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2012-06-16TONY: Workaround for original game bug opening the door in the first scenePaul Gilbert
In the original, after moving to the door, the game scripts have Tony start immediately moving back to the desk. Unfortunately, they didn't realise that the _hEndOfPath event would still be briefly set from finishing the walk to the door, so the game didn't wait until Tony had reached the desk to start the conversation.
2012-06-16TONY: Rename sound functions and class namesStrangerke
2012-06-16TONY: Translate some Italian terms, rename enumsStrangerke
2012-06-16TONY: Bugfix for hanging after giving 'shrimp' to the parrotPaul Gilbert
2012-06-15TONY: Silent more CppCheck warningsStrangerke
2012-06-15TONY: Silent more CppCheck warnings, remove an unused globalStrangerke
2012-06-14TONY: Fix three warnings reported by CppCheck in inventory (reported by ↵Strangerke
eriktorbjorn)
2012-06-14TONY: Removed unused global static object and associated methodPaul Gilbert
2012-06-14TONY: Silent more CppCheck warningsStrangerke
2012-06-14TONY: Silent some CppCheck warningsStrangerke
2012-06-13TONY: Refactor RMPointer class to use the ScummVM CursorManPaul Gilbert
2012-06-13TONY: Translate some more ItalianStrangerke
2012-06-12TONY: Translate Italian enumsStrangerke
2012-06-12TONY: Fix looping some soundsMatthew Hoops
2012-06-12TONY: Translate some more comments into EnglishStrangerke
2012-06-12TONY: Rename some Italian into EnglishStrangerke
2012-06-11TONY: Rename a remaining variable in loc.hStrangerke
2012-06-11TONY: Rename variables in tonychar.hStrangerke
2012-06-11TONY: Rename variables in game.h and gfxcore.hStrangerke
2012-06-11TONY: Rename variables in utils.hStrangerke
2012-06-11TONY: Removed unused variablePaul Gilbert
2012-06-11TONY: Fix crash in the Tunnel Of LovePaul Gilbert
2012-06-11TONY: Implemented process to properly set hEndOfBuffer when sound effects endPaul Gilbert
2012-06-10TONY: Rewind sounds before playing themMatthew Hoops
Fixes sounds in the menu
2012-06-10TONY: Convert FPSFX to our mixer codeMatthew Hoops
Only thing missing is the hEndOfBuffer code, but this is a good start
2012-06-11TONY: Rename variables in inventory.hStrangerke
2012-06-11TONY: Rename variables in font.hStrangerke
2012-06-10TONY: Rename variables in loc.h and mpal.hStrangerke
2012-06-10TONY: Rename variables in globals.hStrangerke
2012-06-11TONY: Fixed display of static animations, and some variable renamingPaul Gilbert
2012-06-10TONY: Fix data freeing in DialogStartPaul Gilbert
2012-06-09TONY: Make FPSOUND work in ScummVMMatthew Hoops
2012-06-09TONY: Remove custom sound CODEC classesMatthew Hoops
We already have our own raw PCM and IMA ADPCM classes that we will use
2012-06-09TONY: Rework the way wave files are loadedMatthew Hoops
We'll let our own sound code take care of the RIFF header
2012-06-09TONY: Silence some gcc warningsMatthew Hoops
2012-06-09TONY: Fix data freeing in LocationPollThreadPaul Gilbert
2012-06-09TONY: Fix operation of TakeOwnership/ReleaseOwnershipPaul Gilbert
2012-06-09TONY: Fix the dialogs displayed for the different function keysPaul Gilbert
2012-06-09TONY: Fix some calls from globalFree to globalDestroyPaul Gilbert
2012-06-09COMMON: Changed pulseEvent to allow calling processes to finish executing firstPaul Gilbert
2012-06-09TONY: Fixes for deallocating MPC and MPAL dataPaul Gilbert
2012-06-09TONY: Properly free dialog commands during loading when there is duplicatesPaul Gilbert
2012-06-09TONY: Properly free items during loading when there is duplicatesPaul Gilbert
2012-06-09TONY: Added more freeing of MPC data when the game endsPaul Gilbert
2012-06-09TONY: Rename more globalsStrangerke
2012-06-09TONY: Added code to free parsed MPC file data when the game endsPaul Gilbert
2012-06-08TONY: Fixed sign of block identifier constantPaul Gilbert
2012-06-08TONY: Refactored the memory manager to increase performancePaul Gilbert
2012-06-08TONY: start renaming globalsStrangerke
2012-06-07TONY: Some more renamingStrangerke