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2014-03-03FULLPIPE: Implement scene19_preload()Eugene Sandulenko
2014-03-02CGE: Fix some uninitialized variablesStrangerke
2014-03-02CGE: Add a comment about an intended fall-throughStrangerke
2014-03-02CGE: Move hero shadow check inside hero check in sceneUp()Strangerke
2014-03-02CGE: Add a safeguard in pocFulStrangerke
2014-03-02FULLPIPE: Implement scene18_preload()Eugene Sandulenko
2014-03-02TOLTECS: Reduce the scope of one more variableStrangerke
2014-03-02MISC: Revert 2 files accidentally modified in ↵Strangerke
418de45d9cebfbabb05edd09ca5206d95d693867
2014-03-02AGOS: Add initial support for mouse wheel.Kirben
2014-03-02TOLTECS: Reduce a variable scope, move a variable to booleanStrangerke
2014-03-02TOLTECS: Apply CppCheck performance recommendationsStrangerke
2014-03-01VOYEUR: Change apartment cursor to use ScummVM cursor managerPaul Gilbert
2014-03-01AVALANCHE: Repair ShootEmUp::run().uruk
2014-03-01AVALANCHE: Implement moving in ShootEmUp::readKbd().uruk
Rework the existing parts of the function during the process.
2014-03-01AVALANCHE: Implement shooting in ShootEmUp::readKbd().uruk
2014-03-01IMAGE: Handle bitmaps with an image size field of 0Matthew Hoops
2014-03-01TONY: Remove unused error definesStrangerke
2014-03-01TONY: Remove dummy definesStrangerke
2014-03-01TONY: Remove unused function declaration in lzoStrangerke
2014-03-01TONY: Indent code properly in lzoStrangerke
2014-03-01TONY: Remove dead code in lzoStrangerke
2014-03-01AGOS: Convert verb ids for Simon the Sorcerer 2.Kirben
2014-03-01FULLPIPE: Implement scene18_initScene1()Eugene Sandulenko
2014-03-01AGOS: Enable verb display in Simon the Sorcerer 2.Kirben
2014-03-01AGOS: Fix cut-and-paste error in setLoyaltyRating()Torbjörn Andersson
2014-03-01AGOS: Modify setLoyaltyRating() on Kirben's suggestionTorbjörn Andersson
2014-03-01VOYEUR: Fix the value of the CMapResource used in the fading of ↵Strangerke
showConversionScreen()
2014-03-01VOYEUR: Match the original and test _iForcedDeath after doHeadTitle()Strangerke
2014-02-28TOON: Reduce the scope of some more variables.Strangerke
2014-02-28TOON: Reduce the scope of a couple of variables.Strangerke
2014-02-28TOON: Remove double identical check.Strangerke
2014-02-28TONY: Reduce the scope of more variablesStrangerke
2014-02-28TONY: Fix some British commentsStrangerke
2014-02-28TONY: Reduce the scope of some more variablesStrangerke
2014-02-28TONY: Reduce the scope of some variables, change the return type of findPath()Strangerke
2014-02-28FULLPIPE: Implement scene18_updateCursor()Eugene Sandulenko
2014-02-28BBVS: Fix compilation.Kirben
2014-02-28FULLPIPE: Implement cene18_initScene2()Eugene Sandulenko
2014-02-28BBVS: Use a boolean for _gameResult. Adapt function declarations accordinglyStrangerke
2014-02-28BBVS: Initialize a pointer to nullptr instead of 0Strangerke
2014-02-28BBVS: Fix uninitialized variables in MinigameStrangerke
2014-02-28BBVS: Add a sanity check in playVideo()Strangerke
2014-02-28BBVS: Fix out of bounds access in air guitar mini gameStrangerke
2014-02-28IMAGE: Update commentsMatthew Hoops
2014-02-28IMAGE: Share the same pool of codecs between PICT and QuickTimeMatthew Hoops
2014-02-28IMAGE: Share the same pool of codecs between bitmap and AVIMatthew Hoops
2014-02-28VIDEO: Use the bitmap header compression field for AVI codecsMatthew Hoops
2014-02-28IMAGE: Split raw bitmap decoding into a CodecMatthew Hoops
2014-02-28IMAGE: Make Codec take a stream reference; change function name to decodeFrameMatthew Hoops
2014-02-28IMAGE: Clarify difference between ImageDecoder and Codec a bitMatthew Hoops