Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-25 | fix unaligned writes | Joost Peters | |
svn-id: r42747 | |||
2009-07-25 | Formatting | Eugene Sandulenko | |
svn-id: r42746 | |||
2009-07-25 | Use new Common::String::printf | Willem Jan Palenstijn | |
svn-id: r42744 | |||
2009-07-25 | Add Common::String::printf to format a string | Willem Jan Palenstijn | |
svn-id: r42743 | |||
2009-07-25 | Whitespace fixes | Max Horn | |
svn-id: r42742 | |||
2009-07-25 | Whitespace changes. | Travis Howell | |
svn-id: r42740 | |||
2009-07-25 | Fixed GCC warnings. | Torbjörn Andersson | |
svn-id: r42739 | |||
2009-07-25 | Update credits. | Travis Howell | |
svn-id: r42738 | |||
2009-07-25 | Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. | Travis Howell | |
svn-id: r42737 | |||
2009-07-25 | Add patch #2816140 - MM C64 Costume Animation. | Travis Howell | |
svn-id: r42736 | |||
2009-07-25 | Add enum which marks global priorites of the EventManager event dispatcher. | Johannes Schickel | |
svn-id: r42729 | |||
2009-07-25 | - EventDispatcher is no longer a singleton. | Johannes Schickel | |
- Add "getEventDispatcher" method to EventManager. svn-id: r42728 | |||
2009-07-25 | - Adapt DefaultEventManager to use Common::ArtificialEventSource | Johannes Schickel | |
- Adapt Keymapper to implement EventMapper interface svn-id: r42727 | |||
2009-07-25 | Moved ArtificialEventSource to common/events.h. | Johannes Schickel | |
svn-id: r42726 | |||
2009-07-25 | Change DefaultEventManager to use EventDispatcher. | Johannes Schickel | |
svn-id: r42725 | |||
2009-07-25 | - Add marco to easily access the EventDispatcher instance. | Johannes Schickel | |
- Add events.cpp to module.mk svn-id: r42724 | |||
2009-07-25 | Made DefaultEventManager a subclass of EventObserver. | Johannes Schickel | |
svn-id: r42723 | |||
2009-07-25 | Replaced "_artificialEventQueue" by an EventSource. | Johannes Schickel | |
svn-id: r42722 | |||
2009-07-25 | Prevent EventMapper events from being mapped. | Johannes Schickel | |
svn-id: r42721 | |||
2009-07-25 | Add function "allowMapping" to EventSource, for testing whether the event ↵ | Johannes Schickel | |
source allows mapping (via the Keymapper for example.) svn-id: r42720 | |||
2009-07-25 | Got rid of EventManger::artificialEventQueue. | Johannes Schickel | |
svn-id: r42719 | |||
2009-07-25 | Replace "EventProvider" class of the DefaultEventManager implementation with ↵ | Johannes Schickel | |
"Common::EventSource". svn-id: r42718 | |||
2009-07-25 | Add new event dispatching API. | Johannes Schickel | |
svn-id: r42717 | |||
2009-07-24 | Merging Map_v4 into Map_v2 | Sven Hesse | |
svn-id: r42716 | |||
2009-07-24 | CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵ | Sven Hesse | |
notifyPaused() svn-id: r42715 | |||
2009-07-24 | Moving all implementations into the cpp | Sven Hesse | |
svn-id: r42714 | |||
2009-07-24 | Renaming getAnchor() to getFrameCoords() | Sven Hesse | |
svn-id: r42713 | |||
2009-07-24 | Fixing bytes per pixel detection | Sven Hesse | |
svn-id: r42712 | |||
2009-07-24 | Added a method to easily dump resources to file | Sven Hesse | |
svn-id: r42711 | |||
2009-07-24 | Adding stubs for newer VMDs found in Addy 5 | Sven Hesse | |
svn-id: r42710 | |||
2009-07-24 | Adding ADL playback to the demoplayer | Sven Hesse | |
svn-id: r42709 | |||
2009-07-24 | Properly reading the video codec fourcc, in case we need other codecs in the ↵ | Sven Hesse | |
future svn-id: r42708 | |||
2009-07-24 | Calculating the number of data bytes per initial sound slice, because ↵ | Sven Hesse | |
relying on the standard amount doesn't work for some videos svn-id: r42707 | |||
2009-07-24 | Caching the subtitle font and color, because some don't assign those | Sven Hesse | |
svn-id: r42706 | |||
2009-07-24 | Adding subtitle support to Woodruff | Sven Hesse | |
svn-id: r42705 | |||
2009-07-24 | Adding support for ADPCM sound data (yet another IMA ADPCM variant). What ↵ | Sven Hesse | |
we've called ADPCM before is more like DPCM svn-id: r42704 | |||
2009-07-24 | re-enable SCI engine | Eugene Sandulenko | |
svn-id: r42701 | |||
2009-07-24 | This is 1.1.0svn | Eugene Sandulenko | |
svn-id: r42699 | |||
2009-07-24 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r42697 | |||
2009-07-24 | SAGA: Instead of trying to detect duplicate glyphs, | Willem Jan Palenstijn | |
simply generate duplicate outline glyphs. This should fix #2826697. svn-id: r42696 | |||
2009-07-24 | Adjust workaround for bug #2826144, to use hard coded offset, that should be ↵ | Travis Howell | |
safe in all language versions. svn-id: r42695 | |||
2009-07-24 | Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard. | Travis Howell | |
svn-id: r42693 | |||
2009-07-24 | Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ↵ | Sven Hesse | |
animation shifted(?)"). The problem was that the animation in question has an one pixel wide transparent bar on the left svn-id: r42690 | |||
2009-07-24 | Fix cursor position, when entering a save game name in HE games. | Travis Howell | |
svn-id: r42685 | |||
2009-07-24 | Bear Stormin' is the full mini game, and not a demo. | Travis Howell | |
svn-id: r42681 | |||
2009-07-23 | Fixing a bug in the V4 save file handler, produced by a "neat" feature in ↵ | Sven Hesse | |
Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.- svn-id: r42679 | |||
2009-07-23 | Only autosave in supported scenes. | Travis Howell | |
svn-id: r42677 | |||
2009-07-23 | Bugfix for player blocking room entrance causing NPCs trying to enter ↵ | Paul Gilbert | |
getting an excessive number of action entries svn-id: r42676 | |||
2009-07-23 | Fix bug #1726909 - HE Games: Glitches after loading saved games, by ↵ | Travis Howell | |
restircting HE games to their original load/save interface. svn-id: r42675 | |||
2009-07-23 | Remove keyboard support for mouse buttons, since it interferes with ↵ | Travis Howell | |
load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago. svn-id: r42674 |