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2012-04-06MORTEVIELLE: Replaced mort.dat with latest generated dat filePaul Gilbert
2012-04-06MORTEVIELLE: Rename some variables and functions related to 'Search' actionStrangerke
2012-04-06MORTEVIELLE: Properly remove protection checksStrangerke
2012-04-06MORTEVIELLE: Refactor KnowledgeCheckStrangerke
2012-04-06MORTEVIELLE: Rename more globalsStrangerke
2012-04-06MORTEVIELLE: rename more globals and constants, remove t_nhom usageStrangerke
2012-04-06MORTEVIELLE: Start renaming globalsStrangerke
2012-04-06MORTEVIELLE: Silent a bunch of GCC warnings and errorsStrangerke
2012-04-06MORTEVIELLE: Add braces, silenting some GCC warningsStrangerke
2012-04-06MORTEVIELLE: Replace an 1-based array by a 0-based oneStrangerke
2012-04-06MORTEVIELLE: Silent the remaining errors reported by CppCheckStrangerke
2012-04-06MORTEVIELLE: silent several warning reported by cppCheckStrangerke
2012-04-06MORTEVIELLE: Double check all "in []" statements, fix a couple of errorsStrangerke
2012-04-06MORTEVIELLE: Fix bug, this is a "in [1, 2]" in the original codeStrangerke
2012-04-06MORTEVIELLE: Rename remaining opcodes, remove a couple of GOTOsStrangerke
2012-04-06MORTEVIELLE: Use 0-based array instead of 1-based for menu constants, some ↵Strangerke
renaming
2012-04-06MORTEVIELLE: Rename menu entry type erroneously namedStrangerke
2012-04-06TOOLS: Mortevielle - Add missing heading space for several sentences used in ↵Strangerke
menus, in the English version
2012-04-06MORTEVIELLE: remove error messages uselessly loadedStrangerke
2012-04-06MORTEVIELLE: clean up deline()Strangerke
2012-04-06MORTEVIELLE: Rename arrays used by menuStrangerke
2012-04-06MORTEVIELLE: Start removing deline() and deligStrangerke
2012-04-06MORTEVIELLE: First "English" version.Strangerke
DAT file needs to be rebuilt
2012-04-06MORTEVIELLE: Rename remaining Menu enums, rename _staticStrings into ↵Strangerke
_engineStrings as a preliminar work on an English DOS version
2012-04-06MORTEVIELLE: clean up while statements using separate 'not'Strangerke
2012-04-06MORTEVIELLE: Some more cleanup, add alternate file names used by german and ↵Strangerke
alternate french versions
2012-04-06MORTEVIELLE: Fix protection skip and avoid instant exitStrangerke
2012-04-06MORTEVIELLE: remove a couple of GOTOsStrangerke
2012-04-06MORTEVIELLE: Convert some more char types to bytePaul Gilbert
2012-04-06MORTEVIELLE: Changed some char fields in sav_chaine to bytePaul Gilbert
This fixes a problem with inventory display, because the original Pascal type was unsigned, whereas char is cigned
2012-04-06MORTEVIELLE: rename variables in Ques::show(), fix remaining glitchesStrangerke
2012-04-06MORTEVIELLE: Fix questions display when entering hidden passageStrangerke
2012-04-06MORTEVIELLE: cleanup decodeAlertDetails, rename parameters and variablesStrangerke
2012-04-06MORTEVIELLE: Fix a bug in decodeAlertDetailsStrangerke
2012-04-06MORTEVIELLE: Add detection for another French versionStrangerke
2012-04-06MORTEVIELLE: various cleanup and renamingStrangerke
2012-04-06MORTEVIELLE: remove pred and succStrangerke
2012-04-06MORTEVIELLE: Rename graphical mode constantsStrangerke
2012-04-06MORTEVIELLE: Rename F3F8 functions, rename everything related to Graphical ↵Strangerke
Device
2012-04-06MORTEVIELLE: Rename Alert functionsStrangerke
2012-04-06MORTEVIELLE: Some more code formatting, rename sonoffStrangerke
2012-04-06MORTEVIELLE: Rename some more variables and functionsStrangerke
2012-04-06MORTEVIELLE: Some more cleanup, renaming, plus a couple of crash fixes in ↵Strangerke
deline and writeg
2012-04-06MORTEVIELLE: rename verbs and associated opcodes, use enum for opcodesStrangerke
2012-04-06MORTEVIELLE: Apply coding conventions to actions.cppStrangerke
2012-04-06MORTEVIELLE: Some more code formatting in mouseStrangerke
2012-04-06MORTEVIELLE: Rename mouse functions, various formatting fixesStrangerke
2012-04-06MORTEVIELLE: Start cleaning taffich.cppStrangerke
2012-04-06TOOLS: Mortevielle - Remove extra spaces in one of the wordsStrangerke
2012-04-06TOOLS: Add ingame text.Strangerke
This will allow us to get an English version, and will help when we'll try to support Atari/Amiga version using hardcoded ingame texts