Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-02 | WINTERMUTE: Make the mainloop run after initialization. | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Start work on porting BRenderSDL away from SDL2 | Einar Johan Trøan Sømåen | |
In particular this stubs away a few troublesome SDL-calls, that stopped us from getting the engine to start right now. | |||
2012-06-02 | WINTERMUTE: Silence an error when trying to set window-title | Einar Johan Trøan Sømåen | |
Currently we don't set the window-title anyhow, so why trigger an error about the text-encoding? | |||
2012-06-02 | WINTERMUTE: Correct assumptions about PathUtil::GetExtension | Einar Johan Trøan Sømåen | |
This puts it in line with Common::lastPathComponent, i.e. not including the '.' | |||
2012-06-02 | WINTERMUTE: Make BPkgFiles use SubStreams for non-compressed files too. | Einar Johan Trøan Sømåen | |
Since we already do the assumption that we don't need to do the same package-seeks for compressed files, this assumption needs to be carried for uncompressed files too. | |||
2012-06-02 | WINTERMUTE: Make BSurfaceSDL init its filename again. | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Correct the default-resolution to 640x480 | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Avoid touching SDL_Quit in-engine | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Make BPkgFile use zlib-streams and substreams. | Einar Johan Trøan Sømåen | |
Note that there is still much that could be simplified here by using substreams more extensively, instead of the specific WinterMute-solutions that are currently in place for dcp-files. | |||
2012-06-02 | WINTERMUTE: Mass rename m_FooBar -> _fooBar | Eugene Sandulenko | |
2012-06-02 | WINTERMUTE: Add in the Particle-stuff, now everything links, and the ↵ | Einar Johan Trøan Sømåen | |
AdGame-constructor starts. | |||
2012-06-02 | WINTERMUTE: Add the missing TinyXML-parts | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Remove STL from ScValue | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add BKeyboardState to build | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add BDiskFile to build | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Stub and add BRenderSDL to the build | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add BSurfaceSDL to build | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add crc to the build | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add ScEngine, ScValue, SXStore, SXString, SXFile and PlatformSDL ↵ | Einar Johan Trøan Sømåen | |
to build | |||
2012-06-02 | WINTERMUTE: Add simple detection for WinterMute | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: One big and ugly commit that resolves most of the forbidden-symbols. | Einar Johan Trøan Sømåen | |
The StringUtils aren't complete or tested, and the SysClasses are a hack, and there are a few "FORBIDDEN_SYMBOL_EXCEPTIONS". Expect this commit to need a bunch of cleanup going forwards. | |||
2012-06-02 | WINTERMUTE: Silence a few SAFE_DELETE-related warnings. | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add most of the missing classes to the build. | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Make BGame almost compilable | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add most of the Ad-Classes to module.mk | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add the AD-classfiles | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add the UI-classes. | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add most of the B-classes to module.mk | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add the files for the rest of the B-classes. | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add the script-classes | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add BBase and BParser, and make them compile. | Einar Johan Trøan Sømåen | |
2012-06-02 | WINTERMUTE: Add in the engine-shell from the ScummVM-wiki | Einar Johan Trøan Sømåen | |
2012-06-02 | DREAMWEB: Cleanup of debugging code and formatting in sound code. | D G Turner | |
This commit removes various temporary debugging output, cleans up some points of formatting and replaces some hexadecimal sizes and offsets with decimal for readability. | |||
2012-06-01 | SCUMM: Add debugInput opcode difference in Backyard Basketball. | Travis Howell | |
2012-05-31 | Merge pull request #241 from fingolfin/osx-spelling | Johannes Schickel | |
ALL: Correct spelling of "Mac OS X" in various places | |||
2012-05-31 | SCUMM: Change the nest.number default to zero in stopScript and ↵ | Travis Howell | |
stopObjectScript too. | |||
2012-05-31 | ALL: Correct spelling of "Mac OS X" in various places | Max Horn | |
2012-05-31 | DREAMWEB: Remove irrelevant additions in SFX id 62 usage. | D G Turner | |
2012-05-31 | DREAMWEB: Objectify Sound functions & data into DreamWebSound class. | D G Turner | |
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title". | |||
2012-05-30 | NEWS: Backyard Baseball 2003 is now supported | Matthew Hoops | |
2012-05-31 | SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle ↵ | Travis Howell | |
setting, fixes changing subtitles via ScummVM. | |||
2012-05-30 | SCI32: Case-insensitive configuration getters | Lars Skovlund | |
2012-05-31 | SCUMM: Fix global script 255 never been resumed by runScriptNested. Thanks ↵ | Travis Howell | |
to clone2727 for tracking down the problem in baseball2003. | |||
2012-05-30 | DREAMWEB: Replaced vsync() function with waitForVSync(). | D G Turner | |
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change. | |||
2012-05-30 | DREAMWEB: Removal of dead code and cleanup in sound code. | D G Turner | |
The removed blocks in the playChannel<n> functions referencing index are non-functional leftovers from more complex logic in the original code structure, and thus can be safely removed. | |||
2012-05-29 | GOB: Fix v7 cursors drawn by the scripts | Sven Hesse | |
When the cursor name is "", then that cursor is drawn by the scripts instead of loaded from cursor32.dll. That cursor does not have its own palette then. Fixes the cursors in the "paint" game in Adibou2. | |||
2012-05-29 | GOB: Hook up the PE cursors to v7 loadCursor | Sven Hesse | |
Addy Junior / Adibou2 now shows proper cursors. Thanks to clone2727 for the constant nagging. :P | |||
2012-05-29 | SCUMM: Add Macintosh UK version of Freddi Fish 4. | Travis Howell | |
2012-05-28 | SCUMM: Fix error in spyfox iOS credits | Matthew Hoops | |
2012-05-28 | SCUMM: Add support for Spy Fox iOS | Matthew Hoops | |