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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2012-06-12
GUI: Take advantage of Surface::fillRect in GraphicsWidget::setGfx.
Johannes Schickel
2012-06-12
GRAPHICS: Replace OverlayColor with uint16 in scaler code.
Johannes Schickel
2012-06-11
SCI: Fix comment in kString(at)
Matthew Hoops
2012-06-11
AUDIO: Make VOC decoder a bit more failsafe by still playing parts of invalid...
Johannes Schickel
2012-06-11
SCI: Add support for variable selectors in kListFirstTrue / kListAllTrue
Filippos Karapetis
2012-06-11
SCI: Return the default value for unknown configuration settings
Filippos Karapetis
2012-06-11
SCI: Added another French version of Torin's Passage
Filippos Karapetis
2012-06-11
KYRA: Mark Kyra 1 russian floppy version as fan translation.
Johannes Schickel
2012-06-11
SCUMM: Fix basketball ini name
Matthew Hoops
2012-06-11
GOB: Fix an AmigaOS compile error
Sven Hesse
2012-06-11
GOB: Update list of games in the comment
Sven Hesse
2012-06-11
README: Update Gob game list
Sven Hesse
2012-06-11
GOB: Don't recalculate the AdLib frequencies table on every player reset
Sven Hesse
2012-06-11
SCI: Bugfix for negative numbers in kString(at)
Filippos Karapetis
2012-06-11
SCI: Add more verbose debug output for DoAudio in SCI2.1
Filippos Karapetis
2012-06-11
GOB: Play the music on the title screen of Gob1 EGA
Sven Hesse
2012-06-11
NEWS: Mention Gob news for 1.5.0
Sven Hesse
2012-06-11
GOB: Hook up the MDY player in Geisha
Sven Hesse
2012-06-11
GOB: Hook up the MDY player in Fascination
Sven Hesse
2012-06-11
GOB: Rewrite the AdLib players
Sven Hesse
2012-06-10
GUI: Refactor default savegame description creation.
Johannes Schickel
2012-06-10
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
Johannes Schickel
2012-06-10
PARALLACTION: Do not call close on a SaveLoadChooser.
Johannes Schickel
2012-06-10
MOHAWK: Do not call close on SaveLoadChooser.
Johannes Schickel
2012-06-10
GUI: Get rid of SaveLoadChooser::setSaveMode.
Johannes Schickel
2012-06-09
SCUMM: Create proper engine for heversion 101
Matthew Hoops
2012-06-09
SCI: Update information on kGetSierraProfileInt
Filippos Karapetis
2012-06-09
SCI: Initial implementation of AddLine, UpdateLine, DeleteLine
Filippos Karapetis
2012-06-09
SCI: Handle translucent text planes
Filippos Karapetis
2012-06-08
Merge pull request #243 from lordhoto/cursor-no-scale
Eugene Sandulenko
2012-06-09
SCUMM: Add HE101 version, for debugInput opcode difference in some HE100 games.
Travis Howell
2012-06-08
NEWS: Fix a typo
Matthew Hoops
2012-06-09
NEWS: Add Geisha to the supported games
Sven Hesse
2012-06-08
SCUMM: Implement listing playbook files in football2002
Matthew Hoops
2012-06-08
SCUMM: Stub off other football2002 u32 opcodes
Matthew Hoops
2012-06-08
SCUMM: Give football u32 opcodes proper names
Matthew Hoops
2012-06-08
SCI: Handle resource ID -1 when setting the palVary resource
Filippos Karapetis
2012-06-08
SCI: Fix mouse up events
Willem Jan Palenstijn
2012-06-08
GOB: Implement shooting in Penetration
Sven Hesse
2012-06-08
GOB: Rewrite "pathfinding" and implement moving enemies
Sven Hesse
2012-06-07
TINSEL: Remove unused member _scheduler in TinselEngine.
Johannes Schickel
2012-06-07
COMMON: Make CoroutineScheduler's constructor and destructor private.
Johannes Schickel
2012-06-07
COMMON: Slightly adapt coroutine code to better match our guidelines.
Johannes Schickel
2012-06-07
COMMON: Move coroutine documentation to the header file.
Johannes Schickel
2012-06-07
SCI: Initial implementation of kScrollWindow, used in some SCI21 games
Filippos Karapetis
2012-06-07
AGOS: Fix compiling AGOS game engine, when AGOS2 is disabled.
Travis Howell
2012-06-07
GOB: Hook up the Penetration minigame in the cheater
Sven Hesse
2012-06-07
GOB: Handle Penetration shooting animations more cleverly
Sven Hesse
2012-06-07
GOB: Better controls in Geisha's Penetration
Sven Hesse
2012-06-06
SCUMM: Implement football2002 u32 opcode 1028
Matthew Hoops
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