Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-17 | COMMON: Change pulseEvent to better reflect how it works in Windows | Paul Gilbert | |
2012-06-17 | GROOVIE: Fix 'off-by-one' when searching for ROQs by name | Scott Thomas | |
2012-06-17 | SAGA: Workaround fix for IHNM pathfinding glitches. | D G Turner | |
This fixes bug #3360396 - "IHNM: Can't use right monitor with ellen". Have done a full playtest of IHNM to ensure this fixes the issue without any other regressions. Thanks to eriktorbjorn for creating this patch. | |||
2012-06-16 | GOB: Fix a segfault when quitting AJ's World | Sven Hesse | |
2012-06-16 | GOB: Add a SaveLoad class for AJ's World | Sven Hesse | |
Only contains a temp sprite handler ("menu.inf") for now. This fixes the graphical glitch after clicking on the cloud. | |||
2012-06-16 | GOB: Add a proper GameType for AJ's World | Sven Hesse | |
2012-06-16 | GOB: Correct the name of A.J.'s World of Discovery | Sven Hesse | |
2012-06-15 | GRAPHICS: Fix colorToARGB's alpha value when no alpha channel is present | Matthew Hoops | |
2012-06-15 | AUDIO: Make sure maxtrax and tfmx are compiled in with dynamic modules | Matthew Hoops | |
2012-06-16 | AUDIO: gob uses protracker too | Sven Hesse | |
2012-06-16 | NEWS: Ooops, proper alphabetical ordering | Sven Hesse | |
2012-06-16 | ALL: Let overlay related methods in OSystem take a void * and use a proper ↵ | Johannes Schickel | |
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support. | |||
2012-06-16 | GOB: Add Little Red to the gob games list comment | Sven Hesse | |
2012-06-16 | README: Add Little Red to the gob games list | Sven Hesse | |
2012-06-16 | NEWS: Mention Little Red support | Sven Hesse | |
2012-06-16 | TOLTECS: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-06-16 | SCI: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-06-16 | MOHAWK: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-06-16 | MADE: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-06-16 | LASTEXPRESS: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-06-16 | DRASCULA: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-06-16 | GRAPHICS: Let CursorMan's cursor functions take "const void *" buffers. | Johannes Schickel | |
2012-06-16 | BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer. | Johannes Schickel | |
This is mainly for consistency with OSystem::copyRectToScreen. | |||
2012-06-16 | GOB: Remove a superfluous semicolon | Sven Hesse | |
2012-06-16 | GOB: Loop the Little Red title music | Sven Hesse | |
2012-06-16 | TOON: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | TOLTECS: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | TEENAGENT: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SWORD2: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SWORD25: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SWORD1: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SCUMM: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SCI: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SAGA: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | MOHAWK: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | MADE: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | LASTEXPRESS: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | GROOVIE: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | CGE: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte ↵ | Johannes Schickel | |
*" as buffer. This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data. | |||
2012-06-16 | GOB: Shut up Little Red's warning about gob func 1 and 2 | Sven Hesse | |
Those set some DOS timer interrupt related to sound. Seems to be unnecessary for us. | |||
2012-06-16 | GOB: Use the full title for Little Red Riding Hood | Sven Hesse | |
While the other parts in the series are mostly hard-coded, they are small, simple and monotone enough that I might just think about implementing them some day... | |||
2012-06-16 | GOB: Fix mult object collision detection I broke in 2007 | Sven Hesse | |
This fixes the sidescroller levels (like the bees and butterflies) in Little Red. I really wonder if this breakage had other effects too... | |||
2012-06-15 | SCI: Change getClassAddress() to only require the caller segment | Filippos Karapetis | |
The caller offset is never actually used inside the function | |||
2012-06-15 | SCI: Also skip a robot video in the Lighthouse demo | Filippos Karapetis | |
2012-06-15 | SCI: Replace RAW_IS_OBJECT with a method | Filippos Karapetis | |
2012-06-15 | SCI: Fix warnings | Filippos Karapetis | |
Thanks to DrMcCoy for reporting them | |||
2012-06-15 | Revert "SCI: Change Script::getObject() to accept a reg_t" | Filippos Karapetis | |
This reverts commit 577d7e41c9ca2c498dc85e41c373fbdca8d2ed41. | |||
2012-06-15 | GOB: Add a resource size workaround for Little Red | Sven Hesse | |
This fixes the missing resources in the screen where Little Red has to find the animals' homes for them. | |||
2012-06-15 | GOB: Implement Util::getKeyState() for Little Red | Sven Hesse | |
This makes the bees level playable, removing the "lock-up". Collision detection between Little Red and the bees and butterflies doesn't work yet though, so they're just flying through her. Nevertheless, the game seems to be completable now. |