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2008-08-20Removed already deleted file engines/scumm/thumbnail.cpp from MSVC project ↵Kari Salminen
files. svn-id: r34062
2008-08-20Oops fix save loading after last commit.Johannes Schickel
svn-id: r34061
2008-08-20Cleanup of thumbnail saving/loading code.Johannes Schickel
svn-id: r34060
2008-08-20Added graphics/thumbnail.cpp and graphics/thumbnail.h to MSVC project files.Kari Salminen
svn-id: r34059
2008-08-20Fix compilation: Changed 'not' to '!'.Kari Salminen
svn-id: r34057
2008-08-20Committed patch #2055831 "KYRA: ResFileEntry parent cache optimization".Johannes Schickel
svn-id: r34055
2008-08-20- Committed Max' compressed save backseeking support from patch #2050337 ↵Johannes Schickel
"KYRA/SCUMM: Thumbnail support/improvement" - Extended SCUMM engine to support savegames without thumbnail header. (Increased savegame version to prevent saves to be loaded from older ScummVM versions) - Fixed KYRA to properly support savegames without thumbnail header. svn-id: r34054
2008-08-20Committed patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement". ↵Johannes Schickel
(Without Max' compressed backward seeking support for now) svn-id: r34053
2008-08-20Unified member names in container/storage classes Array, HashMap and String: ↵Max Horn
_storage, _size, _capacity svn-id: r34052
2008-08-20Extended HashMap debug outputMax Horn
svn-id: r34051
2008-08-20Moved the mutex locking a bit. (Consistent with how the AGOS engine does it.)Torbjörn Andersson
svn-id: r34050
2008-08-20I believe the setVolume() function has to be guarded by a mutex. (I added ↵Torbjörn Andersson
this to the Tinsel engine a while back to fix mysterious problems, but forgot to add it elsewhere.) Maybe this will fix the mysterious IHNM crashes, as well? svn-id: r34048
2008-08-20Engine now returns to the menu when intro is over.Nicola Mettifogo
svn-id: r34047
2008-08-20* Enlarged buffer for frame decoding. Crashes in the introduction were ↵Nicola Mettifogo
caused by a small buffer and subsequent out-of-bound writes. * Disabled debug code. svn-id: r34046
2008-08-19Deleted debug code that slipped in.Nicola Mettifogo
svn-id: r34041
2008-08-19Fix for bug #2057619: FW: Glitches in title display of demo (regression).Kari Salminen
Removed incorrect transparency data used for logo. Now it's shown correctly. svn-id: r34039
2008-08-19Fixed bug in low-level parser. Block comments weren't interpreted correctly.Nicola Mettifogo
svn-id: r34038
2008-08-19Fix for bug #2057656: FW: Assert during demo (regression).Kari Salminen
Future Wars's Amiga demo is trying to load collision data files 'L8_MK.NEO' and 'L23_MK.NEO' that aren't supplied with the demo. Previous code crashed when a file couldn't be found, now it gives a warning instead. svn-id: r34036
2008-08-19Fix for bug #2057637: FW: Spaceship glitches in demo (regression).Kari Salminen
This was caused by assuming in-place decompression is ok, it wasn't, although AFAIK the original did decompression in-place too. Changed unpacking to be done not in-place and the glitch vanished. Also changed the unpacker to also handle uncompressed input data. svn-id: r34034
2008-08-19Fixed 'make install' when building outside srcdirMax Horn
svn-id: r34033
2008-08-19Fixed GCC warningMax Horn
svn-id: r34032
2008-08-19Fix for bug #2057664 - "DRASCULA: No GUI warning when playing from CD"Filippos Karapetis
svn-id: r34030
2008-08-19Fixed regression from commit #33576. Fixes bug #2056282 - "DRASCULA: can't ↵Filippos Karapetis
use inventory objects" svn-id: r34028
2008-08-19Use the correct and specified datatype int32 instead of only int.Lars Persson
svn-id: r34027
2008-08-19Don't Use CEikonEnv::Static, get FS from system class insteadLars Persson
svn-id: r34025
2008-08-19Fix for bug #2057194 - "IHNM: -x option crashes ScummVM, if savegame doesn't ↵Filippos Karapetis
exist" svn-id: r34023
2008-08-19Fixed segfault when quitting BRA.Nicola Mettifogo
svn-id: r34022
2008-08-19Remove Deinit when hiding menu! UI infoprints needed the pixelbuffer.Lars Persson
svn-id: r34021
2008-08-19fixed warningsFlorian Kagerer
svn-id: r34019
2008-08-19fixed bug that caused a lockup in certain configurations when the music was ↵Florian Kagerer
fading svn-id: r34015
2008-08-18Enable save game action key in Touche for WinCE devices.Lars Persson
svn-id: r34013
2008-08-18Enable quick F5 save key for Touche!Lars Persson
svn-id: r34011
2008-08-18Compile fix for 34006Bertrand Augereau
svn-id: r34009
2008-08-18Updates to the scummvm blitting code as discussed on the mailing list.Robin Watts
1) Remove DS version of the ARM blitters in favour of the 'normal' ARM one. 2) Update normal ARM blitter to use Carlo's clever algorithm. 3) Update C version with Max Horns patch (slightly tweaked - counting down on loops is better, M'kay). svn-id: r34006
2008-08-18Do Deinit of pixel buffer when hiding menu.That saves 600KB in VGA games for ↵Lars Persson
low memory devices. svn-id: r34000
2008-08-18switching to libTremoloKostas Nakos
svn-id: r33999
2008-08-18KYRA: FM-Towns/PC-98 Audio:Florian Kagerer
- adpcm decoding for rhythm channel - cleanup svn-id: r33993
2008-08-18do away with the smush force redraw hackKostas Nakos
svn-id: r33991
2008-08-18* Split up blt routine (there is room for a ton of improvements)Nicola Mettifogo
* Added scaling as a new blt option * Activated scaling for the main character in BRA svn-id: r33985
2008-08-17KYRA: FM-Towns/PC-98 Audio:Florian Kagerer
- improved accuracy - complete percussion channel support (does not work atm though, since the instrument data is missing) - some cleanup svn-id: r33980
2008-08-17Improved filehandling for securer and quicker way to get ref to file sessionLars Persson
svn-id: r33978
2008-08-17Added some documentation about how data is unpacked in gfxConvertSpriteToRaw ↵Kari Salminen
(Learned this from trying to implement convertPI1_2 i.e. gfxConvertSpriteToRaw myself to see if that was the problem with the Operation Stealth's labyrinth arcade sequence). svn-id: r33976
2008-08-17Patch #2045543: Possible fix for Drascula's decodeRLE()Eugene Sandulenko
svn-id: r33973
2008-08-17Forwardport of branch-0-12-0's r33966: Fix to Future Wars's rendering of ↵Kari Salminen
type 0 overlays (i.e. color sprites). Objects with negative frame values are supposed to be jumped over (Verified with disassembly). svn-id: r33967
2008-08-16Properly close files opened when checking for config file on WIN32.Johannes Schickel
svn-id: r33953
2008-08-16Workaround for bug #2054882 (FW: Impossible to survive entering monastery ↵Kari Salminen
(regression)): For Future Wars o1_compareGlobalVar now compares global variable 255 to be equal to everything. The scripts probably tested global variable 255 for equality with some value (Maybe 143?) to see whether copy protection was properly passed. svn-id: r33950
2008-08-16Cleanup.Johannes Schickel
svn-id: r33948
2008-08-16KYRA: Fm-Towns Audio: fixed crashFlorian Kagerer
svn-id: r33943
2008-08-16KYRA: Fm-Towns Audio: fixed music fadingFlorian Kagerer
svn-id: r33942
2008-08-16Extended balloon manager to handle color constants and fixed color of text ↵Nicola Mettifogo
in balloons for BRA. svn-id: r33940