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2009-01-09Correct sound priority and SBNG offsets, in later HE games.Travis Howell
svn-id: r35795
2009-01-09Fix bug #2029639 - PAJAMA1: Lip Syncing.Travis Howell
svn-id: r35794
2009-01-08T7G: Stage one of move to ScummVM's CursorMan: rename groovie one so it ↵Henry Bush
doesn't have same name svn-id: r35793
2009-01-08T7G: Reset midi volume to 100 on starting a track, cleanupHenry Bush
svn-id: r35792
2009-01-08Fixed slight regressionFilippos Karapetis
svn-id: r35791
2009-01-08Add initial files for a secondary exe (to be distributed with in a single ↵Lars Persson
pkg file) svn-id: r35790
2009-01-08Fixed release critical bug #2472185. All transparent buttons should now ↵Vicent Marti
properly refresh their text when changed between redrawing frames. This includes the launcher "Add game" button and the options "subtitle mode" button. svn-id: r35789
2009-01-08Fixed revertion to "Add game" button string after a "Mass add" was processed.Johannes Schickel
svn-id: r35788
2009-01-08Give more detailed info on recently added KQ4 detection entry (It's KQ4 ↵Kari Salminen
v2.0, released on 1988-07-27 and it uses PC AGI 3.002.086). svn-id: r35787
2009-01-08Attempted fix of bug #2438637 (Dino not erased in introduction screen on ↵Nicola Mettifogo
Amiga Nippon Safes), by not forcing the character visible on a location switch. svn-id: r35786
2009-01-08Fixed points 2 and 3 of bug #2438549, spotlight wasn't displayed correctly.Nicola Mettifogo
svn-id: r35785
2009-01-08Trim resource filenames to 8 characters as a last resort on BRA. Script ↵Nicola Mettifogo
files are unbelievably broken. svn-id: r35784
2009-01-08Don't assert anymore when a command flag doesn't exist, but ignore it and ↵Nicola Mettifogo
print a warning instead. Some location scripts in BRA are totally broken. svn-id: r35783
2009-01-08Fix bug #2455850: "LSL: missing Polish MD5" and add Polish LSL1 demo along ↵Eugene Sandulenko
the way. svn-id: r35782
2009-01-07Reduced header depsMax Horn
svn-id: r35781
2009-01-07Fixed warningsMax Horn
svn-id: r35780
2009-01-07Fix an invalid access when the quit opcode occupies the last byte of the ↵Jordi Vilalta Prat
script, due to the quit status being updated by the event loop svn-id: r35779
2009-01-07Complete the ROQ video decoding (there are still a few minor glitches)Jordi Vilalta Prat
svn-id: r35778
2009-01-07videoIsLoaded() -> isVideoLoaded()Filippos Karapetis
svn-id: r35777
2009-01-07Clear the screen to black before showing a video with playVideo() (it's ↵Filippos Karapetis
meant to play full screen videos) svn-id: r35776
2009-01-07Initialize DXA buffers to 0 when they're allocatedFilippos Karapetis
svn-id: r35775
2009-01-07Move videoPalette inside setPalette(), as it's only used thereFilippos Karapetis
svn-id: r35774
2009-01-07Updated the MSVC project files for the latest changes to the video playing codeFilippos Karapetis
svn-id: r35773
2009-01-07Further merging of the SMK and DXA players (the FLIC player is not done yet):Filippos Karapetis
- Added a new class, VideoPlayer(), from which both the SMK and the DXA player inherit. This class provides generic functions and public methods for the inherited video classes. Default implementations have been made for these public methods, and the virtual ones can be overriden in inherited classes - There is now a default implementation of the function that sets the video palette - A basic video player for inherited classes has been added with method playVideo(). This is able to play a fullscreen non-interactive video, which can be skipped with events set by the caller. Postprocessing methods, which draw upon each frame (e.g. subtitles) can be done by implementing performPostProcessing() - The FTA2 movie player now uses the new playVideo() method - The new video player code is compatible with the old one (i.e. no changes to the existing engine code are necessary), but it's now possible to reduce engine code for video playing considerably svn-id: r35772
2009-01-07Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games"Eugene Sandulenko
svn-id: r35771
2009-01-07Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by ↵Kari Salminen
UsualNoise on ScummVM forums. svn-id: r35770
2009-01-07Fix bug #2484801: "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version"Eugene Sandulenko
svn-id: r35769
2009-01-07Implemented Engine::getDebugger().Nicola Mettifogo
svn-id: r35768
2009-01-07Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"Eugene Sandulenko
svn-id: r35767
2009-01-07Extended PathBuffer to support BRA.Nicola Mettifogo
svn-id: r35766
2009-01-07* moved more mask management to BackgroundInfoNicola Mettifogo
* simplified mask management for client code * reduced the clutter into graphics.h by moving the implementations of BackgroundInfo, MaskBuffer and PathBuffer to graphics.cpp * preparation for the full implementation of BRA's PathBuffer svn-id: r35765
2009-01-07Cleanup.Nicola Mettifogo
svn-id: r35764
2009-01-06Use skip instead of seekFilippos Karapetis
svn-id: r35763
2009-01-06Sound in the old Mac Guild version of ITE is correct againFilippos Karapetis
svn-id: r35762
2009-01-06Added a few more shouldQuit() checks. It's now possible to quit while, forTorbjörn Andersson
instance, Leisure Suit Larry is waiting for you to enter your age. svn-id: r35761
2009-01-06Updated SWORD1 with the latest changes to video playersFilippos Karapetis
svn-id: r35760
2009-01-06Updated SCUMM with the latest changes to video playersFilippos Karapetis
svn-id: r35759
2009-01-06Updated AGOS with the latest changes to video playersFilippos Karapetis
svn-id: r35758
2009-01-06An attempt to unify the different video players (FLIC player is not finished ↵Filippos Karapetis
yet) - step 1 svn-id: r35757
2009-01-06Implemented pauseEngineIntern, and fixed music volume handling in SoundMan.Nicola Mettifogo
svn-id: r35756
2009-01-06Specify that implementations of setPalette() should use an RGB paletteFilippos Karapetis
svn-id: r35755
2009-01-06Cleanup, and follow code formatting convention (indentation) for switch ↵Filippos Karapetis
statements svn-id: r35754
2009-01-06The sound energy buffer is now cleared inside decompressSound()Filippos Karapetis
svn-id: r35753
2009-01-06Sound energy values are now stored in a list, to account for the fact that ↵Filippos Karapetis
the original decompressed sounds on the fly, but we're decompressing them when the sound is being loaded svn-id: r35752
2009-01-06Changed sfGetSoundEnergy to use the correct soundEnergy value from ↵Paul Gilbert
decompressing sounds for proper lip-sync svn-id: r35751
2009-01-06The Mac version and Mac demo of ITE no longer crash on exitFilippos Karapetis
svn-id: r35750
2009-01-06Fixed regression: the ITE Mac version works correctly againFilippos Karapetis
svn-id: r35749
2009-01-06Fixed broken condition check for displaying dialogue balloons.Nicola Mettifogo
svn-id: r35748
2009-01-05Got rid of updateAnim2()Filippos Karapetis
svn-id: r35747
2009-01-05Added Haiku support to configure (due to Begasus)Max Horn
svn-id: r35746