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2009-06-29Change LoLEngine::processMagicIce to use Palette objects internally.Johannes Schickel
svn-id: r41942
2009-06-29Modified Palette::load*Palette definition.Johannes Schickel
svn-id: r41941
2009-06-29Indentation fix.Johannes Schickel
svn-id: r41940
2009-06-28For consistency, use upper-case letter in hex constant.Torbjörn Andersson
svn-id: r41938
2009-06-28Fix PSP portMax Horn
svn-id: r41934
2009-06-28PS2: Don't overload fillScreen with a dummy, just use the inherited versionMax Horn
svn-id: r41933
2009-06-28Changed OSystem::setWindowCaption to expect ISO LATIN 1 encoded input;Max Horn
also intentionally broke WinCE and Symbian ports (in an obvious way that can be undo by commenting out some text) -- hopefully this will get the maintainers' attention during the next release cycle, unlike my emails svn-id: r41932
2009-06-28GUI: Replaced ThemeParser::_drawFunction hashmap by a static function ↵Max Horn
getDrawingFunctionCallback which maps strings to draw funcs svn-id: r41931
2009-06-28Silenced the reamining warnings reported in patch #2684986 (gcc warnings ↵Max Horn
with -DFORTIFY_SOURCE=2 -fstack-protector) svn-id: r41930
2009-06-28change link order in .spec file to produce working binaries when building ↵Joost Peters
using the configure script svn-id: r41929
2009-06-27LOL: add workaround to fix map text display when the language is set to FrenchFlorian Kagerer
svn-id: r41922
2009-06-27LOL: fixed regressionFlorian Kagerer
svn-id: r41917
2009-06-27LOL: cleanupFlorian Kagerer
svn-id: r41916
2009-06-27Name Operation Stealth's global variables 251 and 252 and init them in main ↵Kari Salminen
loop. These are used as a sort of a backup for the mouse position (x, y) variables 249 and 250. Future Wars's VAR_MOUSE_Y_MODE and Operation Stealth's VAR_MOUSE_X_POS_2ND (251) clash and that's possibly why executePlayerInput currently works incorrectly with Operation Stealth. More reverse engineering is needed... svn-id: r41915
2009-06-26Fixing text strings embedded in the TOTSven Hesse
svn-id: r41903
2009-06-26KYRA/LOL: fixed minor bug by adding reset() call to pc98 audio driver destructorFlorian Kagerer
svn-id: r41902
2009-06-26Implement difference in TIM's displayText code for PC98, this should fix the ↵Johannes Schickel
font color in the intro. svn-id: r41897
2009-06-26Implement palette difference in Kanji drawing code for PC98.Johannes Schickel
svn-id: r41896
2009-06-26Implement PC98 text mode color palette.Johannes Schickel
svn-id: r41895
2009-06-25For now always enable voices in PC98 version of LoL.Johannes Schickel
svn-id: r41893
2009-06-25Only initialize palettes with 16 colors in (real) 16 color games.Johannes Schickel
svn-id: r41892
2009-06-25Store palettes in a Common::Array instead of a fixed size array.Johannes Schickel
svn-id: r41891
2009-06-25Cleanup palette setup.Johannes Schickel
svn-id: r41890
2009-06-25Implement difference in PC98 version. (This actually breaks the text colors ↵Johannes Schickel
in the LoL intro for now...) svn-id: r41889
2009-06-25KYRA/LOL: - support speech/text settings in LOL introFlorian Kagerer
- fix possible pc98 music issue svn-id: r41887
2009-06-25Change Screen_v2::findLeastDifferentColor to take a Palette object as source.Johannes Schickel
svn-id: r41886
2009-06-25Change Screen_HoF::generateGrayOverlay to accept a Palette object as source.Johannes Schickel
svn-id: r41885
2009-06-25Change Screen_LoL genereta overlay functionallity to accept a Palette object ↵Johannes Schickel
as source. svn-id: r41884
2009-06-25Change Screen_HoF::generateGrayOverlay to use a Palette object internally.Johannes Schickel
svn-id: r41883
2009-06-25Change Screen_LoL::generateGrayOverlay to use a Palette object internally.Johannes Schickel
svn-id: r41882
2009-06-25Change Screen_v2::generateOverlay to take a const Palette reference instead ↵Johannes Schickel
of a pointer. svn-id: r41881
2009-06-25Add a const "getData" access method to Palette.Johannes Schickel
svn-id: r41880
2009-06-25Cleanup VQA player a bit.Johannes Schickel
svn-id: r41879
2009-06-25Replace yet another palette from file loading with Screen::loadPalette.Johannes Schickel
svn-id: r41878
2009-06-25Use Screen::loadPalette instead of Resource::loadFileToBuf.Johannes Schickel
svn-id: r41877
2009-06-25Cleanup.Johannes Schickel
svn-id: r41876
2009-06-25Making _numDataChunks unsignedSven Hesse
svn-id: r41875
2009-06-25Cleanup.Johannes Schickel
svn-id: r41871
2009-06-25Fix japanese font colors in Kyra 1 PC98 16 color.Johannes Schickel
svn-id: r41870
2009-06-25Adding more version entries for a Gob1 Win version, thanks to HkzSven Hesse
svn-id: r41869
2009-06-25Oops, used git commit --amend wrong, apparently. /This/ is the real ↵Sven Hesse
Environments change I wanted to push svn-id: r41868
2009-06-25Implement proper color index conversion for Lands of Lore PC98. (The intro ↵Johannes Schickel
and menu screen work fine now) svn-id: r41867
2009-06-25Giving the "backup" arrays their own class, Environments, and really ↵Sven Hesse
plugging all related leaks svn-id: r41860
2009-06-25Plugging some memory leaksSven Hesse
svn-id: r41859
2009-06-25Fix compilation issue for MSVCArnaud Boutonné
svn-id: r41858
2009-06-25Mention Kyra 1 PC98 16 color dithering support.Johannes Schickel
svn-id: r41853
2009-06-25Implement proper AMIGA to VGA color conversion.Johannes Schickel
svn-id: r41852
2009-06-25Implement proper VGA (a color component in [0, 63]) to our palette format ↵Johannes Schickel
(color component in [0, 255]) conversion. svn-id: r41851
2009-06-25Readd PC98 palette loading for LoL 16 color.Johannes Schickel
svn-id: r41850
2009-06-25Strip trailing whitespaces and tabs.Johannes Schickel
svn-id: r41848