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2008-08-15Updated layer calculation: animations are now hidden properly by background ↵Nicola Mettifogo
elements (but not items yet). svn-id: r33894
2008-08-15Made coordinates and frame number protected into Zone and Animation, and ↵Nicola Mettifogo
changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA. svn-id: r33892
2008-08-15Made scripts access Animation fields via accessors and mutators, instead of ↵Nicola Mettifogo
using raw pointers. svn-id: r33891
2008-08-15Disabled lip syncing code in BRA, since I couldn't find any scripts actually ↵Nicola Mettifogo
using it. Some warnings have been added as a sentinel. svn-id: r33890
2008-08-15Simplified handling of script variables (especially locals).Nicola Mettifogo
svn-id: r33889
2008-08-14lol: new detection entry (german floppy extracted)Florian Kagerer
svn-id: r33886
2008-08-14Formatting.Johannes Schickel
svn-id: r33879
2008-08-14Improved version of my resource loading patch from -devel (check also r33876).Johannes Schickel
svn-id: r33878
2008-08-14Moved showing of the collision page from Alt-key to F11-key because Alt ↵Kari Salminen
conflicted with taking screenshots using Alt-s. Great. Hopefully F11 doesn't conflict with anything useful. svn-id: r33877
2008-08-14- HOF: forgot french and german entries in last commitFlorian Kagerer
svn-id: r33875
2008-08-14- HOF: another Italian fan translationFlorian Kagerer
svn-id: r33873
2008-08-14Fix for bugging moving at the bottom of the ocean when trying to free the ↵Kari Salminen
girl from the ropes and swimming to the surface. Some global variables related to mouse position weren't being updated in executePlayerInput, now they are and things seem to work. Also enables moving in the labyrinth arcade sequence at the palace. svn-id: r33872
2008-08-14Added debug showing of the collision page when pressing the Alt key. Alt ↵Kari Salminen
isn't used for anything else so one might as well use it for this. svn-id: r33871
2008-08-14Some variable renamed to make more sense.Nicola Mettifogo
svn-id: r33864
2008-08-14More cleanup.Nicola Mettifogo
svn-id: r33861
2008-08-14Cleanup.Nicola Mettifogo
svn-id: r33860
2008-08-14Finally moved parseNextToken to Script, where it belongs!Nicola Mettifogo
svn-id: r33859
2008-08-14Removed cross-references between the general parser and the text formatter. ↵Nicola Mettifogo
To achieve this, I have rewritten the latter for both NS and BRA. svn-id: r33858
2008-08-13cleanupMax Horn
svn-id: r33847
2008-08-13fix a small bug in the quit dialogKostas Nakos
svn-id: r33844
2008-08-13fix bug #1910057: FT multifunctionKostas Nakos
svn-id: r33839
2008-08-13Added detection entries for kyra3 Mac.Johannes Schickel
svn-id: r33837
2008-08-13fix bug #2038992 by saving and restoring channel volumesKostas Nakos
svn-id: r33829
2008-08-13Type 21 overlay comment update (Found the drawing routine in the disassembly ↵Kari Salminen
and checked the original for how the oxygen gauge during the first arcade sequence looks like. They're some kind of sprites most likely and not just simply filled rectangles). svn-id: r33826
2008-08-13Fixed initialization of some SoundMgr-class's member variables. Moved ↵Kari Salminen
_sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game. svn-id: r33822
2008-08-13Reverted r33815 (But not r33816).Kari Salminen
svn-id: r33819
2008-08-13Clarify SCUMM MD5 message: We do not want reports on fanmade translationsMax Horn
svn-id: r33817
2008-08-13Shutting up Valgrind about using uninitialised values from array _chn in ↵Kari Salminen
function stopNote. svn-id: r33816
2008-08-13Changed Agi::SoundMgr's sound buffer to a member array of size BUFFER_SIZE. ↵Kari Salminen
Also added initialization of _playing to false in SoundMgr's constructor. Hopefully helps with the occasional crashes in the sound code when starting the first sound in an AGI game. svn-id: r33815
2008-08-12Hopefully fixes 'Conditional jump or move depends on uninitialised value(s)' ↵Kari Salminen
Valgrind warning at sound.cpp:611. svn-id: r33812
2008-08-12Fixed drawPlainBox's boundary checking (It wrote outside the screen ↵Kari Salminen
occasionally). Now using the Common::Rect for clipping, yay! It's good. svn-id: r33811
2008-08-12Added possibility to get the read resource's size from readBundleFile. Made ↵Kari Salminen
loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)). svn-id: r33810
2008-08-12fix typo 'baclup' -> 'backup'Joost Peters
svn-id: r33809
2008-08-12Fix for GCC warning in OSRenderer::renderOverlay: declaration of 'len' ↵Kari Salminen
shadows a previous local. svn-id: r33808
2008-08-12Tiny comment fix.Kari Salminen
svn-id: r33807
2008-08-12Implemented Operation Stealth's makeCommandLine.Kari Salminen
svn-id: r33805
2008-08-12Implemented Operation Stealth specific parts of processInventory and added ↵Kari Salminen
another mouse button waiting loop into the function's end (It's in both Future Wars and Operation Stealth). Fixes inventory showing in Operation Stealth. svn-id: r33795
2008-08-12Changed commandBuffer from a char[80] to Common::String and made ↵Kari Salminen
FWRenderer::setCommand use a Common::String. Hopefully this might help with the command buffer overflow stuff, although this isn't a fix for the problem behind it, just a bandaid. svn-id: r33793
2008-08-11Made Operation Stealth's action failure messages use a background color set ↵Kari Salminen
by the opcode 0x49 'o1_setDefaultMenuBgColor'. Should fix the 'text hard to read' problems. svn-id: r33792
2008-08-11Implemented drawMessage changes for Operation Stealth's timed cutscenes ↵Kari Salminen
(Negative colors are used for timed text boxes that are totally transparent, only the text is drawn). svn-id: r33790
2008-08-11build a wii binary per defaultAndre Heider
svn-id: r33788
2008-08-11video mode polishing:Andre Heider
* proper fullscreen video mode * multiple graphic modes with different overscan values * "fullscreen mode" stretches the picture on 16:9 displays * fixed broken sword 1/2 gfx garbage * support for setShakePos() svn-id: r33787
2008-08-11Moved fontParamTable inside TextHandler struct and made it a constant size ↵Kari Salminen
as that's what it is (No need for using malloc & free anymore). Previously we would've tried to free an array that wasn't heap-allocated in freePoldatDat (Freeing fontParamTable_standard or fontParamTable_alt), that's fixed. svn-id: r33786
2008-08-11Changed palPtr from a pointer to a Common::Array named palArray. Removed ↵Kari Salminen
palEntriesCount variable as it's now equivalent to palArray.size(). svn-id: r33785
2008-08-11Removed textDataPtr pointer as it's not used beyond the loadTextData ↵Kari Salminen
function. Reworked loadTextData a bit so there are no two loops for the same thing (Also renamed some of the local variables). svn-id: r33784
2008-08-11Changed partBuffer from a pointer to a Common::Array. Removed ↵Kari Salminen
numElementInPart variable as it's now equivalent with partBuffer.size(). svn-id: r33783
2008-08-11Added a safeguard to readBundleFile so it shouldn't corrupt memory even if ↵Kari Salminen
the input says the data's unpacked size is less than its packed size (This shouldn't ever happen with non-corrupted data). svn-id: r33782
2008-08-11Changed readBundleFile to unpack data in-place and added debugging messages ↵Kari Salminen
to the function. svn-id: r33781
2008-08-11LOL: add support for floppy installer filesFlorian Kagerer
(startup will fail nonethelesse since we have different pak file names) svn-id: r33777
2008-08-10Fixed a bunch of Valgrind warnings (mostly uninitialised variables, but also anTorbjörn Andersson
invalid free()), so that I can start and quit the game without any unexpected warnings. (The obvious next step, of course, would be to actually *play* the game for a bit...) svn-id: r33766