Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-28 | TITANIA: Fix light being loose after Bellbot gets Titania's eye | Paul Gilbert | |
2017-08-28 | TITANIC: Fix crash opening GMM during startup & Continue dialog | Paul Gilbert | |
2017-08-28 | GRAPHICS: MACGUI: Do not crash when nothing was drawn yet | Eugene Sandulenko | |
2017-08-28 | WAGE: Properly set the character when player is not defined | Eugene Sandulenko | |
2017-08-27 | BLADERUNNER: Fix build | Thomas Fach-Pedersen | |
2017-08-27 | BLADERUNNER: Fix build | Thomas Fach-Pedersen | |
2017-08-27 | BLADERUNNER: Add Overlay videos | Thomas Fach-Pedersen | |
2017-08-26 | SCI32: Ignore invalid audio maps in Phant2 FR | Colin Snover | |
Fixes Trac#10049. | |||
2017-08-26 | SCI32: Ignore invalid audio map in GK2 DE | Colin Snover | |
Fixes Trac#10143. | |||
2017-08-26 | SCI32: Limit existing bad audio map resource skips by language | Colin Snover | |
Since audio maps change when game speech is localised, it makes sense to limit audio map skips by language until it turns out that the same problem exists in more than one language release, so we do not accidentally skip a map that is bad in one language, but OK in another language. | |||
2017-08-26 | SCI32: Allow changing SFX/speech volume in GK2 | Colin Snover | |
Originally, changing the SFX volume from ScummVM was disabled because the game itself only allowed adjustment of music volume, so adjusting the SFX volume would indirectly affect the music volume. On reflection, allowing the adjustment of SFX volume even though this also changes the music volume seems preferable to not allowing any adjustment of the SFX/speech volumes. | |||
2017-08-26 | SCI32: Fix SFX volume being misapplied to music & speech in some games | Colin Snover | |
This was happening in games with game scripts that control the master volume themselves by applying the master volume to each channel sent to the kernel, instead of relying on the kernel to manage the master volume for them. | |||
2017-08-26 | TITANIC: Added frame debugger command for setting objects' movie frames | Paul Gilbert | |
2017-08-26 | BLADERUNNER: Support for AESC | Peter Kohaut | |
2017-08-26 | GRAPHICS: MACGUI: Clear whole surface when resizing | Eugene Sandulenko | |
This removes black artifacts when previous text was narrower | |||
2017-08-26 | TITANIC: Fix error setting correct PET buttons for a given area | Paul Gilbert | |
2017-08-26 | TITANIC: Fix German strings in create_titanic, regenerate titanic.dat | Paul Gilbert | |
2017-08-26 | DEVTOOLS: Corrections to newly added German strings | Paul Gilbert | |
2017-08-26 | TITANIC: Add further strings to create_titanic tool | Paul Gilbert | |
2017-08-26 | TITANIC: Hide back view of MaitreD from close to the table | Paul Gilbert | |
The MaitreD was rendered using frame 0 from c386.avi, but with a corrupted right and bottom edge. Ironically, the MaitreD object isn't used at all, since hiding him revealed he's part of the background as well. From the video, it seems like he was meant to have an idle wiggle animation that didn't end up being used. | |||
2017-08-26 | TITANIC: Fix another struct vs class warning | Paul Gilbert | |
2017-08-26 | BLADERUNNER: Transparent background in dialogue menu | Peter Kohaut | |
2017-08-25 | TITANIC: Fix struct vs class forward declaration warning | Paul Gilbert | |
2017-08-25 | SCI32: Stop blacklisting 37.MAP from Phantasmagoria | Colin Snover | |
It turns out that GOG.com version of Phantasmagoria needs the 37.MAP patch file because for some reason the 37.MAP in RESSCI.000 is empty (36 bytes, versus the correct file which is ~1kB). Fortunately, this file is the same across all CDs in the original US release, so hopefully unblocking this patch will not cause any problems for any of the CD releases either. Fixes Trac#10161. | |||
2017-08-25 | TITANIC: Fix buffer overflow when getting first class upgrade | Colin Snover | |
2017-08-25 | TITANIC: Fix Door/Bellbot remaining when summoned outside doors | Paul Gilbert | |
2017-08-25 | TITANIC: Show NPC portrait in Conversations tab after loading savegame | Paul Gilbert | |
2017-08-25 | TITANIC: Fix doubled announcement when summoning DoorBot | Colin Snover | |
This would happen when the player is in one of the rooms with a room-specific announcement. | |||
2017-08-25 | TITANIC: Correct cursor after ejecting cylinder in music system | Paul Gilbert | |
2017-08-25 | TITANIC: Don't allow cylinders to be dropped in music system slot closed | Paul Gilbert | |
2017-08-25 | WAGE: Update games status | Eugene Sandulenko | |
2017-08-25 | JANITORIAL: Remove unnecessary semicolon | Torbjörn Andersson | |
2017-08-25 | Merge pull request #999 from dafioram/header_reduce | Paul Gilbert | |
TITANIC: Reduce header includes | |||
2017-08-25 | Merge pull request #1000 from csnover/indeo4-transparency | Paul Gilbert | |
IMAGE: Implement Indeo4 transparency | |||
2017-08-24 | IMAGE: Allow Indeo4 transparency decoding in scalable videos | Colin Snover | |
y459.avi in Starship Titanic uses these two modes together, and this appears to work fine. | |||
2017-08-24 | IMAGE: Implement handling of key color in Indeo transparency | Colin Snover | |
This should also improve performance by eliminating unnecessary writes to the output bitmap for opaque pixels and by simplifying the rendering loop. | |||
2017-08-24 | IMAGE: Remove unnecessary extra heap allocation of Indeo surface | Colin Snover | |
2017-08-24 | IMAGE: Remove unnecessary temporary surface in Indeo4/5 | Colin Snover | |
2017-08-24 | IMAGE: Add support for Indeo4 transparency plane | Colin Snover | |
This is used by TITANIC for most of the furniture in the SGT stateroom and Titania's parts. | |||
2017-08-25 | BLADERUNNER: Fix build | Peter Kohaut | |
2017-08-24 | BLADERUNNER: Added audio mixer & various fixes | Peter Kohaut | |
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting | |||
2017-08-24 | BLADERUNNER: Fix build | Thomas Fach-Pedersen | |
2017-08-24 | BLADERUNNER: Add support for elevators | Thomas Fach-Pedersen | |
2017-08-24 | Merge pull request #975 from wjp/bitstream | Willem Jan Palenstijn | |
Rework and optimize Common::BitStream | |||
2017-08-24 | COMMON: Optimize BitStream::getBits | Willem Jan Palenstijn | |
2017-08-24 | VIDEO: Use new BitStreamMemory class for PSXStreamDecoder | Willem Jan Palenstijn | |
2017-08-24 | VIDEO: Use new BitStreamMemory class for SmackerDecoder | Willem Jan Palenstijn | |
2017-08-24 | IMAGE: Use new BitStreamMemory class for indeo | Willem Jan Palenstijn | |
2017-08-24 | COMMON: Add BitStream classes for memory buffers | Willem Jan Palenstijn | |
2017-08-24 | COMMON: Keep track of bitstream position | Willem Jan Palenstijn | |