Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-27 | NEWS: Mention AGOS now supports InstallShield cabinets | Matthew Hoops | |
2011-08-27 | SCUMM: Properly prefix player_towns.h include with scumm/. | Johannes Schickel | |
2011-08-27 | SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette. | Johannes Schickel | |
2011-08-27 | Merge pull request #77 from lordhoto/indy4amiga | Eugene Sandulenko | |
SCUMM: Implement proper Indy4 Amiga palette handling. | |||
2011-08-27 | SCUMM: Added some comments about special colors in Indy4 Amiga. | Johannes Schickel | |
2011-08-27 | Merge pull request #79 from clone2727/agos_cab | Eugene Sandulenko | |
AGOS: Add support for loading data from Windows (InstallShield) installer archives | |||
2011-08-27 | MOHAWK: Stop the engine sound when Myst's generator voltage goes down to ↵ | Bastien Bouclet | |
zero (patch from P. Monnerat) | |||
2011-08-27 | MOHAWK: Fix incorrect cursor in D'ni (patch from P. Monnerat) | Bastien Bouclet | |
2011-08-27 | MOHAWK: Implement channelwood var getter 31 (patch from P. Monnerat) | Bastien Bouclet | |
2011-08-27 | NEWS: Mention the PS3 port | Bastien Bouclet | |
2011-08-27 | MOHAWK: Implement fading for Myst Demo | Bastien Bouclet | |
2011-08-27 | AGOS: Integrate InstallShield support. | Travis Howell | |
2011-08-27 | AGOS: Fix load/save issues in Waxworks, which were caused by error in ↵ | Travis Howell | |
loadRoomItems. | |||
2011-08-26 | CONFIGURE: Fixes to MacPort detection | Eugene Sandulenko | |
2011-08-26 | SCUMM: Save Indy4 Amiga specific palettes like the original did. | Johannes Schickel | |
For older saves I added a warning and a fallback which tries to setup everything correctly. This might cause some issues, but should hopefully be just fine. | |||
2011-08-26 | CONFIGURE: Add support for building under MacPorts | Eugene Sandulenko | |
2011-08-26 | SCUMM: Mark some more ScummEngine members Indy4 Amiga specific. | Johannes Schickel | |
2011-08-26 | SCUMM: Add some comments to our Indy4 Amiga verb palette handling. | Johannes Schickel | |
We handle the verb palette map a bit different, since we use one 64 color palette instead of two 32 color palettes for different screen areas. | |||
2011-08-26 | SCUMM: Fix Indy4 Amiga cursor. | Johannes Schickel | |
The original did not use the room nor verb palette map for the cursor, but seems to use a custom palette. I now just changed the cursor to use the colors from the DOS version of Indy4. This is rather guesswork, but the original did always show a flashing color in those colors instead of based on the screen colors. | |||
2011-08-26 | CONFIGURE: Fix indentation | Eugene Sandulenko | |
2011-08-26 | TSAGE: Minor tweaks to the new code for ANIM_MODE_9 | Paul Gilbert | |
2011-08-26 | TSAGE: Implemented the new ANIM_MODE_9 animation mode | Paul Gilbert | |
2011-08-26 | CGE: Fix compiler warnings | Paul Gilbert | |
2011-08-26 | GOB: Add cheat output for Geisha's mastermind | Sven Hesse | |
2011-08-26 | GOB: Add a console command to dump the whole variable space | Sven Hesse | |
2011-08-26 | TSAGE: Further bugfix for SynchronizedList template changes | Paul Gilbert | |
2011-08-26 | TSAGE: Hopeful bugfix for compilation errors on other systems | Paul Gilbert | |
2011-08-26 | TSAGE: Implemented lots more Blue Force functionality, and started on first ↵ | Paul Gilbert | |
in-game scene | |||
2011-08-26 | SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops" | Filippos Karapetis | |
2011-08-26 | GOB: Add oGeisha_checkData | Sven Hesse | |
2011-08-26 | GOB: Implement oGeisha_caress1 and oGeisha_caress2 | Sven Hesse | |
Used in the Mastermind minigame in Chapter 2: Caress | |||
2011-08-26 | GOB: Stub the Geisha minigame "Diving" | Sven Hesse | |
2011-08-26 | GOB: Stub the Geisha minigame "Penetration" | Sven Hesse | |
2011-08-26 | GOB: Oops, don't skip vital parts of the script | Sven Hesse | |
The paramater count is already read in oGeisha_goblinFunc... | |||
2011-08-26 | GOB: Add Geisha AdLib music opcodes | Sven Hesse | |
adlibPlay() is commented out for now, until Strangerke fixes the MDYPlayer. :P | |||
2011-08-26 | SCUMM: Fix bug in Indy4 Amiga's implementation of darkenPalette. | Johannes Schickel | |
2011-08-26 | SCUMM: Fix some range checks in Indy4 Amiga palette code. | Johannes Schickel | |
2011-08-26 | GOB: Fix the Geisha cursor | Sven Hesse | |
2011-08-26 | SCUMM: Implement proper Indy4 Amiga palette handling. | Johannes Schickel | |
This should fix incorrect text colors in some scenes. | |||
2011-08-26 | GOB: Actually, we do support 16 color fading | Sven Hesse | |
2011-08-26 | GOB: Fix EGA palette animation | Sven Hesse | |
The Geisha intro is now watchable | |||
2011-08-26 | GOB: Add inter_geisha.cpp and implement oGeisha_loadSound | Sven Hesse | |
Geisha's intro shows now (with glitches, palette animation fail?) and the game is playable. | |||
2011-08-26 | GOB: Geisha seems to be EGA-only | Sven Hesse | |
The menu in Geisha shows now. It crashes when something is clicked though; the loadSound opcode is probably different. | |||
2011-08-26 | GOB: Fix 0OT resource loading, used in Geisha | Sven Hesse | |
0OT are compressed TOT files. The compression flag in the STK header is *not* set, and 0OT files are compressed in chunks, not as a whole. | |||
2011-08-26 | SCI: Fixed bug #3366295 - "SCI: User-translated files are ignored" | Filippos Karapetis | |
Thanks to tinekefrineke and tdhs for pinpointing the actual problem in the resource manager | |||
2011-08-26 | SCI: Fixed bug #3396887 - "SCI: pq2-pc98-jp - Listing of items / Inventory ↵ | Filippos Karapetis | |
not working" Thanks to wjp for his valuable help on this | |||
2011-08-25 | COMPOSER: Update detection entries to avoid using install.inf | Eugene Sandulenko | |
2011-08-25 | AUDIO: Don't abuse rewind() for looping in XA | Matthew Hoops | |
Thanks to LordHoto for pointing out my stupidity :P | |||
2011-08-25 | AUDIO: Cleanup the XA code | Matthew Hoops | |
endOfData() will not return true if the eos flag is encountered. Flag handling is a bit stricter than before (flags == 1 does not necessarily mean eos). Also removed some dead code, fixed wrong code, and fixed formatting. | |||
2011-08-25 | SWORD1: Let the XA audio use its own looping | Matthew Hoops | |