| Age | Commit message (Collapse) | Author | 
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Instead, have a different variable for each use.
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This gets rid of another intermediate buffer.
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intermediate buffer.
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This allows for better sharing between the current video state in the view and
the OSystem implementation.
This also gets rid of most C interface functions for calling ObjC code.
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Formerly the overlay and game screen offset was swapped.
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TINSEL: Rename globals to add g_ prefix.
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size_type is an unsigned integer type and is used for all indices etc.
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This should fix bug #3489654 "DEVTOOLS: create_kyradat linkerror".
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This should fix bug #3374656 "IPHONE: setShakePos not implemented".
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As indicated by wjp, the Global Main Menu (GMM) did not check or report
on the returned error state from saveGameState() and loadGameState() usage.
This corrects this and adds a MessageDialog report of any failure.
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This makes sure that non English versions don't get detected as English.
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(also fix various thing connected to CGA/EGA modes)
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(some sprites were drawn one pixel too far to the right)
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(this was done in the same way as in EOB2 and LOL, but it has to be slightly different)
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