aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2010-12-04MOHAWK: Give meaningful names to the game global vars and selenitic varsBastien Bouclet
2010-12-04BASE: Only clear debug channels after destructing the engine object in runGame.Johannes Schickel
2010-12-03OPENGLES: Fix the projection matrix and the includes.Jordi Vilalta Prat
2010-12-03OPENGL: Some slight formatting fixes.Jordi Vilalta Prat
2010-12-03OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.Jordi Vilalta Prat
2010-12-03DC: Remove extra semicolon. (Should fix compiliation hopefully).Johannes Schickel
2010-12-03DC: Implement getSystemLanguage()Marcus Comstedt
2010-12-03WII: Use more standard Chinese locales.Jordi Vilalta Prat
2010-12-03LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh m...Lars Persson
2010-12-02GUI: Prevent high res versions of the themes to be picked for 544x333.Johannes Schickel
2010-12-02GUI: Change the themes to use their low res version for 544x333.Johannes Schickel
2010-12-02GOB: Make drawYUV() more clearSven Hesse
2010-12-02MOHAWK: move shared setPalette/copyImage routines into GraphicsManagerAlyssa Milburn
2010-12-02MOHAWK: implement kLBAnimOpDelayAlyssa Milburn
2010-12-02MOHAWK: Implement Myst opcodes 141 to 143, circuit breakersBastien Bouclet
2010-12-02MOHAWK: Fix resource type 12Bastien Bouclet
2010-12-02I18N: Update Hungarian translation (from patch #3124359)Thierry Crozat
2010-12-02SCI: Slight formatting fix.Johannes Schickel
2010-12-02SCI: Enabled the GUI option to play speech and show subtitles simultaneously ...Filippos Karapetis
2010-12-02Disable error message regarding RESOURCE.AUD/.SFX for now.Lars Skovlund
2010-12-02OPENGL: Fix compilation when OpenGL error checks are enabled.Jordi Vilalta Prat
2010-12-02CONFIGURE: Add detection for OpenGL ES 1.1Jordi Vilalta Prat
2010-12-02OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is defi...Filippos Karapetis
2010-12-02MOHAWK: Stub off various Myst opcodesMatthew Hoops
2010-12-02SCUMM: Workaround for bug #1447058, a race condition in the game scriptsMax Horn
2010-12-02SCUMM: Fix bug in V12 games causing chars to be lost when wrapping talk textMax Horn
2010-12-01SCUMM: Fix GM initialization when "enable_gs" is set.Johannes Schickel
2010-12-01HUGO: Add Missing shutdown() Call - Currently Disabled.David Turner
2010-12-01GOB: Add back 3 empty lines used by DrMcCoyArnaud Boutonné
2010-12-01MOHAWK: Split makingof and preview opcodes into their own class (and now all ...Matthew Hoops
2010-12-01CONFIGURE: Fix OpenGL library detection on OS X in case MESA is installed.Johannes Schickel
2010-12-01CONFIGURE: Remove the duplicated --disable-opengl description.Jordi Vilalta Prat
2010-12-01MOHAWK: Implement maze runner backtrack button. Last part of Selenitic comple...Bastien Bouclet
2010-12-01GOB: little clean-upArnaud Boutonné
2010-12-01HUGO: Use cursorman, add a windows-looking cursorArnaud Boutonné
2010-12-01ALL: Fix a few typosJordi Vilalta Prat
2010-12-01I18N: Improve the fallback language auto-detection.Jordi Vilalta Prat
2010-12-01DC: Adapted CDDA interface to the new standard.Marcus Comstedt
2010-12-01WII: Let the base backend decide the default detected language.Jordi Vilalta Prat
2010-12-01MOHAWK: add stub implementations for more LB script opcodesAlyssa Milburn
2010-12-01MOHAWK: fix LBPaletteItemAlyssa Milburn
2010-12-01MOHAWK: document/handle more LB item dataAlyssa Milburn
2010-12-01MOHAWK: fix LBLiveTextItem drawing for LB 2+Alyssa Milburn
2010-12-01MOHAWK: rename DelayedEventType valuesAlyssa Milburn
2010-12-01MOHAWK: add LBGraphics::copyImageSectionToScreenAlyssa Milburn
2010-12-01MOHAWK: Split intro and demo opcodes into their own classesMatthew Hoops
2010-12-01MOHAWK: Split the demo slideshow opcodes into their own classMatthew Hoops
2010-12-01BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for u...Filippos Karapetis
2010-12-01TOOLS: Capitalization fixFilippos Karapetis
2010-12-01MOHAWK: Rename the Myst stack/card link mapsMatthew Hoops