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2016-08-26DM: Add f252_timelineProcessEvents60to61_moveGroupBendegúz Nagy
2016-08-26DM: Add f245_timlineProcessEvent5_squareCorridorBendegúz Nagy
2016-08-26DM: Fix a bug in drawPanelObject, fix some casts formattingStrangerke
2016-08-26DM: Refactor f111 and f112Strangerke
2016-08-26DM: Add f248_timelineProcessEvent6_squareWallBendegúz Nagy
2016-08-26DM: Add f250_timelineProcessEvent8_squareTeleporterBendegúz Nagy
2016-08-26DM: Add f251_timelineProcessEvent9_squarePitBendegúz Nagy
2016-08-26DM: Clear some warningsBendegúz Nagy
2016-08-26DM: Add f244_timelineProcessEvent10_squareDoorBendegúz Nagy
2016-08-26DM: Add f243_timelineProcessEvent2_doorDestructionBendegúz Nagy
2016-08-26DM: Add f242_timelineProcessEvent7_squareFakewallBendegúz Nagy
2016-08-26DM: Add f220_explosionProcessEvent25_explosionBendegúz Nagy
2016-08-26DM: Add f241_timelineProcessEvent1_doorAnimationBendegúz Nagy
2016-08-26DM: Add f219_processEvents48To49_projectileBendegúz Nagy
2016-08-26DM: Complete main gameloopBendegúz Nagy
2016-08-26DM: Add F0239_TIMELINE_ExtractFirstEventBendegúz Nagy
2016-08-26DM: Fix broken display of the leftmost championBendegúz Nagy
2016-08-26DM: Add missing code to command turn partyBendegúz Nagy
2016-08-26DM: Add missing code to command move partyBendegúz Nagy
2016-08-26DM: Add warning with repeat parameterBendegúz Nagy
2016-08-26DM: Add proper keyboard input handlingBendegúz Nagy
2016-08-26DM: Fix typo in commentStrangerke
2016-08-26DM: Remove some more extra parenthesis, remove a useless call to c_str()Strangerke
2016-08-26DM: Remove extra parenthesisStrangerke
2016-08-26DM: Reduce some variable scopes, silent CppCheck warningsStrangerke
2016-08-26DM: Some soft refactoring, in order to silent some CppCheck warningsBendegúz Nagy
2016-08-26DM: Some rework in group.cppStrangerke
2016-08-26DM: Silent some more CppCheck warningsBendegúz Nagy
2016-08-26DM: Some soft refactoring in champion.cppBendegúz Nagy
2016-08-26DM: Fix style used for pointer castsStrangerke
2016-08-26DM: Fix compilation using MSVC9Strangerke
2016-08-26DM: Fix several bugs realted to dungeon thing management and item handlingBendegúz Nagy
2016-08-26DM: Replace InventoryMan::f355_toggleInventory with originalBendegúz Nagy
2016-08-26DM: Replace ChampionMan::f292_drawChampionState with originalBendegúz Nagy
2016-08-26DM: Clean up some initializationBendegúz Nagy
2016-08-26DM: Move g186_doorFrame_D1C to DisplayManStrangerke
2016-08-26DM: Make some arrays static and localStrangerke
2016-08-26DM: Fix some compilation errors using MSVC9Bendegúz Nagy
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Add missing code to several display functionsBendegúz Nagy
2016-08-26DM: Add paritial drawing of doorsBendegúz Nagy
2016-08-26DM: Add F0108_DUNGEONVIEW_DrawFloorOrnamentBendegúz Nagy
2016-08-26DM: Fix some commentsBendegúz Nagy
2016-08-26DM: Revert to using byteWidths where the original does so as wellBendegúz Nagy
2016-08-26DM: Reorder fillBitmap parametersBendegúz Nagy
2016-08-26DM: Reorder blitshrink parametersBendegúz Nagy
2016-08-26DM: Box objects are not expected to conatain inclusive boundaries, blitting a...Bendegúz Nagy
2016-08-26DM: Add default parameters to DipslayMan::f132_blitToBitmapBendegúz Nagy
2016-08-26DM: Reorder DisplayMan::D24_clearScrenBox parametersBendegúz Nagy
2016-08-26DM: Reorder blitting method parametersBendegúz Nagy