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2006-03-26Cleaned up update_playRhythmSection(). It's almost possible to understand whatTorbjörn Andersson
it's intended to do now. Renamed _unkOutputByte2 to _vibratoAndAMDepthBits. It's a pretty terrible name, but that's what it is: the two most significant bits of the Adlib BD register. Renamed _rhythmSection to _rhythmSectionBits for consistency: It's the five least significant bits of the Adlib BD register. (The remaining bit is the rhythm on/off bit. I don't think we store that one in any variable.) svn-id: r21463
2006-03-26Always use the correct string slot for HE games specific cases in ↵Travis Howell
decodeParseString() svn-id: r21462
2006-03-26Ooops, correct cut and past error in last commitTravis Howell
svn-id: r21461
2006-03-26Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color ↵Travis Howell
glitches in Buzzy games svn-id: r21460
2006-03-26Added support for mouse wheel scrolling in save/restore dialog.Torbjörn Andersson
svn-id: r21459
2006-03-26Implement feature request #1450364: "Suggestion on how to cope withEugene Sandulenko
fan-translations" svn-id: r21458
2006-03-26Implement feature request #1393200: "target_md5 even for command line"Eugene Sandulenko
svn-id: r21457
2006-03-26Reduce size of saved games for HE games, music/speech resources don't need ↵Travis Howell
to be saved svn-id: r21456
2006-03-25Fixing bug #1458388: "SIMON1: Game Detection fails".Eugene Sandulenko
Sometimes instead of "GAMEPC" we get "GAMEPC." (note trailing dot) svn-id: r21455
2006-03-25fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, ↵Gregory Montoir
bug #1416186). svn-id: r21454
2006-03-25- Print more meaningful game names on detection stageEugene Sandulenko
- Move detection debug messages from level 0 to level 2 svn-id: r21453
2006-03-25- Revert my last change with moving addDefaultDirectory() from TheneNew.cppEugene Sandulenko
- Removed locking of further directory adds because it did not work for themes. svn-id: r21452
2006-03-25- Move AddDefaultDirectory() calls in somon engine to constructorEugene Sandulenko
- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp svn-id: r21451
2006-03-25Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE gamesTravis Howell
svn-id: r21450
2006-03-25Add kListAllNoRoot type to listDir() to handle recent file class changes, on ↵Travis Howell
file system backends which use _isPseudoRoot svn-id: r21449
2006-03-25I believe that the purpose of updateCallback45() is to add a signed value to aTorbjörn Andersson
channel's unsigned tempo. Rewrote the function to make this clearer, and renamed it update_changeChannelTempo(). svn-id: r21448
2006-03-25More renamings:Torbjörn Andersson
unk11 -> durationRandomness updateCallback12() -> update_setupNoteAndDuration() updateCallback26() -> update_setupDuration() updateCallback44() -> update_setDurationRandomness() svn-id: r21447
2006-03-25Minor cleanupTravis Howell
svn-id: r21446
2006-03-25Add Blue's ABC Time and upgrade demo target to full gameEugene Sandulenko
svn-id: r21444
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443
2006-03-24Fix MSVC warnings #3Andrew Kurushin
svn-id: r21442
2006-03-24Fix MSVC warnings #2Andrew Kurushin
svn-id: r21441
2006-03-24Fix MSVC warningsAndrew Kurushin
svn-id: r21440
2006-03-24fix ITE SUNSPOT music loopAndrew Kurushin
svn-id: r21439
2006-03-24Fix crash in Options dialog in 320xY mode. Shadow was drawn off-screenEugene Sandulenko
svn-id: r21438
2006-03-24Removed obsolete test stuff from my credits description :-)Max Horn
svn-id: r21435
2006-03-24- Modified the 'credits' target so that it first generates the files in theMax Horn
scummvm module before trying to go outside (which may fail depending on the developers setup) - Changed the paths to the web/docs modules based on the assumption that we are working in a checkout of the complete Subversion repository. svn-id: r21434
2006-03-24Fix chechbox label alignment.Eugene Sandulenko
svn-id: r21433
2006-03-24Changed the DEBUG_HASH_COLLISIONS feature: Now measures the ratio between ↵Max Horn
lookup collisions and total number of lookups svn-id: r21432
2006-03-24- replaced the hash table size heuristic with a table of hard coded table sizesMax Horn
(taken from the GNU ISO C++ Library), which are all prime - replaced the string hash function by one that works slightly better & faster - changed various types to unsigned - added code to help debug the number of hash collisions (off by default) svn-id: r21431
2006-03-24- moved type aa_ref_t into AssocArray, improving code readability a bitMax Horn
- added new "operator[] const" method, useful when accessing const instances - removed the default value (if you access an entry without first checking that it is actually there, it's your own fault) - replaced 'index' with 'key' which seems more logical and avoids troubles with certain systems that #define index in their system headers svn-id: r21430
2006-03-24Some more cleanup in AssocArrayMax Horn
svn-id: r21429
2006-03-24Cleanup for the AssocArray template: int->book, put common code into a new ↵Max Horn
lookup() method, and some other tweaks svn-id: r21428
2006-03-24Oops, accidentally commited the wrong patch (had these lines commented out ↵Max Horn
for testing) svn-id: r21427
2006-03-24Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) ↵Max Horn
to a minimum svn-id: r21426
2006-03-24Some ideas on streams added to the TODOMax Horn
svn-id: r21425
2006-03-24Using NULL as a default value is not working in general (e.g. for ↵Max Horn
Common::String) -- force explicit definition of a default value svn-id: r21424
2006-03-24o Rearranged options dialogEugene Sandulenko
o Made button corners less round to match mock-ups svn-id: r21423
2006-03-24Check values loaded from theme INI and give meaningful errors instead ofEugene Sandulenko
bad crashes on blitting stage. svn-id: r21422
2006-03-24Bump theme version numberEugene Sandulenko
svn-id: r21421
2006-03-24o Move built-in evaluator constants to AssocArray to speed it upEugene Sandulenko
o Introduced .align text widget property o Moved all text widgets to use it and populated theme config file svn-id: r21420
2006-03-23Implementation of AssociativeArray. Transferred GUI to it. Now it is muchEugene Sandulenko
faster. svn-id: r21419
2006-03-23Partially disassembly of the pathfinding code and miscellaneous support methodsPaul Gilbert
svn-id: r21418
2006-03-23Minor changes for FF and cleanupTravis Howell
svn-id: r21417
2006-03-23Add opcode 161 difference in FF, fixes some glitches in 2nd roomTravis Howell
svn-id: r21416
2006-03-23Match game speed with originalEugene Sandulenko
svn-id: r21415
2006-03-23uint8 -> byteEugene Sandulenko
svn-id: r21414
2006-03-23Made mouse more responsiveEugene Sandulenko
svn-id: r21413
2006-03-23Got rid of ASSERT and ASSERT_PTR definesEugene Sandulenko
svn-id: r21412
2006-03-23Make copy protection in OS and FW turnable. Still buggyEugene Sandulenko
svn-id: r21411