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2019-08-18GLK: FROTZ: Whitespace fixesPaul Gilbert
2019-08-18GLK: FROTZ: Fix creating text vs buffer windowsPaul Gilbert
2019-08-18SWITCH: Force fullscreen always onrsn8887
Windowed mode never worked correctly and is pointless since the Switch operating system doesn't have a window manager.
2019-08-18ANDROID: Don't deinitialize the EGL surface when pausing the applicationCameron Cawley
Fixes Trac#6129
2019-08-19STARTREK: Read most of the TUG mission texts from RDF filesFilippos Karapetis
2019-08-19STARTREK: Fix failed action textsFilippos Karapetis
2019-08-19STARTREK: Fix loading of some texts, and add the "text" console commandFilippos Karapetis
2019-08-18PSP2: Force fullscreen always onrsn8887
Windowed mode never worked correctly and is pointless since Vita operating system doesn't have a window manager.
2019-08-18BLADERUNNER: Restore bits of dialogue for McCoy, Chew, Wallsantoniou79
2019-08-18BLADERUNNER: McCoy should face Clovis in KP07 (ClickedOnActor)antoniou79
2019-08-18BLADERUNNER: Restore bits of Guzza dialogueantoniou79
2019-08-18GUI: Check if fullscreen is available at runtimeCameron Cawley
2019-08-18KYRA: LOL: Fix GCC Compiler Warning from memset UsageD G Turner
The memset call to clear the Common::Event is unecessary as all fields are cleared either directly by the class constructor or for fields which are struct/class objects, by their constructors.
2019-08-17STARTREK: Fix introduced bug in mission chain loading codeD G Turner
This needs to avoid loading when the mission is "VENG" i.e. the last mission, since there is no next mission to load and this would have loaded an invalid memory string.
2019-08-17BLADERUNNER: Remove traces of added L.MOUSE2 object in PS07antoniou79
2019-08-17BLADERUNNER: Remove aux (added) L.MOUSE2 objectantoniou79
2019-08-17BLADERUNNER: Complete Klein's annoyed behaviorantoniou79
Also restored him being at the lab past day 1 (Act 1 up to and including Act 3)
2019-08-17BLADERUNNER: Merge code for clues in PS07 original/cut versionsantoniou79
2019-08-17BLADERUNNER: Restored - Dino gets clues properlyantoniou79
He gets them from the mainframe as indicated by the game's manual
2019-08-17STARTREK: Read TUG0 description messages from the respective RDF fileFilippos Karapetis
2019-08-17STARTREK: More explicit definition of text typesFilippos Karapetis
2019-08-17STARTREK: Load all kinds of messages, and remove redundant variablesFilippos Karapetis
2019-08-17STARTREK: Allow lowercase for mission names in console commandsFilippos Karapetis
2019-08-16GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunkPaul Gilbert
2019-08-16GLK: FROTZ: Erase correct area when switching rooms in ArthurPaul Gilbert
2019-08-17GUI: Fix GCC Compiler Warnings in GUI Theme Parser CodeD G Turner
This removes the usage of memset to clear complex structures and replaces them with constructor methods for the structures which will be executed when these are instantiated.
2019-08-16GLK: FROTZ: Properly implement os_char_widthPaul Gilbert
This fixes a memory corruption in the Arthur startup
2019-08-16GLK: FROTZ: Proper pixel precision for V5+Paul Gilbert
2019-08-16GLK: FROTZ: Only call Glk move cursor for Glk text grid windowsPaul Gilbert
2019-08-16BLADERUNNER: Restored buzzer to annoy Dino (WIP)antoniou79
2019-08-16BLADERUNNER: Added cut generic walker modelsantoniou79
2019-08-16STARTREK: Simplify screen name code and add the "actions" debug commandFilippos Karapetis
- The screen name and map name code have been merged and simplified - Some usage of SharedPtr has been adapted - Duplicate code for loading the room map has been merged - The "actions" command has been imported from the tools code - Cleanup
2019-08-15SCI: Fix builds when SCI32 disabledsluicebox
Fixes previous commit
2019-08-15SCI: Fix ECO2 Icon bar tutorialsluicebox
Fixes bug #11081
2019-08-16BLADERUNNER: Early restoration for Dino Kleinantoniou79
2019-08-16BLADERUNNER: Cleaner format in constants and init_script(partial)antoniou79
2019-08-15CREDITS: Add credits for Supernova and update iOS and macOS creditsThierry Crozat
2019-08-15DS: Disable Bink and LuaCameron Cawley
This should help to reduce the size of the main executable.
2019-08-15BACKENDS: Fix GCC Warnings in Surface SDL GraphicsD G Turner
This removes the usage of memset to clear complex structures and replaces them with constructor methods for the structures which will be executed when these are instantiated.
2019-08-15STARTREK: Cleanup away mission chain loading codeFilippos Karapetis
2019-08-15STARTREK: Add a consoleFilippos Karapetis
This also fixes an uninitialized pointer crash (_mapFile)
2019-08-15CRYOMNI3D: Fix Spanish compressed file sizeLe Philousophe
That was reported in forums and it's due to bad copy-paste
2019-08-15BACKENDS: Handle screen shaking in WindowedGraphicsManagerCameron Cawley
2019-08-14CRYOMNI3D: Add detection for English DOS/Windows CDThierry Crozat
This was reported by scoriae on the forum.
2019-08-14SCI: Fix Macintosh kDrawPic mirror flag handlingsluicebox
Fixes the KQ6 Mac peppermint cave room
2019-08-13VITA: Use activeArea rectangle also on Vitarsn8887
2019-08-13CREDITS: Add myselfsluicebox
The big reveal
2019-08-13BACKENDS: add Fit to window (4:3) stretch mode to SDL2 backendrsn8887
2019-08-13I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1113 of 1113 strings)
2019-08-13I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1113 of 1113 strings)