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2008-11-14Initialise _current. Fixes a Valgrind warning.Torbjörn Andersson
svn-id: r35067
2008-11-14Init _oldVideoMode, _videoMode and _transactioDetails properly.Johannes Schickel
svn-id: r35066
2008-11-14Added license header, and guard against multiple inclusion.Torbjörn Andersson
(Sorry about the confusing commit message earlier. I thought I had committed a fix for bug #2284199 ("IGOR: Strange code in drawInventory()") without checking for warnings first.) svn-id: r35065
2008-11-14The demo mode flag should also be compiled if Groovie is compiled inMatthew Hoops
svn-id: r35064
2008-11-14Oops, my last commit introduced some warnings.Torbjörn Andersson
svn-id: r35063
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-14Patch #2271425: Groovie engineMax Horn
svn-id: r35060
2008-11-14More binary drawstep parsing.Vicent Marti
svn-id: r35059
2008-11-14Some corrections, based on observations from bug report #2284298 - "SAGA: ↵Filippos Karapetis
Compiler warnings; possibly an engine bug" svn-id: r35058
2008-11-14Reverted change I accidentally made to the SAGA engine when committing the SCUMMTorbjörn Andersson
charset changes. It may be a correct change, but it's not yet ready. svn-id: r35057
2008-11-14Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to getTorbjörn Andersson
rid of a few kilobytes of hard-coded font data. (The font data is still there, but now we only store how the French, German, Italian and Spanish fonts differ from the English one.) svn-id: r35056
2008-11-14Fixing compilationSven Hesse
svn-id: r35055
2008-11-14Cleanup and simplification of the resource loading codeFilippos Karapetis
svn-id: r35054
2008-11-14Removed unused parameter.Nicola Mettifogo
svn-id: r35053
2008-11-14Added detection entry for Spanish Bud TuckerJordi Vilalta Prat
svn-id: r35052
2008-11-13Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not ↵Filippos Karapetis
detected‏" svn-id: r35051
2008-11-13Fixed crash when returning to launcher from the GMMFilippos Karapetis
svn-id: r35050
2008-11-13Moved binary theme parser to tools folder.Vicent Marti
svn-id: r35049
2008-11-13DrawStep parsing added to binary theme parser.Vicent Marti
svn-id: r35048
2008-11-13Update to the low level parser:Nicola Mettifogo
* made it detect buffer overflows * removed unused code paths * general simplification svn-id: r35047
2008-11-13Binary theme format parser.Vicent Marti
Warning: Work in progress. May erase hard drive. svn-id: r35046
2008-11-13Added DISABLE_COMMAND_LINE switchMax Horn
svn-id: r35045
2008-11-13Updated the MSVC project files of the sword1 engineFilippos Karapetis
svn-id: r35044
2008-11-13Moved sword1 detection and meta engine specific code from sword1.cpp into ↵Filippos Karapetis
detection.cpp, like other engines svn-id: r35043
2008-11-13Add newlines at end of files, to squash warning.Travis Howell
svn-id: r35042
2008-11-13Fixed compilation with DISABLE_TEXT_CONSOLE.Johannes Schickel
svn-id: r35041
2008-11-13Fixed compiling of MT32 emulator with -O2 and -Werror.Johannes Schickel
svn-id: r35040
2008-11-13Fix compile of CINE engine.Travis Howell
svn-id: r35039
2008-11-13* got rid of CDECLMax Horn
* got rid of scumm_strrev * added DISABLE_TEXT_CONSOLE flag which disables printf, warning, debug (but not error) svn-id: r35038
2008-11-13cleanupMax Horn
svn-id: r35037
2008-11-13minor tweaksMax Horn
svn-id: r35036
2008-11-13Added better checks for the current music status in pauseEngineIntern()Filippos Karapetis
svn-id: r35035
2008-11-13Updated the MSVC project files of the cine engineFilippos Karapetis
svn-id: r35034
2008-11-13Started moving Save/Load code to saveload.cpp/.hFilippos Karapetis
svn-id: r35033
2008-11-12Deleting save states via the launcher and the GMM is now supported in the ↵Filippos Karapetis
cine engine svn-id: r35032
2008-11-12Saving and loading from the GMM is now supported in the cine engineFilippos Karapetis
svn-id: r35031
2008-11-12Reduced header dependenciesMax Horn
svn-id: r35030
2008-11-12GUI: Blitting the full screen to the backbuffer (or vice versa) can be done ↵Max Horn
with a single memcpy, which is a bit faster than using _vectorRenderer->blitSurface svn-id: r35029
2008-11-12Further optimized drawCharIntern (on my system, 30% of the time used to draw ↵Max Horn
the GUI is spent in there) svn-id: r35028
2008-11-12Slight cleanupFilippos Karapetis
svn-id: r35027
2008-11-12Deleting save states via the launcher and the GMM is now supported in the ↵Filippos Karapetis
sky engine svn-id: r35026
2008-11-12Saving and loading from the GMM is now supported in the sky engineFilippos Karapetis
svn-id: r35024
2008-11-12Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with ↵Max Horn
GUI::ThemeEngine::TextAlignVertical svn-id: r35023
2008-11-12GUI: Got rid of the WidgetSize stuffMax Horn
svn-id: r35022
2008-11-12GUI: Turn scrollbar width into a theme variableMax Horn
svn-id: r35021
2008-11-12cleanupMax Horn
svn-id: r35020
2008-11-12GUI: Got rid of kBigButtonWidth etc.Max Horn
svn-id: r35019
2008-11-12GUI: Got rid of most 'built-in' variablesMax Horn
svn-id: r35018
2008-11-12cleanupMax Horn
svn-id: r35017
2008-11-12Updated MSVC project files for the sky engineFilippos Karapetis
svn-id: r35016