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2009-07-25Whitespace changes.Travis Howell
svn-id: r42740
2009-07-25Fixed GCC warnings.Torbjörn Andersson
svn-id: r42739
2009-07-25Update credits.Travis Howell
svn-id: r42738
2009-07-25Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.Travis Howell
svn-id: r42737
2009-07-25Add patch #2816140 - MM C64 Costume Animation.Travis Howell
svn-id: r42736
2009-07-25Add enum which marks global priorites of the EventManager event dispatcher.Johannes Schickel
svn-id: r42729
2009-07-25- EventDispatcher is no longer a singleton.Johannes Schickel
- Add "getEventDispatcher" method to EventManager. svn-id: r42728
2009-07-25- Adapt DefaultEventManager to use Common::ArtificialEventSourceJohannes Schickel
- Adapt Keymapper to implement EventMapper interface svn-id: r42727
2009-07-25Moved ArtificialEventSource to common/events.h.Johannes Schickel
svn-id: r42726
2009-07-25Change DefaultEventManager to use EventDispatcher.Johannes Schickel
svn-id: r42725
2009-07-25- Add marco to easily access the EventDispatcher instance.Johannes Schickel
- Add events.cpp to module.mk svn-id: r42724
2009-07-25Made DefaultEventManager a subclass of EventObserver.Johannes Schickel
svn-id: r42723
2009-07-25Replaced "_artificialEventQueue" by an EventSource.Johannes Schickel
svn-id: r42722
2009-07-25Prevent EventMapper events from being mapped.Johannes Schickel
svn-id: r42721
2009-07-25Add function "allowMapping" to EventSource, for testing whether the event ↵Johannes Schickel
source allows mapping (via the Keymapper for example.) svn-id: r42720
2009-07-25Got rid of EventManger::artificialEventQueue.Johannes Schickel
svn-id: r42719
2009-07-25Replace "EventProvider" class of the DefaultEventManager implementation with ↵Johannes Schickel
"Common::EventSource". svn-id: r42718
2009-07-25Add new event dispatching API.Johannes Schickel
svn-id: r42717
2009-07-24Merging Map_v4 into Map_v2Sven Hesse
svn-id: r42716
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵Sven Hesse
notifyPaused() svn-id: r42715
2009-07-24Moving all implementations into the cppSven Hesse
svn-id: r42714
2009-07-24Renaming getAnchor() to getFrameCoords()Sven Hesse
svn-id: r42713
2009-07-24Fixing bytes per pixel detectionSven Hesse
svn-id: r42712
2009-07-24Added a method to easily dump resources to fileSven Hesse
svn-id: r42711
2009-07-24Adding stubs for newer VMDs found in Addy 5Sven Hesse
svn-id: r42710
2009-07-24Adding ADL playback to the demoplayerSven Hesse
svn-id: r42709
2009-07-24Properly reading the video codec fourcc, in case we need other codecs in the ↵Sven Hesse
future svn-id: r42708
2009-07-24Calculating the number of data bytes per initial sound slice, because ↵Sven Hesse
relying on the standard amount doesn't work for some videos svn-id: r42707
2009-07-24Caching the subtitle font and color, because some don't assign thoseSven Hesse
svn-id: r42706
2009-07-24Adding subtitle support to WoodruffSven Hesse
svn-id: r42705
2009-07-24Adding support for ADPCM sound data (yet another IMA ADPCM variant). What ↵Sven Hesse
we've called ADPCM before is more like DPCM svn-id: r42704
2009-07-24re-enable SCI engineEugene Sandulenko
svn-id: r42701
2009-07-24This is 1.1.0svnEugene Sandulenko
svn-id: r42699
2009-07-24Removed unused variable.Torbjörn Andersson
svn-id: r42697
2009-07-24SAGA: Instead of trying to detect duplicate glyphs,Willem Jan Palenstijn
simply generate duplicate outline glyphs. This should fix #2826697. svn-id: r42696
2009-07-24Adjust workaround for bug #2826144, to use hard coded offset, that should be ↵Travis Howell
safe in all language versions. svn-id: r42695
2009-07-24Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard.Travis Howell
svn-id: r42693
2009-07-24Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ↵Sven Hesse
animation shifted(?)"). The problem was that the animation in question has an one pixel wide transparent bar on the left svn-id: r42690
2009-07-24Fix cursor position, when entering a save game name in HE games.Travis Howell
svn-id: r42685
2009-07-24Bear Stormin' is the full mini game, and not a demo.Travis Howell
svn-id: r42681
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in ↵Sven Hesse
Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.- svn-id: r42679
2009-07-23Only autosave in supported scenes.Travis Howell
svn-id: r42677
2009-07-23Bugfix for player blocking room entrance causing NPCs trying to enter ↵Paul Gilbert
getting an excessive number of action entries svn-id: r42676
2009-07-23Fix bug #1726909 - HE Games: Glitches after loading saved games, by ↵Travis Howell
restircting HE games to their original load/save interface. svn-id: r42675
2009-07-23Remove keyboard support for mouse buttons, since it interferes with ↵Travis Howell
load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago. svn-id: r42674
2009-07-23Correct error in revision 26678.Travis Howell
svn-id: r42673
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
svn-id: r42672
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
svn-id: r42671
2009-07-22Fix bug #2825252: "GUI: Low Res Bugs"Eugene Sandulenko
svn-id: r42668
2009-07-22Fix bug #1745396: "MI: Saved game from the credits sequence fails to load".Eugene Sandulenko
Now we specifically disallow saves in room 0 for all v4+ games. Original has exactly this check in all versions, and such games are impossible to load. Still the problem is not resolved for v0-v3 and HE games. svn-id: r42664