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2011-01-18MOHAWK: Implement the village part of the left viewer on gspitMatthew Hoops
svn-id: r55299
2011-01-18GOB: Give Inca2 its own SaveLoad classSven Hesse
Add an quick hack to fudge reading of the "voice.inf" file, so that the voice match the selected text language. svn-id: r55298
2011-01-18GOB: Fix the indenting :PSven Hesse
svn-id: r55297
2011-01-18GOB: Give Inca2 its own Inter classSven Hesse
svn-id: r55296
2011-01-18GOB: Add a workaround for Inca2Sven Hesse
The scripts seem to depend on var32_236 to be cleared at the start of each new script file. svn-id: r55295
2011-01-18GOB: Add some sanity checksSven Hesse
svn-id: r55294
2011-01-18GOB: Implement Urban Runner autosaveSven Hesse
Makes the "Try again" after a death work svn-id: r55293
2011-01-18HUGO: Improve mouse support in H3 DOS versionArnaud Boutonné
- Fix description of Penelope lying (when using mouse) - Use H3 Win logic in order to handle horizon - Add a workaround for a data bug in scenery1.dat, fixing the pathfinding bug in Crash screen svn-id: r55292
2011-01-18HUGO: Clean-upArnaud Boutonné
Modify debug level for 2 debug messages, Suppress obsolete comments, Fix typo in comment svn-id: r55291
2011-01-18GOB: Fix a stupid typo in o2_readData()Sven Hesse
svn-id: r55290
2011-01-18GOB: Fix Woodruff object videosSven Hesse
svn-id: r55289
2011-01-18GOB: Fix Woodruff video offsetsSven Hesse
svn-id: r55288
2011-01-18GOB: Increase debug level for a debug messageSven Hesse
svn-id: r55287
2011-01-18GOB: Fix Urban Runner hotspot textsSven Hesse
Thanks to SylvainTV :) svn-id: r55286
2011-01-18VIDEO: Clip render rect to the surface's dimensionSven Hesse
...And not to the video's. Oops :P svn-id: r55285
2011-01-18GOB: Add a sanity check in oPlaytoons_readDataSven Hesse
svn-id: r55284
2011-01-18GOB: Add chroma values linear interpolation in drawYUVSylvain Dupont
Fixes the blockiness and apparent color shifting in some Urban Runner menu icons. svn-id: r55283
2011-01-18MOHAWK: Implement xgrviewer so the right viewer on gspit is usableMatthew Hoops
svn-id: r55282
2011-01-18PARALLACTION: Fix Big Red Adventure Walking To Stop On Path Build Failure.David Turner
Walking now works correctly, with no valgrind issues, lockups or assertions. svn-id: r55281
2011-01-17PARALLACTION: Minor Whitespace and code complexity reduction in walk.*David Turner
svn-id: r55280
2011-01-17PARALLACTION: Some Improvements To Big Red Adventure Walk Code.David Turner
* Renamed and retyped "int _fieldC" to "bool _stillWalkingTowardsNode" to aid readability and clarity of code. Thanks to fuzzie for naming. * Added assertion to prevent use of invalid memory as reported by Valgrind when walk point p is constructed from an empty list. * Added code to stop walk if buildPath fails, though this causes an assertion instead currently. svn-id: r55279
2011-01-17MOHAWK: Implement the Riven pin controlsMatthew Hoops
svn-id: r55278
2011-01-17GOB: Make the variable stack endianness-independentSven Hesse
Since Urban Runner casts int16s to uint32 before pushing them onto the stack and after popping assumes it's little endian, we have explicitely preserve the variable space endianness while pushing/popping. svn-id: r55277
2011-01-17GOB: Fix o2_pushVars()Sven Hesse
Fixes Urban Runner loading. This being broken has the potential of messing up /everything/ in unpredictable ways, so saves of games using this opcode may be borked. Thankfully, I *think* it's just Urban Runner, which isn't working/supported yet anyway. svn-id: r55276
2011-01-17GOB: Fix the flow rate gauge in Urban RunnerSven Hesse
svn-id: r55275
2011-01-16GOB: Remove unused old shade functionsSven Hesse
svn-id: r55274
2011-01-16GOB: Adding a proper shade methodSven Hesse
svn-id: r55273
2011-01-16GOB: Use the correct font and shade color in Urban RunnerSven Hesse
svn-id: r55272
2011-01-16GOB: Add a method to get a true palette colorSven Hesse
svn-id: r55271
2011-01-16GOB: Don't clobber the global paletteSven Hesse
svn-id: r55270
2011-01-16GOB: Remove unused declarationsSven Hesse
svn-id: r55269
2011-01-16SCUMM: Prefer "Could not" over "Couldn't" in some error messages.Johannes Schickel
svn-id: r55268
2011-01-16GUI: Fix language popup in the game options.Johannes Schickel
r49786 introduced a regression which made the game options menu set the game language to "zh-cn" in case "<default>" was selected. Also in case no language key was present in the game's config domain no text was shown at all, now it shows "<default>" in that case again. svn-id: r55267
2011-01-16TOOLS: Fix Win64 MSVC project files.Johannes Schickel
This is done by adding the "SDL_BACKEND" define to x64 MSVC project files, otherwise linker errors would occur, since certain SDL code would not get compiled. svn-id: r55266
2011-01-16VIDEO: Implement internal-codec 24bpp VMDsSven Hesse
svn-id: r55265
2011-01-16GOB: Allow true-color VMD cursorsSven Hesse
svn-id: r55264
2011-01-16VIDEO: Implement internal-codec 16bit VMDsSven Hesse
svn-id: r55263
2011-01-16GOB: Add the property switchColorModeSven Hesse
To allow the videoplayer (and ultimatively the demoplayer) to switch color modes if necessary. svn-id: r55262
2011-01-16GOB: Add setTrueColor()Sven Hesse
To change ScummVM's color mode on-the-fly svn-id: r55261
2011-01-16GOB: Add setBPP()Sven Hesse
To allow converting the surface's bytes per pixel without destroying it first. svn-id: r55260
2011-01-16VIDEO: Add color mode methodsSven Hesse
To query the video's color mode and notifying the decoder that the system's color mode changed. svn-id: r55259
2011-01-16VIDEO: Add range checks to deLZ77()Sven Hesse
svn-id: r55258
2011-01-16VIDEO: Simplying the video buffersSven Hesse
svn-id: r55257
2011-01-16MIDI parser: Stop hanging notes when a notes off event is calledFilippos Karapetis
This is the same fix as the one in r54429 for the MIDI parser of the SCI engine, based on patch #3116608. Probably fixes (or is indirectly related to) bugs #2825928 (for MADE), #2948281 (for SAGA), #2797283 (for tinsel), #2016549 (for SCUMM) and #2138118 (for kyra), as these engines are all using the MidiParser class internally. svn-id: r55256
2011-01-16SWORD25: Fix main menu button text colourTorbjörn Andersson
In the other cases I've found in the code, the colour components are stored in the order B, G, R and A. Assume that's the case here too. I hope that is correct. It doesn't seem to break anything obvious. svn-id: r55255
2011-01-15SCI: Plugged 2 memory leaks, reported by digitallFilippos Karapetis
- Plugged 2 memory leaks in the SCI0 menu code (the lists of menu and submenu entries) - Got rid of the _listCount variable svn-id: r55254
2011-01-15MOHAWK: Implement Myst's clock tower gears puzzleBastien Bouclet
svn-id: r55253
2011-01-15MOHAWK: Get rid of the DETECT_BRODERBUND_TITLES define.Alyssa Milburn
svn-id: r55252
2011-01-15SCI: Added a hack to fix bug #3122075 - "LB1: Game play freezes when taking ↵Filippos Karapetis
shower" This is a regression from the new kInitBresen/kDoBresen functions, enabled in r52467. Many thanks to waltervn for his work in bisecting this. The actual bug should be found, but since only this death scene has an issue, it's not really worth the effort. The old functions are based on observations, so there are many differences in the way that they behave. If another test case is found, then this shall be examined further. Until then, this simple and unobtrusive hack will do. svn-id: r55251
2011-01-15SCI: cleaned up checkSelectorBreakpoint()Filippos Karapetis
svn-id: r55250