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2006-03-30Allow interactive mine road in PC version of FT demoTravis Howell
svn-id: r21503
2006-03-30Add missing check for invalid object number in getObjectData opcodeTravis Howell
svn-id: r21501
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-03-29Alphabetical build orderMax Horn
svn-id: r21499
2006-03-29- Added some explanatory comments (everybody feel free to extend them)Max Horn
- Unified the various typedefs - Added a couple FIXME comments (which porters may want to resolve) - Some cleanup svn-id: r21498
2006-03-29Add opcode difference in FFTravis Howell
svn-id: r21497
2006-03-29cleanupMax Horn
svn-id: r21496
2006-03-29Added stubs for a couple of FF opcodes.Torbjörn Andersson
svn-id: r21495
2006-03-29Cleanup test code in our 'clean' targetMax Horn
svn-id: r21494
2006-03-29Improved the 'test' build ruleMax Horn
svn-id: r21492
2006-03-29Removed some more semicolaMax Horn
svn-id: r21491
2006-03-29Added a minimal README for our unit tests, and moved their build rule to a ↵Max Horn
new test/module.mk file svn-id: r21490
2006-03-29Removing some unnecessary semicolons (avoiding compiler warnings/errors)Max Horn
svn-id: r21489
2006-03-29bringing cxxtest-3.10.1 to ScummVM's main branchMax Horn
svn-id: r21488
2006-03-29Add another English version of Monkey Island for MacintoshTravis Howell
svn-id: r21483
2006-03-28Set correct load factor for hashmap (just wanted to check if anybody is ↵Max Horn
paying attention to those commit messages *cough* ;-) svn-id: r21482
2006-03-28Adapted unit tests to current situationMax Horn
svn-id: r21481
2006-03-28Get rid of Map::addKeyMax Horn
svn-id: r21480
2006-03-28- Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with ↵Johannes Schickel
Adlib sfx") (created a wrapper class for two different sound drivers instead of adding a new variable to the KyraEngine class and chaning stuff there) - Prevents to play track 0 for non mt-32 midi devices (got ugly sound output with windows midi) svn-id: r21479
2006-03-28Update game detection code, with recent changes from SAGA engineTravis Howell
svn-id: r21478
2006-03-28- Renamed Map::remove to Map::erase (matching the STL and HashMap)Max Horn
- Added Map::find() (see also HashMap), and made the ConfigManager use it svn-id: r21477
2006-03-28Added iterator support to hashmap, as well as erase & find methods (all ↵Max Horn
currently needs more testing and may be buggy) svn-id: r21476
2006-03-28Reduce the differences between Map and HashMap some more (in the end, we ↵Max Horn
should be able to easily switch between the two, e.g. in the ConfigManager class) svn-id: r21475
2006-03-28Increase the load factor for our hashmaps from 50% to 75%, to be slightly ↵Max Horn
nicer regarding memory consumption svn-id: r21474
2006-03-28- Renamed class AssocArray to HashMap to match our existing class Map (note alsoMax Horn
that many STL implementations have a class hash_map next to class map, too) - Changed some static File class member vars to be normal static variables, in yet another attempt to reduce header dependencies (in this case on hashmap.h) svn-id: r21473
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-03-28Removing bogus leftoversMax Horn
svn-id: r21471
2006-03-27Further progress on disassembling pathfinding and support methodsPaul Gilbert
svn-id: r21470
2006-03-27Comments out unneeded code in enterNewScene (only used for cd audio version).Johannes Schickel
Fixes bug with stopping pegasus music before the animation finished. svn-id: r21469
2006-03-27improve game detection:Andrew Kurushin
- start process speedup (remove already scanned files) - merge md5 & game files list svn-id: r21468
2006-03-27Adjust width in dump_bitmap() for FFTravis Howell
svn-id: r21467
2006-03-27Always init state.depack_contTravis Howell
svn-id: r21466
2006-03-27Commited too muchTravis Howell
svn-id: r21465
2006-03-27Add FF support to dump_bitmap()Travis Howell
svn-id: r21464
2006-03-26Cleaned up update_playRhythmSection(). It's almost possible to understand whatTorbjörn Andersson
it's intended to do now. Renamed _unkOutputByte2 to _vibratoAndAMDepthBits. It's a pretty terrible name, but that's what it is: the two most significant bits of the Adlib BD register. Renamed _rhythmSection to _rhythmSectionBits for consistency: It's the five least significant bits of the Adlib BD register. (The remaining bit is the rhythm on/off bit. I don't think we store that one in any variable.) svn-id: r21463
2006-03-26Always use the correct string slot for HE games specific cases in ↵Travis Howell
decodeParseString() svn-id: r21462
2006-03-26Ooops, correct cut and past error in last commitTravis Howell
svn-id: r21461
2006-03-26Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color ↵Travis Howell
glitches in Buzzy games svn-id: r21460
2006-03-26Added support for mouse wheel scrolling in save/restore dialog.Torbjörn Andersson
svn-id: r21459
2006-03-26Implement feature request #1450364: "Suggestion on how to cope withEugene Sandulenko
fan-translations" svn-id: r21458
2006-03-26Implement feature request #1393200: "target_md5 even for command line"Eugene Sandulenko
svn-id: r21457
2006-03-26Reduce size of saved games for HE games, music/speech resources don't need ↵Travis Howell
to be saved svn-id: r21456
2006-03-25Fixing bug #1458388: "SIMON1: Game Detection fails".Eugene Sandulenko
Sometimes instead of "GAMEPC" we get "GAMEPC." (note trailing dot) svn-id: r21455
2006-03-25fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, ↵Gregory Montoir
bug #1416186). svn-id: r21454
2006-03-25- Print more meaningful game names on detection stageEugene Sandulenko
- Move detection debug messages from level 0 to level 2 svn-id: r21453
2006-03-25- Revert my last change with moving addDefaultDirectory() from TheneNew.cppEugene Sandulenko
- Removed locking of further directory adds because it did not work for themes. svn-id: r21452
2006-03-25- Move AddDefaultDirectory() calls in somon engine to constructorEugene Sandulenko
- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp svn-id: r21451
2006-03-25Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE gamesTravis Howell
svn-id: r21450
2006-03-25Add kListAllNoRoot type to listDir() to handle recent file class changes, on ↵Travis Howell
file system backends which use _isPseudoRoot svn-id: r21449
2006-03-25I believe that the purpose of updateCallback45() is to add a signed value to aTorbjörn Andersson
channel's unsigned tempo. Rewrote the function to make this clearer, and renamed it update_changeChannelTempo(). svn-id: r21448