Age | Commit message (Collapse) | Author |
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boolean
_loopCount refers to the number of times an animation should be played, where 0
corresponds to infinite.
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It's done inside readImageToSurface() and it no longer needs
to be on the heap
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// TODO: Remove image wrapping logic for the vertical direction since this can never happen now
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After redoing the math, I now know that the algorithm requires for(x) { for(y) {}}
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I found out that you can call delete/free/delete[] on NULL and the function's defined
behavior is to do nothing.
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Prevents unnecessary algebra
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This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555. AVI
videos are already in RGB 565, so we just need to remove the code that switched
the pixelFormat during videos.
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This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555.
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This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555.
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This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555.
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on a signed int
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it from mutateImage
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re-reading the file each time
This is both more efficient and is part of the process of converting the entire game to RBG 565
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Useful for putting a breakpoint at certain ResultActions/Controls to
test out different instances of them.
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Conflicts:
video/avi_decoder.cpp
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