannes Schickel
2007-01-29
Implements opcode 0xFFAA ('Reset Brandon's sprite')
Johannes Schickel
2007-01-29
little fix for fm-towns sfx.
Johannes Schickel
2007-01-29
- adds support for FM-Towns SFX (thanks to Florian Kagerer for his source)
Johannes Schickel
2007-01-29
Added a proper workaround for the race condition in the script when opening t...
Sven Hesse
2007-01-29
- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)
Sven Hesse
2007-01-29
Add French version of Simon the Sorcerer 2 (Windows CD)
Travis Howell
2007-01-28
Gregory's patch for bug #1645653 ("MSVC71 BUILD: Latest SVN doesn't compile").
Johannes Schickel
2007-01-28
Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
Max Horn
2007-01-28
Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ...
Max Horn
2007-01-28
Fix crash on PalmOS due to out of memory
Chris Apers
2007-01-28
Added French/Atari ST version of Elvira 1 and 2
Chris Apers
2007-01-28
Ooops
Sven Hesse
2007-01-28
Return a default value in the const-variant of HashMap::getVal, instead of as...
Max Horn
2007-01-28
- Fixed the Adlib data ugliness
Sven Hesse
2007-01-28
Pass objects by (const) ref instead of value; only set game description in th...
Max Horn
2007-01-28
Always set gameid & description in a GameDescriptor (somewhat more future pro...
Max Horn
2007-01-28
Add more paramteres to AdvancedDetector. Not used yet.
Eugene Sandulenko
2007-01-28
Fix regression which prevented to run games specified only in command line
Eugene Sandulenko
2007-01-28
Reintroduced non-static gameid() and description(), by popular(?) demand.
Marcus Comstedt
2007-01-27
Fix typo spotted by clone2727
Eugene Sandulenko
2007-01-27
DetectedGameList -> GameList.
Marcus Comstedt
2007-01-27
Made gameid() and description() const.
Marcus Comstedt
2007-01-27
Oops. Revert accidental commit
Eugene Sandulenko
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