Age | Commit message (Collapse) | Author |
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means we can take advantage of namespaces)
svn-id: r26019
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in this file was present twice)
svn-id: r26018
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porting); moved PS2 std C I/O defines to file.cpp (no code other than the file & savegame code should use fopen etc. directly)
svn-id: r26017
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config file
svn-id: r26016
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svn-id: r26015
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Ween and Bargon, too
svn-id: r26014
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svn-id: r26013
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- some diffs for Amiga version
svn-id: r26010
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CD-version
svn-id: r26009
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svn-id: r26007
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of The Feeble Files.
svn-id: r26006
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svn-id: r26005
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svn-id: r26004
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animation handler
svn-id: r26003
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svn-id: r26001
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svn-id: r26000
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verisons of Maniac Mansion.
svn-id: r25999
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svn-id: r25994
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in the beach screen in Bargon Attack)
svn-id: r25991
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svn-id: r25990
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svn-id: r25988
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svn-id: r25981
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svn-id: r25980
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svn-id: r25979
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svn-id: r25978
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- Added the Gob2 Mac version fac76 reported in bug #1673397
svn-id: r25977
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its input buffer
svn-id: r25976
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version. (thanks to Florian Kagerer)
svn-id: r25974
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svn-id: r25973
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responsible for handling Archives in place of the Parallaction engine.
svn-id: r25972
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svn-id: r25971
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from background management
svn-id: r25970
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svn-id: r25969
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svn-id: r25968
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* Removed the odd return value of method erase()
* Stopped erase() from leaking (oops!)
* Added a (paranoia) consistency check to assign()
svn-id: r25967
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present
svn-id: r25966
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svn-id: r25965
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svn-id: r25964
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svn-id: r25962
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svn-id: r25960
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svn-id: r25959
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svn-id: r25958
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svn-id: r25956
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svn-id: r25955
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svn-id: r25954
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svn-id: r25953
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svn-id: r25952
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svn-id: r25951
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svn-id: r25949
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svn-id: r25948
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