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2011-08-27NEWS: Mention AGOS now supports InstallShield cabinetsMatthew Hoops
2011-08-27SCUMM: Properly prefix player_towns.h include with scumm/.Johannes Schickel
2011-08-27SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette.Johannes Schickel
2011-08-27Merge pull request #77 from lordhoto/indy4amigaEugene Sandulenko
SCUMM: Implement proper Indy4 Amiga palette handling.
2011-08-27SCUMM: Added some comments about special colors in Indy4 Amiga.Johannes Schickel
2011-08-27Merge pull request #79 from clone2727/agos_cabEugene Sandulenko
AGOS: Add support for loading data from Windows (InstallShield) installer archives
2011-08-27MOHAWK: Stop the engine sound when Myst's generator voltage goes down to ↵Bastien Bouclet
zero (patch from P. Monnerat)
2011-08-27MOHAWK: Fix incorrect cursor in D'ni (patch from P. Monnerat)Bastien Bouclet
2011-08-27MOHAWK: Implement channelwood var getter 31 (patch from P. Monnerat)Bastien Bouclet
2011-08-27NEWS: Mention the PS3 portBastien Bouclet
2011-08-27MOHAWK: Implement fading for Myst DemoBastien Bouclet
2011-08-27AGOS: Integrate InstallShield support.Travis Howell
2011-08-27AGOS: Fix load/save issues in Waxworks, which were caused by error in ↵Travis Howell
loadRoomItems.
2011-08-26CONFIGURE: Fixes to MacPort detectionEugene Sandulenko
2011-08-26SCUMM: Save Indy4 Amiga specific palettes like the original did.Johannes Schickel
For older saves I added a warning and a fallback which tries to setup everything correctly. This might cause some issues, but should hopefully be just fine.
2011-08-26CONFIGURE: Add support for building under MacPortsEugene Sandulenko
2011-08-26SCUMM: Mark some more ScummEngine members Indy4 Amiga specific.Johannes Schickel
2011-08-26SCUMM: Add some comments to our Indy4 Amiga verb palette handling.Johannes Schickel
We handle the verb palette map a bit different, since we use one 64 color palette instead of two 32 color palettes for different screen areas.
2011-08-26SCUMM: Fix Indy4 Amiga cursor.Johannes Schickel
The original did not use the room nor verb palette map for the cursor, but seems to use a custom palette. I now just changed the cursor to use the colors from the DOS version of Indy4. This is rather guesswork, but the original did always show a flashing color in those colors instead of based on the screen colors.
2011-08-26CONFIGURE: Fix indentationEugene Sandulenko
2011-08-26TSAGE: Minor tweaks to the new code for ANIM_MODE_9Paul Gilbert
2011-08-26TSAGE: Implemented the new ANIM_MODE_9 animation modePaul Gilbert
2011-08-26CGE: Fix compiler warningsPaul Gilbert
2011-08-26GOB: Add cheat output for Geisha's mastermindSven Hesse
2011-08-26GOB: Add a console command to dump the whole variable spaceSven Hesse
2011-08-26TSAGE: Further bugfix for SynchronizedList template changesPaul Gilbert
2011-08-26TSAGE: Hopeful bugfix for compilation errors on other systemsPaul Gilbert
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first ↵Paul Gilbert
in-game scene
2011-08-26SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops"Filippos Karapetis
2011-08-26GOB: Add oGeisha_checkDataSven Hesse
2011-08-26GOB: Implement oGeisha_caress1 and oGeisha_caress2Sven Hesse
Used in the Mastermind minigame in Chapter 2: Caress
2011-08-26GOB: Stub the Geisha minigame "Diving"Sven Hesse
2011-08-26GOB: Stub the Geisha minigame "Penetration"Sven Hesse
2011-08-26GOB: Oops, don't skip vital parts of the scriptSven Hesse
The paramater count is already read in oGeisha_goblinFunc...
2011-08-26GOB: Add Geisha AdLib music opcodesSven Hesse
adlibPlay() is commented out for now, until Strangerke fixes the MDYPlayer. :P
2011-08-26SCUMM: Fix bug in Indy4 Amiga's implementation of darkenPalette.Johannes Schickel
2011-08-26SCUMM: Fix some range checks in Indy4 Amiga palette code.Johannes Schickel
2011-08-26GOB: Fix the Geisha cursorSven Hesse
2011-08-26SCUMM: Implement proper Indy4 Amiga palette handling.Johannes Schickel
This should fix incorrect text colors in some scenes.
2011-08-26GOB: Actually, we do support 16 color fadingSven Hesse
2011-08-26GOB: Fix EGA palette animationSven Hesse
The Geisha intro is now watchable
2011-08-26GOB: Add inter_geisha.cpp and implement oGeisha_loadSoundSven Hesse
Geisha's intro shows now (with glitches, palette animation fail?) and the game is playable.
2011-08-26GOB: Geisha seems to be EGA-onlySven Hesse
The menu in Geisha shows now. It crashes when something is clicked though; the loadSound opcode is probably different.
2011-08-26GOB: Fix 0OT resource loading, used in GeishaSven Hesse
0OT are compressed TOT files. The compression flag in the STK header is *not* set, and 0OT files are compressed in chunks, not as a whole.
2011-08-26SCI: Fixed bug #3366295 - "SCI: User-translated files are ignored"Filippos Karapetis
Thanks to tinekefrineke and tdhs for pinpointing the actual problem in the resource manager
2011-08-26SCI: Fixed bug #3396887 - "SCI: pq2-pc98-jp - Listing of items / Inventory ↵Filippos Karapetis
not working" Thanks to wjp for his valuable help on this
2011-08-25COMPOSER: Update detection entries to avoid using install.infEugene Sandulenko
2011-08-25AUDIO: Don't abuse rewind() for looping in XAMatthew Hoops
Thanks to LordHoto for pointing out my stupidity :P
2011-08-25AUDIO: Cleanup the XA codeMatthew Hoops
endOfData() will not return true if the eos flag is encountered. Flag handling is a bit stricter than before (flags == 1 does not necessarily mean eos). Also removed some dead code, fixed wrong code, and fixed formatting.
2011-08-25SWORD1: Let the XA audio use its own loopingMatthew Hoops